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UnknownShadow200 last won the day on November 8

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  1. Can you provide more details on what issues you are having running it on macOS? Are you seeing any errors logged to Terminal on startup?
  2. Saving the map (via escape -> save level) also saves the custom blocks in the map So rather than modding the game, it's usually simpler to run a locally hosted server, define custom blocks, then save and load the map in singleplayer (e.g. using MCGalaxy and defining custom blocks using this guide) If still want to mod the game then: 1) Download the game's source code 2) Modify Block.c and add the properties for new custom blocks there (good places to start from are Block_ResetProps / DefaultSet_XYZ functions) 3) Compile game's source code using instructions in readme
  3. Unfortunately just knowing that an Unhandled signal occurred isn't enough information to work out what caused the crash Can you please copy the contents of or upload client.log from your game folder so I can look into your crash?
  4. I have attempted to make a fix this crash. Can you please update your game to the latest dev build and see if that fixes your crash? Crash dialog screenshots are usually sufficient to work out what causes a crash (except on Android)
  5. Unfortunately just knowing that an Unhandled Exception occurred isn't enough information to work out what caused the crash Can you please copy the contents of or upload client.log from your game folder so I can look into your crash?
  6. Pay me one billion $AUD within the next 24 hours and I will make it happen
  7. If you update your game to the latest dev build, you should be able to load this map now, although you'll still see a warning: (out of curiosity, do you remember where you got this map from? I'm wondering what generated this partially broken level file) Thanks icanttellyou for providing the .lvl file. Technical details of the issue with this level file: The file itself: 1. Gzip header - okay 2. Compressed data - okay 3. Gzip trailer - okay The decompressed data: 1. Map header - okay 2. Map blocks - okay 3. Map custom block section identifier - okay 4. Map custom block section contents - only 1 byte long instead of 2048 Not sure why only 1 byte got written, but the 'uncompressed data size' in Gzip trailer also agrees with it only being 1 byte long instead of 2048. MCGalaxy happens to load this map by accident, as it ignores the end of stream error when reading the map's custom block section contents.
  8. Can you please upload the .lvl file somewhere so I can have a look at it?
  9. What is the exact line of text that you are adding to fontscache.txt?
  10. Are you seeing any error messages about failing to load options.txt when starting the game? Which players having issues with loading options.txt? Venk's issue with options.txt being reset was due to using the client in a way that almost no one would ever normally do.
  11. If you turn off Block Physics in Esc -> Options -> Misc Options, you shouldn't experience crashing with large maps anymore (workaround until https://github.com/UnknownShadow200/ClassiCube/issues/812 is eventually fixed)
  12. Did you specifically do /os map terrain? Command you probably want is actually /os map texture
  13. MCGalaxy deliberately does not include remote console functionality - the nearest option in MCGalaxy itself is through IRC. (adding IRC controllers with /IRCControllers, and then set IRC controllers rank in server.properties to nobody)
  14. One thing to check is if any warning or error messages are being logged to browser's Console, which might explain why the game is getting stuck loading. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Console tab in Developer Tools You may also have to reload the page for the warning/error messages to show
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