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Showing content with the highest reputation since 11/21/2023 in all areas
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6 pointssudo apt update sudo apt install mono-complete unzip mkdir MCGalaxy cd MCGalaxy wget https://github.com/ClassiCube/MCGalaxy/releases/download/1.9.4.9/mcgalaxy_1.9.4.9.zip unzip mcgalaxy_1.9.4.9.zip screen -S server (optionally) mono MCGalaxyCLI.exe
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5 pointsIndev Adventure has come to ClassiCube! Indev Adventure is a mod for Minecraft Indev that adds in 9 level types, 7 level themes and 3 structures. This plugin allows you to use that mod's world generation inside your own MCGalaxy server! Simply drop the C# file into the plugins folder, run '/pcompile IndevAdventureGen' and '/pload IndevAdventureGen' and you're good to go! To learn about how to customize it, type in '/help newlvl IndevAdventure' for a list of arguments, types, themes and structures. Indev Adventure uses a system of terrain generation stages that are layered on top of each other and can be mixed and matched in different ways. That means that it is very easy to make your own types, themes and structures in the code. Source code: https://gist.github.com/BlueStaggo/6ce053244f1f65fe131cd535dbde690e
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5 pointsYou weren't banned for speaking spanish. You were banned because your post was only one word. No te banearon por hablar español. Te banearon porque tu publicación tenía solo una palabra.
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5 points
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4 pointsI haven't found any post on this, so use this to share your art :3 Here is a sketch I made today:
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4 points
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4 pointsyes there was a new rule: if your name is Tou youre not allowed to play and your account gets banned
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4 points
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4 points
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4 pointsOUTDATED! BetaCraft V1 heartbeat has been nonfunctional for a long while and will be sunset on October 1st 2024. You can view the new instructions for setting up the heartbeat here. You however still have to configure the auth service for ClassiCube to avoid username conflicts. This tutorial shows you how to set up a server running MCGalaxy 1.9.3.5+ to allow players to connect from BetaCraft, or other services. Step 1. Open up server.properties inside the properties folder, and under "Other settings" you should find a variable called "HeartbeatURL". Step 2. Change HeartbeatURL to http://www.classicube.net/heartbeat.jsp,https://betacraft.uk/heartbeat.jsp After doing that, the following area should look like this. Step 3. Save the file, and do /server reload to generate the necessary configuration. Step 4 (MCGalaxy 1.9.3.6+). Open up authservices.properties inside the properties folder, and look for a line that says URL = http://www.classicube.net/heartbeat.jsp Under it change name-suffix = to name-suffix = + And under URL = https://betacraft.uk/heartbeat.jsp change skin-prefix = to skin-prefix = https://minotar.net/skin/ (MCGalaxy 1.9.4.8+) along side changing mojang-auth = false to mojang-auth = true The file should now look like this. Doing these changes allows the server to know and properly store player info for each player on each authentication service, and allows ClassiCube players to see Minecraft player skins. Step 5. Save the file and do /server reload, and wait for a while. Step 6. Check both of the server lists if your server is listed. Step 7. Join the server using the same username on both BetaCraft and ClassiCube to see if everything works.
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4 points
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4 pointsYou edit server.properties in the properties folder. There you can find a server name field. Change it.
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4 points
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3 pointsVersion: 1.3.71.3.61.3.51.3.41.3.31.3.21.3.11.3.01.2.91.2.81.2.71.2.61.2.51.2.41.2.31.2.21.2.11.2.01.1.91.1.81.1.71.1.61.1.51.1.41.1.31.1.21.1.11.1.01.0.91.0.81.0.71.0.61.0.51.0.41.0.3.01.0.2.01.0.1.01.0.0.0 for Windows (64 bit)Windows (32 bit)macOS (64 bit)macOS (32 bit)Linux (64 bit)Linux (32 bit) Download
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3 pointsWhat do you mean by good luck? I didn't say I was gonna do something. Or better yet. Make CLI and GUI compatible with macos.
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3 points
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3 pointsive been cancelled over 100 times for my vile opinions regarding classicube map author control. what've you pricks been up to
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3 pointsIt's hard to say what's changed without an exact reference of when you were here before. UnknownShadow200 has done lot of work console ports; you can read about some of the supported systems here. I also recently added fancy lighting mode in the latest development build. Also, the ClassiCube terms of service have been updated in the last year or so. You can view them here https://www.classicube.net/terms/
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3 pointsTo show you're dedicating most of your videos to this game, do it. There is no special youtuber or content-creator role.
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3 points
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3 points(I don't know if I put this in the wrong place, but its not a help question or anything like that so I think this is the right place, correct me if I'm wrong!) There is a server named "iwasntfound server", when I joined I tried to use a /goto command since I couldn't find how to get back to the lobby. One of the "levels match" recommendations that popped up was just a giant world name with tons of bad words (not just swear words, worse than that, wont be repeating). And then they also used impersonate commands to make it look like people were saying some bad things as well. I don't know if this warrants being removed from the server list, but it probably does.
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3 pointsso it has everything that every other server has nice work over the past 3 years
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3 pointsClassicube is actually a recreation of Minecraft classic itself, not an off brand Minecraft, you can blame older Minecraft for being so devoid of features if you so please, but classicubes goal is to recreate the classic experience for all, in a more optimized fashion with enhancements
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3 points
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3 pointsSet the public flag to true in server.properties which is in the properties folder.
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3 points
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3 pointsTI-84 Plus Graphing Calculator.
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3 points
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2 pointsYes, ClassiCube supports all types of Minecraft Classic levels. Pretty sure you can also open Minecraft Indev levels as well.
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2 pointsHellow, I made this texture pack based on Minecraft Pocket Edition 0.7.x versions. This texture pack was made for mobile players, but you can use it without problems in PC or a Console. Here are some screenshots: (This screenshot is actually from an earlier version where I was messing around with the Dpad transparency. lol) I hope y'all like this texture pack! (≧▽≦) I also recommend using these environment settings! Sky color: 2A5DC2 Fog color: 6AB7E4 pocketnostalgia 1.1.zip
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2 pointsWe're very sorry for the inconvenience. If you would like, you can contact the ClassiCube administration team for a full refund
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2 points
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2 points
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2 points
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2 pointsI'm working on a project to mod the original server.jar for Classic to work with Classicube auth and add modern features like CPE and plugins that have access to NMS I called it "Fukkit" because there's no reason to do this since better server software exist, and it implements an API similar to bukkit check it out lol https://github.com/amir16yp/Fukkit-Server
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2 pointsLOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! read and understand
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2 pointsHi, I'm staff of Sprightly. One of the few things about our server is that we'll be developing our minigame "out in the open", meaning everyone is free to join, ask questions about how we're doing, and suggest how we can implement things. I hope that by making our development progress more transparent, everyone will be more engaged in our development and we can build a more connected community. We'll be doing "Public Demos" regularly when we make good strides. Enjoy!
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2 pointspublic override void Load(bool auto) { OnPlayerFinishConnectingEvent.Register(HandleOnPlayerFinishConnecting, Priority.High); } public override void Unload(bool auto) { OnPlayerFinishConnectingEvent.Unregister(HandleOnPlayerFinishConnecting); } private void HandleOnPlayerFinishConnecting(Player p) { if (!LevelInfo.AllMapNames().Contains(map)) { p.Message("&WThe map you were on no longer exists!"); return; } Level lvl = LevelInfo.FindExact(map); if (lvl == null) { if (!Server.Config.AutoLoadMaps) return; string propsPath = LevelInfo.PropsPath(map); LevelConfig cfg = new LevelConfig(); cfg.Load(propsPath); AccessController visitAccess = new LevelAccessController(cfg, map, true); if (!visitAccess.CheckDetailed(p, p.Rank)) return; lvl = LevelActions.Load(p, map, false); if (lvl == null) { p.Message("&WFailed to load the map you were on!"); return; } } bool canJoin = lvl.CanJoin(p); //We are joining a level right? As it's not the main level. OnJoiningLevelEvent.Call(p, lvl, ref canJoin); if (!canJoin) return; p.level = lvl; } Most of it is fluff for checking if player even has permissions to be in the map they were on or if the level exists and to load it if not loaded. Also this snippet doesn't work as-is because I have yet to complete the plugin, which is for making player join at previous location.
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2 pointsnot sure if this is the right place to send it in but felt like I wanna show some screenshots
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2 points
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2 pointsTo delete door_dirt use /delete Or any building command such as /replace door_dirt air Alternatively, you can use regular dirt and use /map grass or /os map grass to disable automatic grass growing in the level
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2 points
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2 pointsHello, I am making a book about Classicube. This book will cover everything making texture packs, servers, and more. I have set up a google classroom were you can see what we have so far, feel free to add a word document about something on classicube. Hope to see your work-Jesuslovesu https://classroom.google.com/c/Njk0OTc5NjE1MjUw?cjc=twtdo5z
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2 points
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2 points
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2 pointsThe server might be down at the moment, check the server list sometime later.
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2 points
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2 pointsTeam Fortress 2 [Community Servers!!] is a great game with lot of playstyles, weapons, and maps which makes each new round a different experience. However Valve cares too much about Counter Strike to care about the DDOS attacks and bot crisis makes me wonder why they keep casual mode server up? Community servers are fun and pretty much the only way to play TF2 right now. Contrary to my name, I actually main pyro and soldier instead of scout, like my name suggests.
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2 points
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2 pointsWhy wouldn't you guys publish your RAM dump files so we could ensure we are having enough information on your setups?