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AndrewPH

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AndrewPH last won the day on August 11

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About AndrewPH

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  1. You can connect to the server and save the level with the client, but you do miss out on server-side configurations in doing so (npcs, etc)
  2. ClassiCube is written in C. Minecraft is written in Java but also likely wouldn't work due to resource constraints.
  3. Rule 3 on the forums refers to forum bans. Also, this isn’t a not awesome 2 forum- take your beef up with server administration directly
  4. No, classicube only supports limited-size worlds. servers can fake an infinite world by sending new maps when the user gets close to the edge, but that is janky and a lot of work to coordinate properly
  5. If you want to experience the thrill of updating mcgalaxy, you’ll either need to download an earlier version or wait until a new version is released otherwise, until a newer version than what you’re using is available, no updates will be available.
  6. It would be really cool if it could run on the ds, psp, n64, or sega Saturn tho. Maybe someday
  7. If you place the ClassiCube file in a folder, then rename the folder to ClassiCube.app it should work like a normal app
  8. It’s normal for apps not released on the App Store / apps not signed with an expensive code signing certificate
  9. Accounts aren’t tied to specific devices, so you can just log in using your username and password on any device.
  10. Why would you ask this three times? what are you even talking about?
  11. Don’t share executables to make a macOS app you literally just make a folder named “ClassiCube.app” and place “ClassiCube” in it.
  12. Processor: Ryzen 5 3600 RAM: 32GB DDR4 some brand, I forget Graphics Card: RTX 2060 HDD: a whole bunch, but primary drive is a 512GB samsung NVME m.2 drive. Monitor: HP Pavilion 27xi (oh boy it's an oldie) and a second monitor that changes frequently. runs classicube ok
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