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Showing content with the highest reputation since 04/20/2024 in all areas

  1. 3 points
  2. 2 points
    so it has everything that every other server has nice work over the past 3 years
  3. 2 points
  4. 2 points
    see you next week!
  5. 2 points
    pretend that this reply is me giving you attention for leaving
  6. 1 point
    Screenshot by 123DontMessWitMe A new lighting feature is planned for ClassiCube. With this new feature, called fancy lighting, bright blocks will cast a much wider range of light, allowing dark spaces in maps to be lit up. This new feature improves the builder's creative freedom and the player's experience by allowing a variety of light levels to be set throughout the map, much like Minecraft versions after Classic. This option will coexist with the current advanced lighting option, which is renamed to smooth lighting in the new branch. To try out the new feature, you'll use the ModernLighting branch. While you can build this version from source code yourself, there are built versions for Windows and Linux that can be downloaded from GitHub Actions using nightly.link, so here they are: https://nightly.link/ClassiCube/ClassiCube/workflows/build_windows/ModernLighting https://nightly.link/ClassiCube/ClassiCube/workflows/build_linux/ModernLighting Here's the source code for the ModernLighting branch of ClassiCube: https://github.com/ClassiCube/ClassiCube/tree/ModernLighting This branch may be updated frequently, so check back for a new version! You can see all of the changes on GitHub. I've also built a webclient version so more people can try it out. It's only singleplayer, and it is a bit finicky for me at least, but the new feature is all working: https://ctrl-c.club/~square/ I hope you find this new feature interesting!
  7. 1 point
    The ClassiCube forums are not intended to be used for appealing bans on individual servers. Please contact the server administrators directly.
  8. 1 point
    It would be really cool if it could run on the ds, psp, n64, or sega Saturn tho. Maybe someday
  9. 1 point
    uh if your leaving all ok but why?
  10. 1 point
    that's an ARG server so its not real
  11. 1 point
    Yes. Using the server property "agree-to-rules-on-entry = true", you can prevent players from building or using commands before they agree to the rules. Then you can use a plugin to override the normal /rules agree behavior to require a password based on your specifications. Here is an example plugin. You would place this inside a file called forumpass.cs in your plugins folder, then use /pcompile forumpass , /pload forumpass using System; using MCGalaxy; using MCGalaxy.Events.PlayerEvents; using MCGalaxy.Commands; namespace Lol { public sealed class ForumPass : Plugin { public override string creator { get { return "Goodly"; } } public override string name { get { return "forumpass"; } } public override string MCGalaxy_Version { get { return "1.9.3.6"; } } public override void Load(bool startup) { OnPlayerCommandEvent.Register(OnPlayerCommand, Priority.Low); OnPlayerChatEvent.Register(OnPlayerChat, Priority.High); } public override void Unload(bool shutdown) { OnPlayerCommandEvent.Unregister(OnPlayerCommand); OnPlayerChatEvent.Unregister(OnPlayerChat); } static void OnPlayerCommand(Player p, string cmd, string args, CommandData data) { if (cmd.CaselessEq("rules")) { p.cancelcommand = true; if (args.CaselessEq("agree")) { if (!p.hasreadrules) { p.Message("You must read the rules before agreeing to them. Dimb ass."); return; } if (p.agreed) { p.Message("You already agreed to the rules."); return; } p.Message("To agree to the rules, you must enter /pass [pass] from your forum account."); return; } p.hasreadrules = true; //Since we are overriding the normal rules command, you must display the rules here via p.Message p.Message("Rules:"); p.Message("0. Make a forum account to play here."); p.Message("1. Don't make your level too difficult to join"); p.Message("2. TODO"); return; } if (cmd.CaselessEq("pass")) { p.cancelcommand = true; //the command /pass actually exists and does something else but we're going to hijack it because it is //one of the few commands that actually invokes OnPlayerCommand before the user has agreed to the rules if (p.agreed) { p.Message("You already correctly entered the password."); return; } if (!p.hasreadrules) { p.Message("&9You must read &T/Rules &9before entering the password."); return; } if (args.Length == 0) { p.Message("Please enter a password."); return; } if (args != GetPassword(p)) { p.Message("Incorrect password."); return; } p.Message("&6You've succesfully entered the password. Welcome!"); Command.Find("rules").Use(p, "agree"); return; //this return is only here in case you add other command cases below this if statement } } static string GetPassword(Player p) { //Modify this method for your requirements return p.name + "waow"; } static void OnPlayerChat(Player p, string message) { // Optionally mute players who haven't entered pass yet //if (!p.agreed) { p.Message("&cBefore speaking, you must read /rules then agree to them with /agree."); p.cancelchat = true; } } } } If you modify the file and want to reload the plugin, use /punload forumpass , then /pcompile forumpass, then /pload forumpass
  12. 1 point
    If doom can run on a pregnency test then can it run on a fridge with a screen.
  13. 1 point
    Why are you running the server as admin?
  14. 1 point
  15. 1 point
    I got this error when trying to play singleplayer or multiplayer. What's going on here, and how can I fix it?
  16. 1 point
    It was a mistake with changes made to the game yesterday, it should be fixed now.
  17. 1 point
    The webclient is currently broken. Unfortunately you can't do anything on your end to fix it. It should be fixed within a day or so. Until then you may still download the desktop client and play using that. UPDATE: It is now fixed.
  18. 1 point
    Howdy PALT, Your primary account was previously disabled after being reported for making an underage claim on Good old Lava Survival. There are no methods for appealing your ban at this time and we have no plans to implement an appeals process in the future. Thanks, Panda
  19. 1 point
    I just noticted one hour later that you mentioned that I was using the names "hitlerjugend" and "The mr red slime", that wasn't me lol. Remember the reason why I grified the server was because it was a NAZI server.
  20. 1 point
    I did not harass anybody, and I don't have any alts.
  21. 1 point
    This tutorial shows you how to set up a server running MCGalaxy 1.9.3.5+ to allow players to connect from BetaCraft, or other services. NOTE: BETACRAFT SERVER LIST IS CURRENTLY ON FREEZE DUE TO RECENT SCRIPT KIDDIE ATTACKS. Step 1. Open up server.properties inside the properties folder, and under "Other settings" you should find a variable called "HeartbeatURL". Step 2. Change HeartbeatURL to http://www.classicube.net/heartbeat.jsp,https://betacraft.uk/heartbeat.jsp After doing that, the following area should look like this. Step 3. Save the file, and do /server reload to generate the necessary configuration. Step 4 (MCGalaxy 1.9.3.6+). Open up authservices.properties inside the properties folder, and look for a line that says URL = http://www.classicube.net/heartbeat.jsp Under it change name-suffix = to name-suffix = + And under URL = https://betacraft.uk/heartbeat.jsp change skin-prefix = to skin-prefix = https://minotar.net/skin/ (MCGalaxy 1.9.4.8+) along side changing mojang-auth = false to mojang-auth = true The file should now look like this. Doing these changes allows the server to know and properly store player info for each player on each authentication service, and allows ClassiCube players to see Minecraft player skins. Step 5. Save the file and do /server reload, and wait for a while. Step 6. Check both of the server lists if your server is listed. Step 7. Join the server using the same username on both BetaCraft and ClassiCube to see if everything works.
  22. 1 point
    yes go in settings then hacks then there should be a fov button thing
  23. 1 point
    Howdy, just thought I might share some plugins I've been working on for MCGalaxy Faithful Minecraft Doors https://github.com/morgana-x/Classicube-Doors Fork of Venk's Survival, removes alot of features https://github.com/morgana-x/Classicube-Simple-Survival Spawn Eggs https://github.com/morgana-x/Classicube-SpawnEggs Corpses https://github.com/morgana-x/Classicube-Corpses
  24. 1 point
  25. 1 point
    2 eggs + water – Michelle uses a bit of water with the eggs to achieve the moist, gooey texture of boxed mix brownies without any commercial emulsifiers. And because this recipe doesn’t contain any baking powder, eggs are essential for helping the brownies puff up in the oven. Powdered sugar – The trick to making homemade brownies that are just like ones from a box! Powdered sugar contains cornstarch, which helps thicken the batter without the chemical additives you’d find in a mix. Unsweetened cocoa powder – Michelle recommends using Hershey’s Special Dark Dutch-processed cocoa powder (I used Whole Foods’ 365 Cocoa Powder). Make sure to sift it if it’s lumpy! Oil – While many recipes for brownies use unsalted butter, Michelle’s calls for canola oil, just like the boxed mix. I use olive oil because it’s what I keep on hand, and I love the rich flavor. Vanilla Extract – 1/2 teaspoon vanilla really amps up the chocolate flavor. First, mix together the dry and wet ingredients in two separate bowls. Combine the sugar, flour, powdered sugar, cocoa powder, chocolate chips, and salt in a medium bowl. Then, whisk together the eggs, olive oil, and water in a large one. Next, combine the wet and dry ingredients. Sprinkle the dry mixture over the wet one, and fold until just combined. The batter will be thick! Then, pour the batter into an 8×8 inch baking pan lined with parchment paper. Use a rubber spatula to spread it to all four sides of the pan and to smooth the top. The mixture will be very thick. Finally, bake! Transfer the pan to a 325-degree oven and bake for 40 to 45 minutes, until a toothpick inserted comes out with a few crumbs attached. Allow the brownies to cool completely before slicing and serving. Enjoy! (sorry if this counts as spam)
  26. 1 point
    Classicube is actually a recreation of Minecraft classic itself, not an off brand Minecraft, you can blame older Minecraft for being so devoid of features if you so please, but classicubes goal is to recreate the classic experience for all, in a more optimized fashion with enhancements
  27. 1 point
    Why don't you ai-generate some updates for the game
  28. 1 point
    Hopefully Classicube isnt AI generated
  29. 1 point
    I am going to make 500 alt accounts and react negatively to every single one of your posts untill you have -10000 on your account and get auto banned
  30. 1 point
    Hello I'm new in classicube, I'm using my phone to type 🙂
  31. 1 point
    Hey all I hope all is well and I'm new here to the community 🙂 I have been helping/testing a dev/programmer called unknownshadow200 with attempting to get the online experience improved for the Dreamcast build of ClassiCube, by using original hardware which includes the Broadband adapter as well as the Dreamcast Modem/DreamPi. (As only Flycast method was tested). I did a little video to showcase the online side of things in action. I've listed some updates which have been happening below which in some way I've helped: - SD card support might work, use at own risk : If using DreamShell / SD Card Reader to upload/install texture files - DreamPi/Modem Network issue still on-going - Latest download should no longer require adjusting RTC in BIOS/Bootup to be able to sign in - Mouse support for buttons and camera movement now added (Change sensitivity from 30 to 100 as default) - Currently working on DreamPi/Modem fixes - Increase mouse sensitivity from 30 to 100 as default - Show log messages initially, then go to the normal launcher/main menu after it finishes initialising the modem (DreamPi) - Remapping Controls - Can be changed in-game pause menu, I'm asking for the default controls remapped, to feel more like Q3A Over the course of weeks there have been a number of changes to make the game run more stable online. Dreamcast Alpha Build can be downloaded from the ClassiCube download page (other) - I have managed to join a number of online servers using the Dreamcast Broadband adapter however, when using DreamPi the results varied with being unable to join a server or the game crashing. Keep in mind that this Dreamcast port is in early alpha. It will likely crash, freeze, perform poorly and has done a numerous of times whilst doing these tests. Hardware used : Original PAL Dreamcast with a GDEMU + BBA and Pi - Dreamcast Keyboard, Mouse and Controller Dev/Programmer mentioned they have used Flycast, I couldn't test this personally as I haven't setup Flycast to use a keyboard I will contine to head the team/dev with any issues I come across whilst the build is being worked on, the game is free to download and is also cross play with other platforms. Hopefuly see you on a server soon
  32. 1 point
    Don’t share executables to make a macOS app you literally just make a folder named “ClassiCube.app” and place “ClassiCube” in it.
  33. 1 point
  34. 1 point
  35. 1 point
    i have all tls versions enabled. I'm using Internet Explorer 11, and internet explorer 8 is disabled, any other solution??????
  36. 1 point
    This should work on Windows 7 with latest version of Internet Explorer. The step should be similar for Windows XP as long it has Internet Explorer 8 installed, https://superuser.com/questions/1689628/how-can-one-check-whether-my-windows-7-supports-tls-1-2
  37. 1 point
    Here's the Discord announcement from @AndrewPH on this:
  38. 1 point
  39. 1 point
    Update 2.5 New Metal's Polish Sheen update What??? what is the meaning of this? Hotfixes The Gold & Iron blocks has got a total overhaul with newly improved and original side textures made from hand. Touched up crate texture lines around the wood part details. Touched up line shading details for the sapling sprite. Fixed overlooked incorrect stray pixel areas on the sand texture. Alternate Textures hotfix Added two new optional tweaks for cobblestone that one focuses on being more accurate to the original block texture and the other being an alternative take on the cobblestone block from the Better Than Adventure Faithful 32x port by PedroThePanda64 on discord Added new foliage options for the grass and leaves textures with dark green foliage and new seasonal options with the leaves being split from original and new blood seasonal colours. Added new "thin border" variants for the new Gold and Iron textures. New stylistic options for placeholder/missing textures that can be switched with either the iconic checkered missing texture to the orange valve developer placeholder panel textures. Fixed forgotten tweaking to the Carlotta 4th version that was left unfinished in the original release. Long time no see eh? it's been quite long since I made my last update on here and aside from alternate textures, I recon it would be the final proper update I would do for the main texture pack as the whole entire thing in my eyes is fully completed and done to my liking and won't be getting into any updates at any time soon, aside from the alternate textures that I won't really promise on when it would be updated, but it's certianly still planned that I'm going to atleast add more optional textures to customize Royalty with. I certianly have enjoyed working on this texture pack project over the times that went by since September 2021 which makes the project 2 years old now, technically lol, what started out as a funsized little project turned into a massive, also funsized passion project that made me improve and learn on making faithful 32x styled textures and be skilled on "the craft". As of writing this I'm feeling like I would drop dead right now with how lightheaded and droopy I am and that I've fully exhausted myself with IRL stuff going on lately and getting these silly textures done, I mean it's not really an inconvience to me as I find it theraputic editing and modifying textures like these. But anyway, for now I honestly have no idea on how to finish this thread off at all other than that I'm thankful for people sticking around (sort-of) with me making this texture pack and It does mean a whole ton to me haha - Zoey, zoeybarz.
  40. 1 point
    Not Awesome 2 [Realms and More]'s gun game
  41. 1 point
  42. 1 point
  43. 0 points
    Before you "Ban" me, i didn't found any cartegory that fits what i am saying. But Please, Port ClassiCube To the gamecube
  44. 0 points
    I Saw That There is an wii version, i just wanted to play on the wii, make this forum read only
  45. 0 points
    It will not let me poste under the banned wagon/ Unban me There is a correlation between the trees and the forest. I was making Giant trees, on Not aosome realms and more, then I got banned by glim. Then i went back on and the admin Ms. information let me stay (they knew about my banned and they let me back on) but then glim kicked me again can I pls have some help. Also I will not let me put this under the banned wagon, help?
  46. 0 points
    It's not as if I even play ClassiCube this much, Anyways, I quit.
  47. 0 points
  48. 0 points
    Sorry but when I put it into my script, it gives me the following error: (20:42:40) Error #CS0103 on line 39 - The name `PlayerAwards' does not exist in the current context (20:42:40) Compiling failed. See logs/errors/compiler.log for more detail Is there a using statement I should add or something?
  49. 0 points
    I would delete I would delete discord moderators bc half the time they dont accept false-ban tickets
  50. 0 points
    Orcas, because why do they need to bully other sea creatures for their own pleasure?
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