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UnknownShadow200

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  1. If you update to the latest dev build, does that fix the crash?
  2. UnknownShadow200

    Crash

    What device and what browser are you using?
  3. What device and what browser are you using?
  4. Unfortunately, porting to a platform is dependent on more factors than just how old it is. ClassiCube is written in C, which makes compiling for the Nintendo 64 relatively straightforward. But J2ME applications are written in Java, which would be harder to work with for ClassiCube.
  5. It was an oversight in the most recent change made to the game. I made a fix for the issue, so it should work again now. (Webclient may take a bit longer to update due to caching)
  6. It was a mistake in the most recent change made to the game a couple of hours ago. I made a fix for the issue, so the blocks should look correct in the latest dev build now. (Webclient may take a bit longer to update due to caching)
  7. Is this with the iOS build, the Android build, or the mobile webclient?
  8. It was a mistake with changes made to the game yesterday, it should be fixed now.
  9. Are you referring to the Hotkeys menu? If so that has been fixed now.
  10. Hmm, that's a bit tricky. The place where the crash is occurring isn't directly in the ClassiCube executable itself, but somewhere in libc (probably memcpy) Unfortunately, that does mean there isn't currently enough information to work out what is causing the crash. Is compiling ClassiCube yourself and running it under gdb something you are fine with doing? Otherwise I will look into adding more crash details to client.log
  11. client.log doesn't appear to be attached here, could you please attach it so I can investigate the crash?
  12. It was a mistake in some recent code changes, but it has been fixed now. If you download and then install it again, the issue should not occur now.
  13. Can you please try again? I removed all of the unnecessary external JavaScript from that webpage
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