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UnknownShadow200 last won the day on July 19
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What is the output if you type /client gpuinfo into chat?
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Which version of Direct3D 9 do you have installed? My guess would be that your version of Direct3D 9 is earlier than 9.0c
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Because the java part of the android client can still technically run on Android 2.2, although it's pretty useless currently since all it can do is show a dialog saying that it can't load the native part It was left that way for testing purposes, I didn't really expect people to actually try running it on an Android 2.2 device in practice
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The ClassiCube version for Android currently requires Android 2.3 at a minimum, as multiple system libraries that ClassiCube depends on were only added in Android 2.3 (Although it might be possible to rewrite the code to avoid depending on those system libraries (so that ClassiCube would work on Android 2.2), it would still take quite a lot of code and research to do that, so is unfortunately unlikely to be worked on any time soon)
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classicube wount work up in my android bruh
UnknownShadow200 replied to valhenry7790's topic in General Tomfoolery
Can you please try again? I removed all of the unnecessary external JavaScript from that webpage -
Why is this game so bland with it's updates?
UnknownShadow200 replied to DimeDimovski's topic in ClassiCube Central
To be honest, I have just lost interest in making large scale updates to the game anymore I'll still continue gradually adding smaller improvements and new features though- 22 replies
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MCGalaxy on OSX 10.4.11: how to run (if even possible)
UnknownShadow200 replied to stamasd's question in I Need Help!
Unfortunately, the very old mono compiler doesn't support method overloads with default parameters properly. So where there are cases like this: class Level { public void Blockchange(ushort x, ushort y, ushort z, BlockID block, bool overRide = false, PhysicsArgs data = default(PhysicsArgs), bool addUndo = true) { } public void Blockchange(ushort x, ushort y, ushort z, BlockID block) { } } .. lvl.Blockchange(x1, y1, z1, Block.Grass); lvl.Blockchange(x2, y2, z2, Block.Dirt, true); you'll have to remove the default parameters from the method overloads, and change any code that was relying on them to specify every parameter So the above example would now become: class Level { public void Blockchange(ushort x, ushort y, ushort z, BlockID block, bool overRide, PhysicsArgs data, bool addUndo) { } public void Blockchange(ushort x, ushort y, ushort z, BlockID block) { } } .. lvl.Blockchange(x1, y1, z1, Block.Grass); lvl.Blockchange(x2, y2, z2, Block.Dirt, true, default(PhysicsArgs), true); Unfortunately, what's worse is that the compiler in this case only seems to report a single batch of failures when run. So you'll have to repeatedly fix one batch of failures, run the compiler again, fix the next batch of failures, run the compiler again, and so on. (It can be done, it just takes a long time.. when I tried this, I still cheated quite a bit and deleted code that was causing compile failures rather than fixing it a number of times) -
MCGalaxy on OSX 10.4.11: how to run (if even possible)
UnknownShadow200 replied to stamasd's question in I Need Help!
I've fixed the crash that was causing the server to get stuck in a restart loop in the latest commit Alas, doesn't seem like the failure to load libgdiplus.dylib will be easy to resolve -
MCGalaxy on OSX 10.4.11: how to run (if even possible)
UnknownShadow200 replied to stamasd's question in I Need Help!
Try running MCGalaxyCLI.exe instead of MCGalaxy.exe, you'll probably have a much better chance with just the CLI -
MCGalaxy on OSX 10.4.11: how to run (if even possible)
UnknownShadow200 replied to stamasd's question in I Need Help!
I've added instructions at https://github.com/UnknownShadow200/MCGalaxy/wiki/Compiling-for-.NET-2.0 You'll also need to copy across MySql.Data.dll for the server to work (although MCGalaxy doesn't use MySql at all by default, the old version of mono does need the DLL to be present) Once I did that, I was able to get the CLI to successfully work on 10.4, although the GUI didn't work -
MCGalaxy on OSX 10.4.11: how to run (if even possible)
UnknownShadow200 replied to stamasd's question in I Need Help!
Ah, well the good thing is that there's no unsurprising errors in that error logs. But I do need to create some clearer instructions on how to compile for .NET 2.0 framework with mono though, so I'll try to get that written up later today Is it able to create any folders/files? Especially the logs/errors folder I will try to get a Linux VM with mono 2.6 setup, although that might take me a bit longer Unfortunately, you have run into an edge case with the automatic restart on error (usually when there's a severe failure on server startup, it fails way before the restart on error behaviour gets enabled) If the server is able to generate properties/server.properties, then you can turn off the automatic restart on error behaviour in that file