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Showing content with the highest reputation since 04/05/2020 in all areas

  1. 12 points
    No. /123ping, /8ball, /Abort, /AbortAll, /About, /Acacia, /Accept, /Action, /AdminChat, /Adventure, /AFK, /AFKModel, /AKA, /Alive, /Announce, /apply, /Ascend, /asph, /Assasinate, /Aura, /AutoRank, /AutoRankCheck, /Award, /AwardMod, /Awards, /Away, /b, /Back, /Balance, /Ban, /BanAll, /BanEdit, /BanEx, /BanGrief, /BanHammer, /BanInfo, /BanIP, /Banx, /Barf, /Basscannon, /BDBDB, /Beatdown, /BeatParkour, /BeepSilent, /bestscores, /Bezier, /Bind, /BInfo, /BInfoList, /BlockDB, /BlockProperties, /Blocks, /BlockSet, /BlockSpeed, /blue, /boost, /Bot, /BotAI, /Bots, /BotSet, /BotSummon, /Bounties, /Bounty, /Bring, /BringAll, /Brofist, /Bromode, /Brush, /Brushes, /BUM, /Buy, /Calculate, /Calculator, /Cancel, /CapColor, /cc, /ccapi, /Center, /changelog, /changetitle, /Classicubeapi, /Clear, /ClearDenied, /ClearParmDraw, /click, /Clones, /ClosestPlayer, /CmdBind, /CmdCreate, /cmdlist, /CmdLoad, /CmdReload, /CmdSet, /CmdUnload, /codes, /Color, /Colors, /Commands, /Compare, /Compile, /CompLoad, /coords, /Copy, /CopyLvl, /CopyNA, /CopySlot, /CountDown, /CrashServer, /Crumble, /CrumbleMOTD, /CTF, /Cuboid, /CuboidH, /CuboidW, /CustomColors, /CustomHug, /CustomModel, /CustomSlap, /Cut, /CutScene, /Cylinder, /d, /Deafen, /DeafenChat, /debug, /Defriend, /Delay, /Delete, /DeleteLvl, /DeleteThis, /Deny, /Descend, /devs, /Differentiate, /Disconnect, /discord, /DisInfect, /Dislike, /Divorce, /Do, /Donator, /DoNotMark, /Door, /DoorCheck, /DoorList, /DoorRemove, /DoubleStair, /DPlace, /Draw, /Draw2D, /DrawImage, /Drill, /drop, /dtnt, /DumpStats, /Eat, /Economy, /Edit, /Effect, /EggBasket, /EightBallTwo, /Ellipsoid, /EllipsoidH, /Emote, /Emotes, /Entity, /EntityRot, /Env, /Environment, /EnvPreset, /EpicSpam, /Eq, /event, /experience, /Explode, /extraboolean, /ExtraInfo, /extraint, /f, /Fail, /FakeRank, /FAQ, /farewell, /FastLB, /FFAStatistics, /Fill, /Fill2D, /Fill3D, /Filter, /FinishNoobMain, /Firework, /FixGrass, /Fixrealms, /fixwater, /Flair, /FlipCoin, /FlipHead, /FlipHeads, /Fly, /Follow, /FontWrite, /FontWriteText, /ForceHold, /ForEach, /FortuneCookie, /FreebuildRules, /FreeForAll, /Freeze, /FreezeBring, /Func, /FuncFill, /FuncSurf, /GameStats, /GBSwapOrder, /Gen, /GenHeightMap, /Geoip, /Geoipnonplayer, /GetBlock, /GGGun, /Give, /Global, /GlobalBlock, /GoldenEgg, /Goto, /GotoRandomCool, /GPS, /GpuInfo, /Grass, /Greet, /grow, /Guestwipe, /Gun, /GunGame, /GunGameMOTD, /HackControl, /HackRank, /Hacks, /hammer, /HasIRC, /Hax, /Help, /Hide, /HideOther, /High5, /highfive, /Highlight, /Hold, /holdsilent, /Hollow, /home, /host, /Hug, /Human, /Idea, /Ignore, /ImagePrint, /Immortal, /Impersonate, /Import, /Inbox, /Ineq, /Infect, /Infected, /Infection, /infinite, /Info, /InfoSwap, /input, /Insult, /Intro, /Invincible, /IRC, /IRCBot, /IRCControllers, /IRCStaff, /ironman, /ironwoman, /items, /JACKPOT, /Join, /JoinOnRankWorld, /JoinRandom, /Joker, /jokerall, /jokerme, /Jump, /Kick, /kickgood, /kickme, /Kill, /kiss, /LastCmd, /LastCommand, /LastLevels, /Lava, /LavaSurvival, /LBSwapOrder, /LevelBlock, /Levels, /Life, /light, /Like, /Limit, /Line, /LineX, /List, /ListClients, /ListModels, /ListRank, /ListStaff, /lives, /Load, /Loaded, /Location, /Lockdown, /LoginMessage, /LogoutMessage, /Look, /LowLag, /Mad, /Main, /makecorners, /makeegg, /makeeighths, /MakeGlow, /makeslabs, /makestairs, /makewalls, /Map, /MapHack, /MapInfo, /maprating, /maps, /MapsBy, /Mark, /MarkAll, /Marry, /MassRank, /MaxCaps, /MaxPWorlds, /Maze, /MazeCuboid, /MB, /Me, /Measure, /MeSays, /MessageBlock, /Mirror, /Missile, /Mode, /Model, /Moderate, /money, /MoneyMessages, /Most, /MoveAll, /MoveBots, /movespawn, /MsgBoozie, /msgme, /Museum, /Mute, /MuteAll, /mybotnick, /MyNotes, /Name, /NewLvl, /News, /Nick, /nominate, /Notes, /nothing, /nothing2, /OakTwo, /OHide, /OnlineStaff, /OpChat, /OpRules, /OpStats, /OrderBlocks, /OsFastLB, /Outline, /Overlay, /Overseer, /Owner, /P2P, /Paint, /Palette, /Pass, /Paste, /PasteNot, /PasteNotX, /PasteX, /Patrol, /Pause, /Pay, /PClients, /pcount, /PearPromote, /PerBuild, /PersonalWorld, /PerVisit, /Physics, /Ping, /PingList, /Place, /Plane, /PlaneW, /platform, /platformtwo, /PlayerEdit, /Players, /Plugin, /Plugins, /pm, /Poke, /PolarRose, /PonyModDownload, /Portal, /position, /Possess, /PReload, /PruneDB, /pstats, /Punch, /Pyramid, /Queue, /Quit, /Quitmsg, /r, /RageQuit, /Rain, /Rainbow, /RainbowChat, /RandomMaze, /Rank, /Rankhide, /RankInfo, /RankMsg, /Ranks, /ReachDistance, /Realm, /red, /Redo, /redwood, /Referee, /Rejoin, /Reload, /ReloadClickableBlocks, /ReloadEffects, /RelTP, /RenameLvl, /RenderType, /reorder, /repeat, /Replace, /ReplaceAll, /ReplaceBrush, /ReplaceNot, /ReplaceNotBrush, /reply, /Report, /Reports, /Requirements, /ResizeLvl, /Resolution, /Restart, /RestartPhysics, /Restore, /Retry, /Review, /Reward, /Ride, /Roll, /Rotate, /RoundOak, /RS, /rtv, /Rules, /runscript, /RunScriptAll, /SAdd, /Save, /Say, /Search, /Secret, /Seen, /Send, /SendCmd, /Server, /ServerInfo, /SetClickDistance, /SetCoordParm, /SetFont, /SetInfo, /SetModel, /SetNick, /SetParamIter, /SetRank, /SetSpawn, /ShadowMute, /ShortName, /ShowQueue, /Shutdown, /sinfo, /Skin, /skinall, /Slap, /Smooth, /SmoothAll, /Snake, /Snap, /snowcover, /Software, /Solid, /Spawn, /Spawner, /spec, /SpecPatrol, /Spectate, /Sphere, /SphereH, /Spheroid, /Spin, /SPlace, /Spring, /SRemove, /Staff, /StaffSay, /StartParmDraw, /Static, /stats, /status, /StealthKick, /STFU, /StopWatch, /Store, /Stuff, /Sudo, /Summon, /summonspawn, /t, /Take, /TaskDebug, /TColor, /TDStatistics, /Team, /TeamDeathMatch, /TempBan, /TempBlock, /tempbot, /tempchunk, /TempRank, /TextHotKey, /Texture, /texture2, /Throw, /Time, /Timer, /tips, /Title, /titlecolor, /TntWars, /togglenotifications, /Top, /topmoney, /topten, /Torus, /Tower, /TP, /TPA, /TPDeny, /TPP, /Tpzone, /Transform, /Tree, /Triangle, /TriangleW, /Troll, /Trust, /Unban, /UnbanAll, /UnbanIP, /Undo, /UndoAll, /UndoArea, /UndoAreaNot, /UndoPlayer, /UndoPlayerNot, /Unflood, /Unfreeze, /Unhide, /UnHideOther, /Unignore, /Unload, /unloaded, /Unmute, /Unpossess, /Unspectate, /Unwarn, /Updates, /UploadScript, /usestuff, /Verify, /View, /ViewRanks, /VIP, /Voice, /Vote, /voteresults, /WAccess, /Walls, /Warn, /Warp, /Water, /Waypoint, /WBring, /WBuild, /Website, /welcome, /WFlush, /Where, /WHide, /Whisper, /Whitelist, /WhoIs, /WhoNick, /whowas, /WInfo, /WLoad, /WLock, /WMain, /womid, /WorldChat, /WorldClear, /WorldClearSave, /Worlds, /WorldSave, /Worldsearch, /WRename, /Write, /Write2, /WriteText, /WSave, /WSet, /WUnhide, /WUnload, /WUnlock, /XBan, /YellAt, /ZAdd, /zaddbuilder, /zdelbuilder, /ZEdit, /ZInfo, /zlist, /ZMark, /ZombieSurvival, /Zone, /ZoneList, /ZoneMark, /Zones, /ZoneSelection, /ZoneTest, /ZRemove, /ZRename, /zsetowner, /zsetrank, /ZTest, /Zz
  2. 10 points
    Hey guys, I forked ClassicalSharp and added survival mode. Thus ClassiCraft has been born. So far survival is only available on PC, but I'm hoping to get it working on Android and Web as well. I'm not going to spam my site or servers, so if you're really interested in it, contact me. (Screenshot attached)
  3. 8 points
    Username Verification is a process used to establish a player's identity on a ClassiCube server, and ensures that the player connecting is who they say they are. When running servers, it is important that you enable this feature, especially when running public servers advertised on the ClassiCube server tracker. Leaving it disabled is a major security risk, and malicious players can: Impersonate you, your administrators, and other players on the server Easily and quickly evade name-based bans Kick other players out of the server (See "Collision Kicking" below) How do I enable Username Verification? Thankfully, on most server software, username verification is enabled by default. But, if you accidentally turned it off and cannot find where the option is located, this section will help you! MCGalaxy In MCGalaxy, the name verification option can be found in Settings > Server in the section "Advanced Configuration" ProCraft In ProCraft, the name verification option can be found in the Security tab in the section "Connection" PyCCS (alpha) In PyCCS 0.1.0+, the name verification flag can be enabled by setting 'verify_names' to True when constructing the Server object # PyCCS 0.1.0+ server = Server(verify_names=True) SHAMELESS SELF-PLUG: Try this (unfinished) ClassiCube server today! It's in Alpha and can be found here Collision Kicking Mentioned previously in this post, Collision Kicking occurs when a player with the same name attempts to join a server. On certain servers, joining as someone already connected to the server will result in the player connecting first being removed from the server. With name verification, the player currently logged in will not be kicked, since the connecting player could not be verified. Without name verification, a player can be effectively banned from a server by others by repeatedly reconnecting as them to prevent them from playing on the server. How it works The server tracker employs a simple trick of cryptography in order to prove to the server that the player connecting is who they say they are. When you log into ClassiCube.net, you create a session which allows the game client to make requests on your behalf. During this session, the game client asks ClassiCube.net for a list of servers, which contains the IP to connect to, along with a string of (seemingly) random characters called the "mppass". When connecting to the server, the game client gives the server your username, and this mppass. This allows the server to verify that you are in fact logged into ClassiCube.net What is the mppass? The mppass is actually a MD5 Checksum, a string of letters that is easy to compute given the original text, but (usually) impossible given only the resulting string of characters. The original text of the mppass consists of both the username of the player connecting, and the 'salt' provided by the server to the server tracker. This salt is a random series of characters which is kept as a shared secret between the server and provider, and is never actually given to the client. # Input String (server's salt + your username) kuqL3HHSbOVkzOZRjit983D9Vw5M3zEMjshtab # Resulting mppass 8e0aa02498370cc26807df70d795fdcd When you request a list of servers from the tracker, the tracker quickly generates the mppass by putting your username at the end of that server's salt and running it through the MD5 algorithm. When you connect, the server does the same with your username and it's own salt. If the two strings match, then you are verified to be logged in to the server tracker, since the only way you could've gotten a valid mppass was through the server tracker.
  4. 8 points
  5. 8 points
  6. 7 points
  7. 7 points
    Having been a server owner for over 9 years now, I think it's safe to say I've been around long enough to see what works and what doesn't. Many people think having their own server makes them "cool" or "special" and rush into creating a server without knowing any of the essentials. Hopefully upon reading this guide, you'll understand what to do and what not to do. Knowing what your server will be about This is the most integral part in coming up with your own server. Before starting your server, you should have a general idea on what you want your server's purpose to be. The majority of servers on this site are effortless and generic freebuilds that offer little-to-nothing except for a freebuild map and overseer maps. You'll notice that these types of servers rarely get players because they are inherently boring and bring nothing new to the table. If you really want to stick with the freebuild genre, you should at least come up with some ideas on extra features to add to the server to ensure people don't get bored. Here are some ideas you could try: Themed freebuild maps An economy/money system Unique commands/plugins A server theme. E.g, oriental/fantasy, sci-fi/futuristic, modern, medieval etc. Your server's image Server name So you've come up with your server idea, now you just need a fancy name to lure the players in. You should include something related to your server's genre in your server's name. For example, if you are running a zombie survival server, you could set it to something like this: [Zombie Survival] Reign of Blood . This will tell people what your server is about and improve your chances of getting them to join. You should try and stay away from names that include your username. For example, Venk's Server. This is very boring and people probably won't join. Maturity and professionalism The way your server comes across is very important. If you want your server do well, you should typically stay away from messages that are rude or contain swearing/slurs. Don't get me wrong, there are a bunch of toxic servers out there that occasionally do well but at the end of the day, they all die out eventually. Grammar and punctuation is optional but it helps a lot. You should avoid stuff like this in any form of representations of the server: Bad: if u guys wanna go to other maps u should type the cmd /goto map Good: You can join other maps by typing /goto [map]. In regards to maturity, you should at least try and act mature but you do you... Below is an example of what to include and not to include in your rules. Bad: dont grief or u'll be banned!! WE DONT ALLOW GRIEFERS ON THIS SERVER SO JUST DONT!!! Good: Griefing is not allowed on the server. Hiring the right staff Chances are, you're not going to be on the server all the time, right? Having trustworthy staff online is a huge help and will heavily benefit you further down the track. Every server has their own expectations of staff but here is a template on what to look for in a staff member: Have they been active on the server? If they've only been on for like a couple of hours total, they're probably not a great choice as you may not know much about them. If they ask for staff, don't give it to them. Back in the day we used to call these people "Leeches" and muted them right off the bat... Are they respectful towards other players? You should probably refrain from hiring someone who is constantly carrying on and being rude to other people. This should ultimately go without saying but don't abuse your power. Just because you have a higher rank than someone doesn't mean you can behave like an ignoramus. I've seen countless instances where staff members abuse players and it's just despicable. You should also put your personal feelings towards someone aside and only punish them if they've actually violated the rules. "I just don't like them." is not a valid reason to punish somebody. Aesthetic Server hub If you want to provide a memorable experience for your players, you should make the server visually pleasing. A good-looking server hub or lobby is a great start as it immediately shows players that you've put some time into the server. If you don't consider yourself a good enough builder, I recommend asking a friend that you think is a good builder and see if they are willing to help. Colour scheme This might not seem to be that important but colours also help promote visual aesthetic. You should try and stay away from setting colours that are so bold and defining such as black, gray, maroon or navy. These colours are quite irritating to look at when used frequently. In MCGalaxy servers, you can add your own colours with the /customcolours command. Textures and block palette If your server software doesn't support these features, feel free to skip this section. As much as the default textures provide a sense of nostalgia, it gets old fast and people want to try something new. More tips coming soon!
  8. 7 points
    A port of ClassiCube for Android is now available - with some limitations however: It's only available as an .apk download (Not available in the Google Play Store) The .apk was compiled in debug mode, so it will be slower than normal It's early alpha. It will very likely crash, freeze, perform poorly, etc. Please report these to me so I can work on fixing them. (Also note that the in-game UI of the Android version is almost exactly the same as the UI when you use the web client on android)
  9. 7 points
  10. 7 points
    ok then? whats the point in replying?
  11. 7 points
  12. 7 points
    Do you even know how to write a forum post? You organized your answers very well What is the whole point of the post, then? Just to tell everyone you don't view someone's content because of your religion? Hmm.. So you just want to tell the whole world something like this: "heY GuyS I Don'T lIkE THIs Guy'S coNTenT sO yEAh" thanks for letting all of us know something we really need and for the useful and informative post Then just don't view his content instead of starting a whole topic/thread
  13. 6 points
    Happy holidays from the ClassiCube Team! I hope everybody had a warm, safe Christmas. Share with the class- what did you get for Christmas that you were excited about? Don't celebrate Christmas? Tell us about your traditions.
  14. 6 points
    Maybe it'll fix itself if we pray
  15. 6 points
    I suggest you dont bring bans to the fourms because it would most likely get you banned from fourms and not do any help into getting you unbanned. If you griefed I wouldnt put you back because of that for my rules on my own server.
  16. 6 points
    Grief their emotions Can't undo that 😔
  17. 6 points
  18. 6 points
    Real life is a great alternative to Roblox, I must say.
  19. 6 points
    what you should add would be a way to navigate your way back to the classicube site. Kinda gets annoying having to press back to get back to the classicube site.
  20. 6 points
    First you need to download and run a server software (such as MCGalaxy) You then need to find the LAN IP address of the computer hosting the server. Type ipconfig into Command Prompt. Look for IPv4 address in the output. Users connecting to the LAN server need to click Direct connect at the main menu instead of signing in. Then a user enters a username into the Usernametextbox and enters LAN IP:Server port into the IP:Port textbox. Mppass can be left blank.
  21. 5 points
    You know you could just stop playing there, right? There's plenty of other servers which are better.
  22. 5 points
    Aqua Affinity Increases underwater mining speed Helmet, Turtle Shell Bane of Arthropods Increases damage and applies Slowness to spiders, cave spiders, silverfish, endermites, and bees Sword, Axe (Bedrock only) Blast Protection Reduces explosion damage and knockback Helmet, Chestplate, Leggings, Boots, Turtle Shell Channeling Channels a bolt of lightning towards a hit target, only works during thunderstorms Trident Cleaving Increases damage and shield stunning Axe Depth Strider Increases underwater movement speed Boots Efficiency Increases mining speed. Increases chances axes may stun a shield Pickaxe, Shovel, Axe, Hoe Feather Falling Reduces fall damage Boots Fire Aspect Sets target on fire Sword Fire Protection Reduces fire damage and burn time Helmet, Chestplate, Leggings, Boots, Turtle Shell Flame Arrows set target on fire Bow Fortune Increases certain block drops Pickaxe, Shovel, Axe, Hoe Impaling Deals addition damage to mobs that spawn in the ocean Trident Infinity Shooting a bow consumes no regular arrows Bow Knockback Increases knockback Sword Looting Increases mob loot Sword Loyalty Trident returns after being thrown Trident Luck of the Sea Increases rate of good loot Fishing Rod Lure Decreases time until rod gets a bite Fishing Rod Multishot Shoots three arrows at the cost of one Crossbow Piercing Arrows pass through multiple entities Crossbow Power Increases arrow damage Bow Projectile Protection Reduces projectile damage Helmet, Chestplate, Leggings, Boots, Turtle Shell Protection Reduces most types of damage Helmet, Chestplate, Leggings, Boots, Turtle Shell Punch Increases arrow knockback Bow Quick Charge Decreases crossbow charging time Crossbow Respiration Extends underwater breathing time Helmet, Turtle Shell Riptide Trident launches player with itself when thrown, only works in water and rain Trident Sharpness Increases damage Sword, Axe (Bedrock only) Silk Touch Mined blocks drop themselves Pickaxe, Shovel, Axe, Hoe Smite Increases damage to undead mobs Sword, Axe (Bedrock only) Sweeping Edge (Java only) Increases sweeping attack damage Sword Thorns Reflects some of the damage taken when hit Chestplate Unbreaking Increases item durability Helmet, Chestplate, Leggings, Boots, Turtle Shell, Pickaxe, Shovel, Axe, Sword, Hoe, Fishing Rod, Bow, Trident, Crossbow plz dont ban me
  23. 5 points
    Stop feigning ignorance. You modified your client to ignore the hacks rules present in maps, which allows you to fly in maps (like the one below) that aren't supposed to allow it.
  24. 5 points
    im thankful for you AndrewPH <3.
  25. 5 points
    WTF, really? Just joined this server, and after 5 mins - KABOOM
  26. 5 points
    what does this have to do with classicube?
  27. 5 points
    Hello! You may have noticed that you're now being asked for a "Login Code" when you log in from a new location (or new connection), and you might be wondering what that is and why it's happening. This is called 2-factor authentication, and what that means is it requires that you prove who you are by not only using your password, but also by providing a unique random code sent to a secure location that only you should have access to. In this case, your email. That prevents somebody from logging into your account, even if they know your account password, as long as your email and email password are secured. Why am I being forced to use it?? I don't want this, my account won't ever get hacked!! This is being enabled site-wide with no option to turn it off at this time. This probably will change in the future, but I don't have a solid timeframe yet. It's been forced on because there was recently an attempted hack that exposed the fact that over 1% of the playerbase used their username as their password. Evidently the playerbase can't be trusted to use secure passwords, judging by that statistic. Anyway, hopefully this doesn't cause too much of a ruckus with any of you. If you get locked out of your account, visit us on Discord and we'll look into the issue.
  28. 5 points
  29. 5 points
  30. 5 points
  31. 5 points
    AndrewPH sucks.
  32. 5 points
    But... why report cheater on anarchy server that doesn't have ANY rules?
  33. 5 points
    Hello! I want to share a story with you. Well... ClassiCube is community (I don't know about any other community like this) focused around Minecraft Classic so I think this might be interesting for some of you. Few days ago I was cleaning my old as f*** DropBox account because I needed some free space there. Removing a lot of stupid, old junk files is kinda satisfying ngnl. But then... I've found this beauty: My history with Minecraft Classic When I saw this i was about to cry. So many memories came back to my memory about people, my friends I've met in MC Classic servers, buildings, pixelarts, whole themed maps and servers I've created thanks to this software. My first approach to Minecraft Classic was in 2010 or early 2011 when I tried to join polish server called [PL]Polski Serwer z Piwnicy. If I would describe this server in a few words I would say "Pure example of freedom of speach". Like.. really, there were people arguing about God or if Adolf was right or sexual orientations, just everything. And I think that's why I stayed in there for 2 years.. because it was different than any other server back then. Besides chatting there were really talented people who could build just anything with just 32 blocks and custom blocks like portals, doors and switches (based on these 32 basic blocks) and of course building commands. First goals and achievements My goal was clear after I found out players list with ranks. There were Owner, Boge, SuperOp, Operator, Elite, Pro, AdvBuilder, Builder, Guest and custom rank worse than Banned called Kurwa (Polish insult for someone who is hated by many, or prostitue. I don't know what owner had in his mind while creating this one) and I wanted to become at least Elite by building. It was really hard.. I got only to Pro rank after a year I think. Building that allowed me to get promotion to Pro rank was Notre Dame. I've spent two weeks building this one. Just looking at my nickname in Players List after "Pro: " was awesome feeling. Becoming an Admin Some time later, there was competition organized by owner. He wanted to get three more Operators because old staff was no longer so active on the server. The competition consisted in the selection of three regular players by the owner and asking few questions about how op should behave in some situation and about available administrator commands. Luckily, I was chosen for this competition and passed the owner's test. Becoming Operator was whole new experience. My new favorite thing to do was server patrolling after school. I really loved /xban command back then. Undoing, banning nickname, banning IP and kicking in once. The ability to promote players or rejecting their request for promotion was also really cool. My own server After few months this server became empty. Owner didn't care about it anymore so I guess it was inevitable. I made decision to make my own polish Classic server with MCForge on that exact version from the screenshot above. And again - completely new experience. A lot to configure, a lot to build and a lot to think about. I had to make sensible and comfortable rules for administration and players, attract players, build spawn, make ranks and take care of permissions, etc. My server was called [PL]Polski Serwer MWTRealm! and had similar policy to the server I told about earlier. Main difference was server economy (in-game currency for purchasing some ranks and your own map) and many building contests. That attracted a lot of people back then. Even old Piwnica's Staff joined my server. It was so much fun to run Classic server. I made a lot of new friends, new experiences and great memories. The last months of Classic Later, Classic was in its last months of official support from Mojang. At that state it was just forgotten and overwhelmed by Minecraft Full (Java Edition). To this day I have only some reminders about that great times in the form of MCForge build and source code which is still available on github and a couple of screenshots. I feel a lot better after writing this. Woah. So now... If you have your own story and want to share it with me, with us just write it below 😉 And thanks for reading! (And sorry for my grammar and babble. Hope it's not that bad!) Some screenshots:
  34. 5 points
    You will never reach the truth, cube2009guy
  35. 5 points
    It's the 5g towers I tell ya.
  36. 5 points
    The actual hell is this?
  37. 5 points
  38. 5 points
    There are a collection of plugins for client-side (can't be used on webclient) here. There's also a few more client-side plugins with their own repositories: CEF and More Models. You can find a list of plugins for MCGalaxy here. CEF allows you to view web browser pages in-game, primarily to allow watching videos together. It only works in multiplayer if you are playing on an MCGalaxy server. More Models adds a bunch of new models to the game, for use with /model (MCGalaxy command).
  39. 5 points
    if you only knew what goes into making software like this, the only thing "special" about them would be the rate they decrease your will to live
  40. 5 points
    gotta have some mighty veins to use the lord's name intravenously
  41. 5 points
    These are some super important guidelines to follow when making your dirt house tutorial. If your thread is found to be of low enough quality, it will be expunged with extreme prejudice. Perhaps you'll even get a temporary ban, to sate our thirst for bans. Jk we won't ban you (probably). Title Guidelines Your thread's title must describe what the tutorial is about and be about the length of a short sentence. As an example: How to make a dirt house in 3 easy steps! Once you've got the title out of the way, you must make sure to set the tags. It's not super important that you add more than one, but that one is a doozy. It must categorize what the tutorial is for. As an example, if your tutorial pertains to a particular server software, add that server software name to your tags and then set it as your Item prefix. Here's an example: Tutorial Guidelines Make sure your tutorial ticks the following boxes: Has clear, easy-to-follow steps. Descriptive descriptions. Images for clarification A point (no, "how to get OP on my server" is not a good tutorial) Good luck making tutorials!
  42. 4 points
    Have you ever wanted to make your own wacky skin, but aren't a skilled pixel artist? Have you ever wanted to combine the helmet layer of one skin with the rest of another skin? Have you ever just wanted to randomly combine a bunch of skin layers together to make your own abomination entirely? Well, yearn no more. With ClassiCube SkinSwatch you can easily create a new skin out of dozens of premade skins. Once you're done customizing your skin, hit the ClassiCube logo in the top right of the editor to set your ClassiCube skin, or hit the floppy disk icon to save the skin locally. You can still upload skins to the website the old-fashioned way, by navigating to the account panel and uploading a skin file. If you want me to add more base skins to the editor, or are having problems using the editor, post a comment on this thread. Enjoy!
  43. 4 points
    Before we start: * Welcome to the MCGalaxy guide. Before reading onward, please do note that this guide is initially made for MCGalaxy version 1.9.0.6, as such, some of the things stated below may not work in either past versions. If not, tell me and I will update it. * Starting the server Starting the server and actually making it so it's online is the most crucial thing you're going to need to do in this guide. Everything else will be informative and/or optional. To start the server, make sure you download your release from here, keeping in-mind I will be using 1.9.0.6 to explain things. Once downloaded, you will need to extract the contents into a folder somewhere. Once complete, you will then need to run either MCGalaxy.exe or MCGalaxyCLI.exe. This will open up a GUI/CLI menu allowing you to edit the server. Next, you will need to port forward. If your router does not support UPnP portforwarding, you can find a guide on how to port forward here. If it does support UPnP port-forwarding then proceed to read on further. Upon opening the GUI, click the properties button. A menu like this should open (yours will likely be different): Next, you will need to enter a port in the port box (or keep it as 25565) and then click Server Port Utilities. Another GUI menu should pop up, here you will need to enter the previous port number into the box and then click Forward. If the forward was successful, you will receive a green Ports forwarded successfully using UPnP message. If not, then you will need to port forward manually by visiting the link above. Once you've done that, click out of that and press Save to save your progress. Voilà! Your server is ready to play. It should be around the bottom area of the server list, if it isn't try refreshing. Configuring your server Editing server properties is probably the most fun part of starting a server, you have full access to features and you can toggle things you want enabled/disabled on the server. To do this, you need to open up that folder we were talking about earlier and navigate to the /properties folder. In here there will be 8 files that you can edit customize. You can also edit things from the GUI, but this gives you a bit more options to choose from. The only one you really need to check out is server.properties, if you've never edited a .properties file, you can open it in any text editing program. A guide is already waiting for you inside the file. A great way to display information is via the use of text files. You can modify the text files by going to the /text folder. Here you can edit things like the server welcome message, rules, news etc. All files can be opened via text editing software as well. Using the console The console is used as a way of executing commands without having to be in-game. It also bypasses permissions so you can use any command from any rank with ease, though keep in mind, some commands purposely disable use from the console. Using commands is similar to in-game, which uses /[command]. If a / or ! isn't present at the start, it will be treated as a chat message. You should probably give yourself the superop or nobody rank to get full control of the server. See below for more information on assigning ranks. Ranks Ranks are the assortment of players into hierarchical groups. To modify ranks, you will need to open the properties menu and then click on Ranks. Here you will be able to edit permission levels and colours etc. To rank a player to a specific rank, you will need to use /rank [username] [rank]. This will give them access to all the commands and permissions the specified rank has. Commands and Permissions Commands are a great way of doing things in-game, but if everyone has the same permissions, the server could be come anarchic quite fast. One of the commands you will need to become familiar with is /cmdset which is the nobody rank by default. Using your console knowledge from before, typing /cmdset cmdset [rank name] will allow the rank of your choice and above to execute it from in-game. You can either keep the permissions as is (not recommended) or you can modify the permissions to your choosing. You can allow specific ranks to use a command by using /cmdset [command] +[rank name], this will allow the rank to use the command even if they are not above the default command rank. You can also do /cmdset [command] -[rank name] to prevent a specific rank from using the command. And lastly for setting command permissions is /cmdset [command] [rank name] [extra permission number] which will allow the rank specified and above to be able to use the command's extra permission. A full list of commands can be found via /commands all all and each are colour-coded to their respective rank colours. Information can be found for each command using /help [command]. Levels (or worlds/realms/maps) Levels are a world that players can visit/build on. By default the main level will be called main, but you can change that later by doing /main [level]. Most MCGalaxy servers support overseer levels which allow players to have their own private world that only they can build in. To allow this, just set the /overseer command to the lowest rank you want to be able to use the command. This will allow people to use /os map add and /os go as well as other overseer commands. To create a new level that isn't a realm world, you can type /newlvl create [map name] <width> <height> <length> <theme> <seed> (the ones in angled brackets are optional). If you're unhappy with the map size, you can change the size via /resizelvl [map name] [new width] [new height] [new length]. Keeping in mind, that decreasing a level size may remove blocks. Levels can be renamed via /renamelvl [map name] [new map name] and can be deleted via /deletelvl [map name]. Conclusion There you have it, you now know everything you need to about setting up your very own MCGalaxy server. Something not making sense? Still confused about something? I'm usually around the community and am quite happy to help. You can find me on Discord via @Venk#2020 or on ByteIRC via #PuissantRoyale.
  44. 4 points
    I got the greatest gift of all time- MEAT
  45. 4 points
    "Big whoop", "Baby", and "Clock" were removed if I'm remembering correctly.
  46. 4 points
    Have you ever wanted to get Discord Rich presence for ClassiCube? Well say no more! A fellow user has created an amazing plugin that's going to make it possible. prerequisites - a working internet connection (duh) - something like WinRAR, 7zip or whatever your OS comes with - a discord account and a classicube client - basic knowledge of how to navigate through your OS and the github website step one Find the plugin download for your OS here! If you can't be bothered to open the page, just click one of the following options to download it for your system: Linux, 64-bit Windows, 32-bit Windows, 64-bit to see if your system is 32-bit or 64-bit, do /client gpu in ClassiCube step two Once the file has finished downloading, open it and drag its contents into your ClassiCube folder. If you get a prompt saying that the folder 'plugins' already exists, just click on the merge option. step three Open Discord, hold down Ctrl and press , (the comma key). The settings should open. Navigate to "Game Activity" on the left side and click it. Make sure that the following switch is turned on. Once you're sure it's on, press Escape and move on to the next step step four Launch the game and join a server! If everything went well, then you should be able to join any server and have it show up in your status. If so, then congratulations, you've completed the tutorial and you now have Discord Rich Presence for ClassiCube servers! Here's how it should look like: This is my first tutorial, so please don't be too harsh. I hope I explained everything well, and I hope that at least one person learned something from it. If that's the case, then I'd be glad for helping out. Have a nice day! 🙂
  47. 4 points
    tell her you know "andrew ph" from classicube
  48. 4 points
    newsflash the world doesn't conform to one persons ideals, sometimes you just gotta let it go and move on thanks for your opinion, I'll file it under "T"
  49. 4 points
  50. 4 points
    10 Haunting Photos taken moments before disaster
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