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UnknownShadow200

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  1. MCGalaxy deliberately does not include remote console functionality - the nearest option in MCGalaxy itself is through IRC. (adding IRC controllers with /IRCControllers, and then set IRC controllers rank in server.properties to nobody)
  2. One thing to check is if any warning or error messages are being logged to browser's Console, which might explain why the game is getting stuck loading. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Console tab in Developer Tools You may also have to reload the page for the warning/error messages to show
  3. The webclient automatically saves options to IndexedDB anytime you change an option, so there's nothing you can manually configure with saving. I have updated the webclient to log any errors when saving IndexedDB now - so if possible, can you please try changing an option again and see if you get an error message in chat now
  4. Can you please provide more details about what specifically you mean by your game is crashing - are you seeing a message box saying ClassiCube has crashed, or are you getting disconnected from servers, or something else?
  5. The reason why sounds haven't been implemented isn't because of any sort of technical roadblock, but because of a legal uncertainty. I don't know whether playing the sounds directly from Mojang's resource servers is considered acceptable use or not.
  6. If you're using the desktop/android client, just delete options.txt from the folder where the ClassiCube executable is to reset all your settings. If you're using the web client, it's a bit trickier as you need to delete options.txt from IndexedDB. How to do that depends on which web browser you're using. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Application tab in Developer Tools Select IndexedDB under Storage panel on left pane Expand /classicube, then expand FILE_DATA Right click the /classicube/options.txt entry and then click Delete
  7. It's a command, so should be using /compile and /cmdload instead of /pcompile here --- The issue here is that at some point, someone opened and saved CmdAnnounce.dll with a text editor - but .dll files are not text files, which meant that some of the bytes in the .dll file got changed and hence made the .dll unloadable. If you do /compile Announce (to regenerate CmdAnnounce.dll) and then /cmdload Announce again though, it should work.
  8. The error you have shown here is an unrelated error that occurred on January 15th when someone tried to do /undo from console
  9. What exactly do you mean by sounds can randomly crash?
  10. Open Developer Tools in your browser and see if there are any errors noted in Console or Network tab
  11. I tested on my own device but unfortunately I could not reproduce this issue. So without a screenshot/recording/something similar of the issue it's a bit difficult to investigate the problem
  12. What advantages would providing a chrome app offer compared to the way the webclient is already provided? Also, seems new chrome apps stopped being accepted back in March 2020 https://blog.chromium.org/2020/08/changes-to-chrome-app-support-timeline.html
  13. Can you please upload a screenshot of this issue?
  14. Open Terminal, navigate to the directory which has the ClassiCube executable in it, then type ./ClassiCube into Terminal
  15. The game executable intentionally does not have a file extension on linux
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