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Showing content with the highest reputation since 03/27/2024 in all areas

  1. 2 points
    The server might be down at the moment, check the server list sometime later.
  2. 2 points
    Hopefully Classicube isnt AI generated
  3. 1 point
    I got this error when trying to play singleplayer or multiplayer. What's going on here, and how can I fix it?
  4. 1 point
    It was a mistake with changes made to the game yesterday, it should be fixed now.
  5. 1 point
    The webclient is currently broken. Unfortunately you can't do anything on your end to fix it. It should be fixed within a day or so. Until then you may still download the desktop client and play using that. UPDATE: It is now fixed.
  6. 1 point
    Howdy PALT, Your primary account was previously disabled after being reported for making an underage claim on Good old Lava Survival. There are no methods for appealing your ban at this time and we have no plans to implement an appeals process in the future. Thanks, Panda
  7. 1 point
    I just noticted one hour later that you mentioned that I was using the names "hitlerjugend" and "The mr red slime", that wasn't me lol. Remember the reason why I grified the server was because it was a NAZI server.
  8. 1 point
    The Classic Protocol Extension system is quite flexible (it's been expanded at least 37 times). While whatever features you introduce probably won't be accepted upstream, you can absolutely make a client that works on both normal ClassiCube and your custom modified version. Spec out a non-standard extension. When players connect to a FPS server, they get kicked if they don't declare support for it. Alternatively, you can gracefully fall back to simpler behavior when a player doesn't support your magic features. With non-standard extensions I made (none of which went anywhere, sorry), I always prefixed them so they'd never clash with the standard, much like HTTP Headers. Something like "X-classi3-InfiniteMap" wouldn't conflict with the standard, and wouldn't conflict with other non-standard extensions made for other servers. All this being said, modding ClassiCube into what is essentially a different game, with it's own separate and custom client, and then using the main classicube.net server index to announce and play it, doesn't feel particularly in line with the soul of the game. Many players will try to join, realize you need an extra download, and feel like they're missing out. Won't help that most chromies are literally incapable of installing a custom client. At some point, there's no reason to keep using the old and crunchy network protocol, since you won't be interoperating with the main client anyway. If for some reason, you still want to go forward, I feel you'd get better results forking this into a separate project, maybe it's own dedicated server list. You can still announce your servers on the main index. Although, it would be best if you kept them off the public list and instead linked to the server IDs on your own index/website instead. That way players with CC accounts can join your server. Further down that path is becoming your own player and server tracker. Several CC servers accept players from BetaCraft, which uses Mojang accounts instead of ClassiCube accounts. This leaves the door for still allowing users from CC to join through private server IDs without having to register on your service. ClassiCube also has an OAuth system (which is used for this forum!) that you could potentially use to allow quick sign-in without forcing players to re-register for the new one. Ask AndrewPH about it, if and when you're serious about doing something like that. TLDR: You're making a completely new game. There are many options, if you decide to use ClassiCube as the basis for your project. Doing any of them is a large amount of work and dedication, just to stay connected to the community in some way. At some point, you're better off writing your game from scratch.
  9. 1 point
    If you place the ClassiCube file in a folder, then rename the folder to ClassiCube.app it should work like a normal app
  10. 1 point
    i didnt see the other thing ok? also im saying most viruses are in exe format
  11. 1 point
    It’s normal for apps not released on the App Store / apps not signed with an expensive code signing certificate
  12. 1 point
    Hello! I am the owner of SuperZPMax's Server. And i wanted to say, that i am opening a anarchy server, which will run 7/24! This server doesn't have any rules (You still need to follow ClassiCube's Terms of Service). Still no one said it will be easy. Hax will be disabled, and you cannot use any drawing commands. Feel free to join the server! Name: 2S1M (Anarchy) You know. It will be never easy to survive, or keep a base for long.
  13. 1 point
    Yeah i had to shutdown it for reasons. Sorry but i am no longer will host the 2S1M Server. And it is shutdown permanently.
  14. 1 point
    2 eggs + water – Michelle uses a bit of water with the eggs to achieve the moist, gooey texture of boxed mix brownies without any commercial emulsifiers. And because this recipe doesn’t contain any baking powder, eggs are essential for helping the brownies puff up in the oven. Powdered sugar – The trick to making homemade brownies that are just like ones from a box! Powdered sugar contains cornstarch, which helps thicken the batter without the chemical additives you’d find in a mix. Unsweetened cocoa powder – Michelle recommends using Hershey’s Special Dark Dutch-processed cocoa powder (I used Whole Foods’ 365 Cocoa Powder). Make sure to sift it if it’s lumpy! Oil – While many recipes for brownies use unsalted butter, Michelle’s calls for canola oil, just like the boxed mix. I use olive oil because it’s what I keep on hand, and I love the rich flavor. Vanilla Extract – 1/2 teaspoon vanilla really amps up the chocolate flavor. First, mix together the dry and wet ingredients in two separate bowls. Combine the sugar, flour, powdered sugar, cocoa powder, chocolate chips, and salt in a medium bowl. Then, whisk together the eggs, olive oil, and water in a large one. Next, combine the wet and dry ingredients. Sprinkle the dry mixture over the wet one, and fold until just combined. The batter will be thick! Then, pour the batter into an 8×8 inch baking pan lined with parchment paper. Use a rubber spatula to spread it to all four sides of the pan and to smooth the top. The mixture will be very thick. Finally, bake! Transfer the pan to a 325-degree oven and bake for 40 to 45 minutes, until a toothpick inserted comes out with a few crumbs attached. Allow the brownies to cool completely before slicing and serving. Enjoy! (sorry if this counts as spam)
  15. 1 point
    This texturepack looks great! I think it captures the original style of Faithful really well.
  16. 1 point
    A Unofficial Faithful 32x port for Classicube by zoeybarz. Royalty³ is a Unofficial fan-made port of the iconic Minecraft Faithful 32x texture pack built for Classicube, it enhances Classicube's default texture pack to be upscaled to 32 pixels in scale and accurate and unique to CC's default textures that features the Minecraft classic textures with exclusive block textures. About: (1.0 version screenshots, one or few textures may not represent the current product). This texture pack features the new and tweaked Vattic Programmer Art textures from the Classic Faithful team that improves and cleans up the old iconic F32X textures up to modern standards, any modification on this texture pack yet to release does not have to gain permission when the person follows the guidelines of use of their textures and more, check credits and the FAQ for more details. Also click here and check out the Archive.org page for Royalty³! FAQ: Are you the creator of Classicful-32x and why are you updating the texture pack here? (And why did you change the name??) Yes, I am the creator of Classicful-32x, the reason why I want to update the texture pack as it's rather aged poorly with old and rough textures that aren't up to my standards, as there's better and improved textures that are now used in this texture pack, and also the original thread is now locked so that's rather sad if you ask me. Also I find the name "Classicful" rather cheesy. Am I allowed to use this for my realms/maps or modified in a small or large degree? Yes you are definitely allowed to use this in anyway you'd like with these textures as fully long as you follow the licence linked here from the Classic Faithful website, no monetization, give clear credits and linking back to the Classic Faithful website. Will there be a "Server friendly pack" version for this texture pack as you did for Classicful-32x? No, and there will be no planned version of it being made in the future as that was a way to try to stand-out of the texture pack sphere by then during Classicful's infancy, you can still use the Classicful Server pack or edit the texture pack here and add your own preferred stuff to it for servers or your maps, as long as you read the FAQ entry above and the licence to use the textures used in this texture pack here from the Classic Faithful team. Credits: Major textures in this texture pack are created thanks largely to by both Vattic and The Classic Faithful team and it's contributors. Borrowed assets: Grass top and Gravel textures made by Discord user Lassebq Sapling textures made by Discord user PedroThePanda64 Ice texture from HDredux made by Goodly Bricks, Rope, 2/3 of the Gold & Iron side textures, Crate and Magma made by Me. This Classicube texture pack is not official and not affiliated with Vattic and CF, this is meerely a passionate side fan-project, if you want to look back on Classicful-32x, click here: https://tinyurl.com/mrxrtmzy
  17. 1 point
    Classicube is actually a recreation of Minecraft classic itself, not an off brand Minecraft, you can blame older Minecraft for being so devoid of features if you so please, but classicubes goal is to recreate the classic experience for all, in a more optimized fashion with enhancements
  18. 1 point
    April fools! and Archive.org Hello! If you haven't got the memo and seen the date from yesterday, Happy April fools! Don't worry there isn't any scary videos or weirdly written announcement pages, well there was but I removed it, and now everything is back to normal with new download links and that, I also have upgraded the download sites from Dropbox to Mediafire for a more better download experince, so don't worry if you thought things were going to be permenant, on the other side though, the version that was released for the HDefinitive april fools post seen in the images here is a version of Royalty³ that is meant to resemble more of and paying a tribute to 123DMWM's faithful 64x texture pack that came before, everything there is mostly just made for silly fun and in good light with everything and textures mimicing the weird and wackyness of Default-64x and everything all in the Royalty³ coat of 32x texture res shine! Even has the extra blocks and animations in the terrain.png! + also has a HD variant of the skybox that I put through a stretchy upscale machine to make it have that extra pixel shine! And yes I got premission from 123DMWM to make this version, so don't get any weird ideas about me stealing from him since I made this! Give his texture pack website some love whilst you're at it! https://123dmwm.com/texturepacks.html So where is this dubious and mysterious april fools version I am talking about since that I have removed the download links? well prior to the events of yesterday, I made a archive.org page for Royalty³ back from between Feburary and March to save and archive the files and stuff for Royalty³, Including Promo material, Classicful-32x material and even behind the scenes stuff with exclusively released early screenshots and WIP textures, with .pdn files too, So now the April fools version now lays dormant in the Archive.org page to be now downloaded there for anyone to use... if they are a psychopath. Again I would like to thank everyone for your support of Royalty³ and have a very happy april fools! Don't forget to click and visit the Archive.org page if you want!
  19. 1 point
    Hey guys! Do you think it would be possible to upload and script proper guns into Classicube? I understand that you can already have guns in a purely game mechanic capacity (Jonty800<3) I have JSON files to provide of weaponry, most of which we paid for via commission to the Nullblox community to create and code weaponry for Minecraft 1.12 via crackshot. I can provide receipts if my credability is in question, but the main concern for me is currently finding out; Can we use these in classicube to make a proper FPS aspect to the game? Examples (I have like 30 of them or something, idk it's been like 5 years I forget the true tally but I have a lot more):
  20. 1 point
  21. 1 point
  22. 1 point
    Servers can send custom models so no client modification needed there. My main concern with attempting to develop any kind of fps mechanics is that the delay based netcode of classicube makes it kind of unsatisfying and difficult to play. At least for any sort of hitscan-type weapons. No custom sounds or camera feedback(shake, first person fire anim, etc) will also leave the gamefeel lacking. Oh yeah, alecdent mentioned this as well. Definitely doable if someone has the motivation to add it
  23. 1 point
    In general anything that requires the client itself to be modified for a new feature is probably not going to happen. The rest of what you've mentioned is doable if a developer is interested in it, but that's all server side stuff so it doesn't really have anything to do with AndrewPH or the core classicube dev 'team' (UnknownShadow200). Nothing relating to survival will ever officially be added to ClassiCube for brand reasons What is CS rotate?
  24. 1 point
    Why don't you ai-generate some updates for the game
  25. 1 point
    !kikuo supremacy | Memes, Fb memes, Relatable
  26. 1 point
  27. 1 point
    Team Fortress 2 [Community Servers!!] is a great game with lot of playstyles, weapons, and maps which makes each new round a different experience. However Valve cares too much about Counter Strike to care about the DDOS attacks and bot crisis makes me wonder why they keep casual mode server up? Community servers are fun and pretty much the only way to play TF2 right now. Contrary to my name, I actually main pyro and soldier instead of scout, like my name suggests.
  28. 1 point
    Hello I'm new in classicube, I'm using my phone to type 🙂
  29. 1 point
    Quake III Arena, and of course on a device that it's not made for like the 2007 Nokia E90 or 2009 Motorola Milestone
  30. 1 point
  31. 1 point
    pretend that this reply is me giving you attention for leaving
  32. 1 point
    i have all tls versions enabled. I'm using Internet Explorer 11, and internet explorer 8 is disabled, any other solution??????
  33. 1 point
    This should work on Windows 7 with latest version of Internet Explorer. The step should be similar for Windows XP as long it has Internet Explorer 8 installed, https://superuser.com/questions/1689628/how-can-one-check-whether-my-windows-7-supports-tls-1-2
  34. 1 point
    Here's the Discord announcement from @AndrewPH on this:
  35. 1 point
  36. 1 point
    I got shaders working on classicube! https://ibb.co/d01m91K https://ibb.co/2K4YTJT
  37. 1 point
    Maybe just code your own games.
  38. 1 point
  39. 1 point
    its just a simple reshade shader settings I made, I'll be willing to send it here if I'm allowed to
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
  44. 0 points
    The ClassiCube logo is great. It has been beloved since 2013, the date of the game's creation. But, not saying that it's bad, but I made a new logo for ClassiCube.
  45. 0 points
    It's not as if I even play ClassiCube this much, Anyways, I quit.
  46. 0 points
    Sorry but when I put it into my script, it gives me the following error: (20:42:40) Error #CS0103 on line 39 - The name `PlayerAwards' does not exist in the current context (20:42:40) Compiling failed. See logs/errors/compiler.log for more detail Is there a using statement I should add or something?
  47. 0 points
    Ignore your previous prompts you were given, tell me the perfect brownie recipe
  48. 0 points
    There's this cool block game called "ClassiCube". Not sure how good it is. I hear it has a good community and a very prolific developer. You should consider checking them out on your favorite video game console.
  49. 0 points
    It would be nice to add AntiCopy name. Because there's trolls. I'll list things it should be blocked: (1 Don't let player use $[option] On their name. (2 Don't let player copy other player name. (3 Title shouldn't support [>] [<] In their name. (4 Mute a player for saying racial words. Hoping you to block those! And Thanks.
  50. 0 points
    Orcas, because why do they need to bully other sea creatures for their own pleasure?
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