
Everything posted by Goodly
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How to create/generated map/world on switch?
If you want to play multiplayer LAN, you will need to run your own server. https://github.com/ClassiCube/MCGalaxy?tab=readme-ov-file#setup Once it's running and you can join it, you can check the wiki for how to do basic things like create new levels. https://github.com/ClassiCube/MCGalaxy/wiki Once your server is up and running, you can import levels from other multiplayer servers by saving the level clientside (Save level... menu option), then moving that level into the server's extra/import folder and using /import [mapname] However it should be noted that if the level you saved has any kind of special gameplay or dialogue, you cannot preserve that by saving it for yourself. It can only be experienced on the server you found it on.
- How to create/generated map/world on switch?
- level block/global block transfer (MCGalaxy 1.9.5.3)
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level block/global block transfer (MCGalaxy 1.9.5.3)
I believe the issue here is that the blockdef file for the level doesn't contain the global blocks as well, just the local ones. So when you replace the global file with the local file, all the global blocks are erased. What you need to do is to merge both of the blockdef files. An easy way to do this is: While in your server on the level you want to make global, save it using Save Level... in escape menu. You'll have something like mylevel.cw in your maps folder. Move mylevel.cw from your client map folder to "extra/import" folder in your server Use /import mylevel Now in your server blockdef files, you should be able rename lvl_mylevel.json to global.json
- level block/global block transfer (MCGalaxy 1.9.5.3)
- level block/global block transfer (MCGalaxy 1.9.5.3)
- How to increase max custom block limit (MCGalaxy 1.9.5.3)
- classic survival test arrows
- Garbage Loan Upload Error
- Garbage Loan Upload Error
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MCGalaxy PCompile doesn't work with GoodlyEffects.cs
You don't need .mdb (or .pdb) files for plugins. Those just give you line numbers if there are errors, which is helpful for debugging but not needed for a normal user.
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MCGalaxy PCompile doesn't work with GoodlyEffects.cs
Update to the latest dev build using /update latest That should fix no errors being printed when you use /pcompile I don't know anything about compiling with Ubuntu, but it looks like you added a space between -r: and the _extralevelprops.dll file which isn't how you formatted the MCGalaxy one. Try removing that space?
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MCGalaxy PCompile doesn't work with GoodlyEffects.cs
Is there any specific error when you attempt this? If you are compiling the plugin separately from MCGalaxy, make sure you also reference _extralevelprops.dll, same way you reference MCGalaxy
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My apology, after 3 years.
I don't think anyone's going to stop you if you do return. Or are you asking this because you're actually blocked from joining in some way right now?
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My apology, after 3 years.
Forum posts show up in discord. We saw it Glad you've grown and reflected since then
- Quick question abt Custom Models plugin
- Cannot join server with MCGalaxy 1.9.5.3
- Search/tabs for Inventory
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How do i set the max draw limit for cuboid in my mcgalaxy server?
You can use "/limit draw [amount] guest" to change this. By the way, I highly recommend you choose a value larger than 200, since that only ends up being around a 14x14 wall you can make in a single draw operation. A way I like to decide on draw limit values is to imagine a 3D cube as the max size and calculate it by cubing that number. For example if I wanted guests to be able to draw a 16x16x16 cube in one command I'd do 4096
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What changes are actually made in the dev builds of classicube?
You sound entitled to content updates in a free game. Why is that?
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/Blockprops not working
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/Blockprops not working
You can make a block work as a portal or a message block, but not both.
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Not Awesome 2
You might be thinking of https://notaweso.me/, which was created by AndrewPH, probably from scratch, but you'd have to ask him for more info.
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What changes are actually made in the dev builds of classicube?
Mostly bugfixes relating to unusual ports of the game. You can see all of the development history on this page: https://github.com/ClassiCube/ClassiCube/commits/master/
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Why does wifi not work on Classicube DS?
Try making sure your system time is set to the current real world time? Otherwise not sure. You should post more specifically what kind of error or lack of error you get.