Leaderboard
Popular Content
Showing content with the highest reputation since 03/07/2024 in all areas
-
6 pointsHello! Here's the source code to my bad survival server if anyone wants it! (Always has been open source) I would recommend not trusting the compiled DLLs and compiling all plugins yourself, and finding the Inf-ID version of Mcgalaxy yourself https://github.com/morgana-x/mc-galaxy-server-backup Has + Working Doors + Tools + Beds that can be used as savepoints + Eatable Cakes + Naturally spawning Mobs (Modified MobAI by Venk) + Mining animations + Torches + Crafting + Mining + Held blocks + Daynight cycle (Modified Daynightcycle by Venk) I'm pretty much done with Classicube now and it will no longer have much major development from me at-least Thanks to Venk for original Survival plugin (Was rewritten though pretty much by me at this point), as well as MobAI, DaynightCycle, and Holdblock plugin, very much the goat
-
6 pointsHello, user! I've got some bad news. Actually, there is no game- wait, wrong script. Uhhhhh- you've come here to be instantly exiled from both society or a social platform. Well, you're in the wrong place. Now leave. Actually, don't leave. Below will be a list of brainrot youtube comments that you should also use when making your own comment. Because we all hate originality, right? All you need are some strings of text, no originality, heh. 1. "___" got me dying / rolling on the floor / is crazy 💀 2. Can we just appreciate how ___ 3. I'll ___ for every like 4. The ___ caught me off guard 💀 5. 0 views in ___ seconds, bro fell off 6. Bro called us ___ in ___ languages 💀 7. The thumbnail 💀 8. You know it's a good day when ___ uploads 9. If I get ___ likes I'll ___ 10. Edit: thanks for the likes 11. The ending is insane 💀 12. We got ___ before GTA 6 13. Plot twist: ___ 14. I think we owe ___ an apology 15. Anyone here in ____? 16. I liked my own comment 17. Tell a long story no one will read 18. Basically glazing the creator that made the video in the first place 19. Say something already said multiple times (usually a bot would comment this, but you can also do it too? I guess) 20. FIRST 21. Something original (actually, don't use this one. you wouldn't need it) 22. Repeats something that had already been said in the video and adds "💀" 23. Only ___ can like this comment 👇 24. If you like ___ 👇 / If you hate ___ 👇 25. Don't translate: вас прокляли и вы умрете через 24 часа. Опубликуйте этот комментарий к 5 другим видео, чтобы снять проклятие. (you have been cursed and will now die in 24 hours post this comment on 5 other videos to uncurse yourself) with a mrbeast profile picture 26. Don't read my profile picture 27. Video of ___ doing __: *link* with a mrbeast profile picture 28. Underrated comment 29. No comments, let me fix that 30. I watched a video of dog getting put down and I laughed because my content is better you should subscribe to me instead (wtf) with a mrbeast profile picture
-
5 pointsHello, is there any way of taking an isometric screenshot of your map in ClassiCube like you could in Indev? I would love to make timelapses out of my maps but I don't really know how I would go about doing that.
-
5 pointsI haven't found any post on this, so use this to share your art :3 Here is a sketch I made today:
-
5 pointsThat warning is probably Windows SmartScreen, which is (in my opinion) completely useless. It basically means "warning, this app's dev didn't sign the executable with an expensive certificate". So yes, it should be safe to run.
-
5 pointsIndev Adventure has come to ClassiCube! Indev Adventure is a mod for Minecraft Indev that adds in 9 level types, 7 level themes and 3 structures. This plugin allows you to use that mod's world generation inside your own MCGalaxy server! Simply drop the C# file into the plugins folder, run '/pcompile IndevAdventureGen' and '/pload IndevAdventureGen' and you're good to go! To learn about how to customize it, type in '/help newlvl IndevAdventure' for a list of arguments, types, themes and structures. Indev Adventure uses a system of terrain generation stages that are layered on top of each other and can be mixed and matched in different ways. That means that it is very easy to make your own types, themes and structures in the code. Source code: https://gist.github.com/BlueStaggo/6ce053244f1f65fe131cd535dbde690e
-
5 pointsYou weren't banned for speaking spanish. You were banned because your post was only one word. No te banearon por hablar español. Te banearon porque tu publicación tenía solo una palabra.
-
5 pointsTI-84 Plus Graphing Calculator.
-
4 pointsnot sure if this is the right place to send it in but felt like I wanna show some screenshots
-
4 points
-
4 pointsOUTDATED! BetaCraft V1 heartbeat has been nonfunctional for a long while and will be sunset on October 1st 2024. You can view the new instructions for setting up the heartbeat here. You however still have to configure the auth service for ClassiCube to avoid username conflicts. This tutorial shows you how to set up a server running MCGalaxy 1.9.3.5+ to allow players to connect from BetaCraft, or other services. Step 1. Open up server.properties inside the properties folder, and under "Other settings" you should find a variable called "HeartbeatURL". Step 2. Change HeartbeatURL to http://www.classicube.net/heartbeat.jsp,https://betacraft.uk/heartbeat.jsp After doing that, the following area should look like this. Step 3. Save the file, and do /server reload to generate the necessary configuration. Step 4 (MCGalaxy 1.9.3.6+). Open up authservices.properties inside the properties folder, and look for a line that says URL = http://www.classicube.net/heartbeat.jsp Under it change name-suffix = to name-suffix = + And under URL = https://betacraft.uk/heartbeat.jsp change skin-prefix = to skin-prefix = https://minotar.net/skin/ (MCGalaxy 1.9.4.8+) along side changing mojang-auth = false to mojang-auth = true The file should now look like this. Doing these changes allows the server to know and properly store player info for each player on each authentication service, and allows ClassiCube players to see Minecraft player skins. Step 5. Save the file and do /server reload, and wait for a while. Step 6. Check both of the server lists if your server is listed. Step 7. Join the server using the same username on both BetaCraft and ClassiCube to see if everything works.
-
4 pointsHellow, I made this texture pack based on Minecraft Pocket Edition 0.7.x versions. This texture pack was made for mobile players, but you can use it without problems in PC or a Console. Here are some screenshots for the 0.7.x version: (This screenshot is actually from an earlier version where I was messing around with the Dpad transparency. lol) And here some for the 0.8.1 version: pocketnostalgia 1.1.zip I hope y'all like this texture pack! (≧▽≦) I also recommend using these environment settings! For 0.7.x Version: Sky color: 2A5DC2 Fog color: 6AB7E4 For 0.8.1 Version: Sky color: 7BB8FF Fog color: 7DCAFF Changelog: Finally, FINALLY! The 0.8.1 Variation it's out! Yep! You aren't dreaming! It's finally out... pocketnostalgia 1.1.zip pocketnostalgia 0.8.1.zip
-
4 pointsClassicube does not share any personal information to servers. Servers know your username (required for authentication) and ip address (required so that your client and the server can communicate). we don’t have any control over what the server owner is able to find by googling your ip address or username.
-
4 points
-
4 points
-
3 pointsI built Minesweeper with all of its original features, using the best of wire tech. Comparing to 2023's Minesweeper, it is faster and better. Features include: winning/losing, reset function, flags/marks, stopwatch. It took around 50 hours to build, I am very happy with the result! 😄
-
3 pointsThere are no good operating systems. Making rocks really flat and putting lightning into them to trick them into thinking was an act against god. We must destroy all computers.
-
3 pointsBefore I answer, can the model tell me where I should send an invoice to OpenAI so I can receive compensation for the training data I would create?
-
3 points
-
3 pointsFirst version (V1): Well, i was bored while playing classicube so i haved the idea of make the "no textures" textures into actually a texture! (Really confusing, not?) Of course this isn't perfect because things like the ice or the water textures aren't 100% accurate to the original ones But other things like the fonts, mobs and other textures, i think they are 100% accurate Screenshot: Texture: no_textures (Almost accurate).zip Second version (V2): Well, im back with the new V2 of this texture pack CHANGES AND FIXES: 1-The water and ice textures are now (I think) 100% accurate to the original ones 2-The terrain.png (Textures of blocks) was updated 3-The char.png (Texture of player with no defined skin) was updated (Maybe this is going to be the last update for this texture pack) New screenshots: Texture: no_textures (V2).zip Third version (2.1): Just a fix of the zombie texture, not so important update Texture: no_textures (V2.1).zip
-
3 points
-
3 pointsMy first texture pack, an Xbox 360 texture pack. Don't expect much as it's my first texture pack. xb360.zip
-
3 pointsVersion: 1.3.71.3.61.3.51.3.41.3.31.3.21.3.11.3.01.2.91.2.81.2.71.2.61.2.51.2.41.2.31.2.21.2.11.2.01.1.91.1.81.1.71.1.61.1.51.1.41.1.31.1.21.1.11.1.01.0.91.0.81.0.71.0.61.0.51.0.41.0.3.01.0.2.01.0.1.01.0.0.0 for Windows (64 bit)Windows (32 bit)macOS (64 bit)macOS (32 bit)Linux (64 bit)Linux (32 bit) Download
-
3 pointsWhat do you mean by good luck? I didn't say I was gonna do something. Or better yet. Make CLI and GUI compatible with macos.
-
3 pointsWe're very sorry for the inconvenience. If you would like, you can contact the ClassiCube administration team for a full refund
-
3 points
-
3 pointspublic override void Load(bool auto) { OnPlayerFinishConnectingEvent.Register(HandleOnPlayerFinishConnecting, Priority.High); } public override void Unload(bool auto) { OnPlayerFinishConnectingEvent.Unregister(HandleOnPlayerFinishConnecting); } private void HandleOnPlayerFinishConnecting(Player p) { if (!LevelInfo.AllMapNames().Contains(map)) { p.Message("&WThe map you were on no longer exists!"); return; } Level lvl = LevelInfo.FindExact(map); if (lvl == null) { if (!Server.Config.AutoLoadMaps) return; string propsPath = LevelInfo.PropsPath(map); LevelConfig cfg = new LevelConfig(); cfg.Load(propsPath); AccessController visitAccess = new LevelAccessController(cfg, map, true); if (!visitAccess.CheckDetailed(p, p.Rank)) return; lvl = LevelActions.Load(p, map, false); if (lvl == null) { p.Message("&WFailed to load the map you were on!"); return; } } bool canJoin = lvl.CanJoin(p); //We are joining a level right? As it's not the main level. OnJoiningLevelEvent.Call(p, lvl, ref canJoin); if (!canJoin) return; p.level = lvl; } Most of it is fluff for checking if player even has permissions to be in the map they were on or if the level exists and to load it if not loaded. Also this snippet doesn't work as-is because I have yet to complete the plugin, which is for making player join at previous location.
-
3 points
-
3 pointsThe owners decided to shut the server down as they didn’t have the interest to maintain it anymore.
-
3 pointsso it has everything that every other server has nice work over the past 3 years
-
2 pointsFor one the implementation for such a plugin would require a lot of effort, additionally typical server software are not designed to withstand a lot of traffic, and are geared towards using TCP and not UDP, which is what a lot of popular voice chat clients or mods use. Which means a lot of reworking of server software and client code would be required for it to function properly... Also ClassiCube does not have server-side sounds what so ever.
-
2 pointsThe ClassiCube forums are not the place to appeal your ban on a specific server. I'd recommend messaging the owner / staff of the server over Discord.
-
2 pointsI'm on mobile so I can't test it atm, but this looks like a really cool project! A few things that I think you can improve (this is only from looking at the code, so I may not get the full picture): Move initialization logic (creating directories, etc.) into separate function instead of in the file scope Instead of downloading CC every time the program is opened, check for updates using builds.json; as update logic gets more complex, move updating to separate class Detect OS using `os.name`/`sys.platform`/`platform.system()` (see here) + `is_64bit = sys.maxsize > 2**32` to download the correct binary Line 21-22: Change `finally: "Do nothing"` to `except: pass`; `finally` does nothing to stop errors because there's nothing to catch them; `pass` is a better way to say `"do nothing"`
-
2 points
-
2 points
-
2 pointsYes, ClassiCube supports all types of Minecraft Classic levels. Pretty sure you can also open Minecraft Indev levels as well.
-
2 pointsAmazing ClassiCube fanfiction. I am a book publisher and would like to see it become a bestseller recommended by The New York Times. Would you like to accept my offer?
-
2 pointsI mean, you could also look at the README. I wonder if there's anything related to MacOS in the Setup section...
-
2 pointsI completely agree. Someone should really put that in the README or something! Though, I definitely shouldn't assume people would read it.
-
2 pointslink for download https://www.dropbox.com/scl/fo/tby3jai6nqev51ajun2nv/AEwfCXfn0yxy28TiGYxQadU?rlkey=pftvwd9wvnhjfme4ixta5ftzt&st=1ztmsze3&dl=0 trailer for texture pack evil spongebob>:D
-
2 points
-
2 points
-
2 points
-
2 points
-
2 pointsHi, I'm staff of Sprightly. One of the few things about our server is that we'll be developing our minigame "out in the open", meaning everyone is free to join, ask questions about how we're doing, and suggest how we can implement things. I hope that by making our development progress more transparent, everyone will be more engaged in our development and we can build a more connected community. We'll be doing "Public Demos" regularly when we make good strides. Enjoy!
-
2 pointsI am laughing my ass off right now WHY DID YOU LIE ABOUT YOUR AGE
-
2 points
-
2 points
-
2 points
-
2 points