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Showing content with the highest reputation since 03/29/2023 in Posts

  1. 7 points
    Happy Pride Month! Decided to give a little bit of a out showing for our community for Pride Month, the reason why it is in this topic is because no other topic would have correctly fitted a criteria. Anyways It's been another amazing month for celebrating all things LGBTQ+, and I couldn’t be more excited to take part in the festivities that will be going on this year. From parades to picnics, there are so many ways that people can join together this June to show their pride and make everyone feel included. From our small towns to big cities, Pride Month has been a time for all of us to come out and celebrate our identities whether you’re marching in a parade or just proudly flaunting your rainbow flag outside your house, the LGBTQ+ community is making its presence known this month and I couldn't be more excited. So again Happy Pride Month, God bless you all
  2. 7 points
    From Infamously used or Recovered skyboxes to Hidden gems, Classicube Skybox Archive Megapack is a massive collection of free-to-use skyboxes ready to be used for Classicube texture packs and maps, free of charge, his is a huge massive non-profit archive of around over 360+ Skybox textures. Download Mirrors Google Drive (folder view, make sure to check the top-right grid icon to have a better view of the files) https://drive.google.com/drive/folders/10Wc7F7TOUgihCSnDh2BGDbSQZjzIOLMs?usp=sharing Google Drive (zip) https://drive.google.com/file/d/1yaDEu4EYSn8uXNosg2pSuHOjeEHtn6Ml/view?usp=sharing Mega (folder view, make sure to check any top-right large grid icon option to have a better view of the files) https://mega.nz/folder/lvUSxaLA#9KIzwKK2LDNrsIpG9K0DZA Mega (zip) https://mega.nz/file/x7MzgDAB#U4KEgPNB29unI7dzWyHuJJywsy1W8e3zf1s4mTUHA9Y Dropbox (zip) https://www.dropbox.com/scl/fi/0xrjpvwxasn18lm4gd5i4/Classicube-Skyboxes-Archive-Megapack.zip?rlkey=ppm5t4bkbkrslfx7hk21fplbq&dl=1 Mediafire (zip) https://www.mediafire.com/file/izw5y63wcowmfae/Classicube Skyboxes Archive Megapack.zip Archive.org https://archive.org/details/classicube-skyboxes-archive-megapack Contents of the Archive Tommy100's Classicube Skyboxes Pretty much well known to most individuals, pretty much Contains pretty much the well known skyboxes that you'd know like 'Ocean sky', 'Mountian Sky', 'Jungle', you name it. This folder also contains reconstructions and upscales of many of the skyboxes that take up the website that sadly only existed through low quality and compressed preview images as the links that cointained them expired throughout time that now they're fully recovered into their former glory! 🙂 MrRockman888's Custom-Map-Makers Skyboxes Not very known but is rather obscure Classicube media, the origins of this collection came from a mediafire upload from MrRockman888 posted on the New Blood discord that contained a big archive of old Custom Quake 3 Skyboxes that where instead in 512x parts than being connected into one to make the Classicube Skybox cubemap format and where very experimental Bryce 7-made skyboxes that varied in uniqueness and appearance with how colourful they are in many different themes it contains that makes it Avant Garde that I hopefully recon some or more people might like to try out. Not Awesome 2 Skyboxes With granted premission from Goodlyay, I added the whole majority of skyboxes that are used across the famous Not Awesome 2 server from adventure maps to map build and alternate textures from my knowledge, with handmade pixel art backgrounds of different natural skies and enviroments in altering styles, it's what you would expect pretty much with alternate versions of eachother. Zoeybarz' Game Skybox ports An odd unique choice of mine, originally just a folder that contained the updated and extended version of my old Roblox Skybox port collection, I wanted to make this category more unique than the other three to include the scrapped Blockland Skybox Collection port that I had planned to do but I lost interest into it. Td;lr: This category includes an updated and extended version of my old Roblox Skybox Collection along with the addition of a scrapped and completed collection of Blockland skyboxes, pretty interesting? okay move on. Etcetera This is more or so just a smaller set of skyboxes that are split into two categories, one is "Cached" and the other is "Suggested", these skyboxes are more or so just unique and not part of the other skyboxes above. "Cached" is a bundle of around 13 skyboxes that are from digging around my texturecache folder that for each of the skyboxes I have a fondness of and suprised that they're not famously used at all in other areas of Classicube. "Suggested" is a pack of skyboxes that originally I was questioning the moral of the idea of its existence on if people would find me fishy to have this here as this whole archive's point is, well to archive skyboxes that are used around the classicube skyboxes, although friends on discord that I told them of the production of this archive they wouldn't stop suggesting me to add random but oddly fitting skyboxes for it that instantly put a nail in the coffin when seperately it was found that there's an extension of "Custom-Map-Makers skybox" that I had to just utilize the idea and just jump and dive to see how it would go with something like this in sacrifice to keep the categories clean lol. Now that I think about it my life sounds pretty ridiculous. How to Implement a Skybox into my texture pack? To implement a skybox into your texture pack, drag and drop a skybox you'd like into the texture pack zip, and rename the file so it says "skybox.png", if there is an existing version of it, remove it so you can implement the new one, either that or just use image editing programs to replace them. For a more in depth way of telling it, I recommend reading into this if you might get stuck, despite the latter of the forum post here being outdated due to dropbox's new link format. https://www.tapatalk.com/groups/newbloodcommunity/tutorial-how-to-add-a-skybox-to-your-map-t1289.html Acknowledgements and credits Most of the prominent skyboxes seen in this archive of skyboxes are all with a CC-BY-SA 3.0 license so I shall acknowledge here in the credits text domcument and I will credit ones which that have the license or not along with the ones I requested and granted premission to include here and ones from other media put together here into this large archive of skybox textures, fitted in for classicube and for obviously archival purposes altogether. I have no motives to steal or claim ones "as my own" and only specifically wanting to restore or altogether archive classicube skyboxes for public uses on classicube servers. If I missed any skyboxes to credit here, please do let me know through forum DMS. https://pastebin.com/FbjYY3t1
  3. 6 points
    I don't feel like playing Classicube anymore, i don't feel welcome here. Good bye.
  4. 6 points
  5. 5 points
  6. 5 points
    IM SORRY. IT WAS MY FAULT. I WANTED THE ALERT TO BE CHILL I THOUGHT IT WOULD BE NICE
  7. 5 points
    im gonna play a game that actaully has class like MineCraft... oh wait, i cant on a chromebook
  8. 5 points
    Smallworld is a new map some NA2 staff and I worked on this past summer, making it the 15th adventure series in the larger Shrine series of maps. I decided to record some of the parkour challenge courses featured on the map because I think it's pretty unique gameplay for Classicube, using some mechanics like walljumping, wallrunning, pole vaulting, dashing, climbing etc. to make entirely new types of parkour not seen in classic creative before. Shoutouts to the mario64 plugin that beat me to the punch, but I dunno if there have been any maps extensively developed for that. If you want to check Smallworld out, it's part of an adventure map on NA2 that starts at the diner in the doomtown map.
  9. 4 points
    sudo apt update sudo apt install mono-complete unzip mkdir MCGalaxy cd MCGalaxy wget https://github.com/ClassiCube/MCGalaxy/releases/download/1.9.4.9/mcgalaxy_1.9.4.9.zip unzip mcgalaxy_1.9.4.9.zip screen -S server (optionally) mono MCGalaxyCLI.exe
  10. 4 points
    Do not install any plugins written by goldberg. They are known to install malicious plugins that give them backdoor permissions to mess up the server. Goldberg is also known as PurpleDragon and JustinDupa
  11. 4 points
  12. 4 points
  13. 4 points
    Hello! This is a list on name-related commands in servers running MCGalaxy. They allow you to manipulate your name in cool ways. Notes before I go into the list: - Arguments are surrounded in [brackets]. You don't need to place the actual brackets when you do a command. - The commands I showcase are mostly MCGalaxy commands, although they might exist in other servers using different software than the aforementioned. - I use "argument" and "parameter" interchangably here. Don't get tripped up by this -- they mean pretty much the same thing. - Most of these commands by default are only usable by players who have the Operator and above ranks, though most servers have them set lower (usually member). /Colors The /Colors command outputs a list of colors that you can use to color your name. Here is what it outputs on a default MCGalaxy server: /Color The /Color command allows you to change the color of your whole name. The arguments for this command are [player] and (in that order), but you can use /XColor to apply it to yourself automatically. You can also do just /XColor or /Color -own (the -own parameter is what places your own name without the need of typing it yourself) to remove your color. That resets your color to your rank's color. Here is an example of what it does: /Title The /Title command places a "title" before your name every time you chat. A title is a string of text surrounded by brackets, and it usually goes before your name. Like with /Color, the arguments are [player] and [title] (again, in that order), but you can do just /XTitle [title] to apply it to yourself. Here is an example of what it does: /TColor The /TColor command is similar to the /Color command, except we can apply it to the inside of our title instead. It's a bit redundant to explain what the /Color command does again, because /TColor has the same parameters as /Color does. Here is an example of what it does: /Nick The /Nick command allows you to give yourself an alias of sorts. The arguments for this command are [player] and [nick], and you can add multiple colors to your nickname. This comes with a caveat, though -- only Admins can change player's nicknames. This permission is to mostly prevent impersonation, as some players are gullible and might mistake them for "the real deal". As with every other command, this one has a /X- variant too: /XNick [nick] Here's an example of what it does: /ShortName (plugin) The /ShortName plugin command allows you to make your nickname shorter. The arguments for this command is just [new name]. This also lets you add multiple colors to your name, just like with /Nick. Here is an example of what the command looks like when you're typing a chat message: Thank you for reading through this forum post! I hope you learned a thing or two out of this post! 😄
  14. 4 points
    Every month is straight people month. You're not being attacked. You have all the rights that everybody else has. You have nothing to parade for. That's why there isn't a straight month. but you're free to start one. If you don't like pride parades etc., just don't attend. The fact that there are still people thinking like you, shows that there's still a need for pride month. I'm neither gay or religious and I'm not going to any church. What makes you think the theology in your church doesn't suck? With all the religions that exist, it's quite arrogant and illogical to think that exactly your religion and your way of following it, is the one and only correct one.
  15. 4 points
    Schools are getting better at blocking game sites so the kids stop wasting taxpayer money playing off-brand minecraft
  16. 4 points
    "usually" so you're implying some of these sightings are not fake?
  17. 4 points
    usually I see toddlers getting called cute but I've never seen it the other way around
  18. 4 points
    its just a simple reshade shader settings I made, I'll be willing to send it here if I'm allowed to
  19. 3 points
    Set the public flag to true in server.properties which is in the properties folder.
  20. 3 points
    You edit server.properties in the properties folder. There you can find a server name field. Change it.
  21. 3 points
    🤮 Why you are not kicking players from other sanctioned countries?
  22. 3 points
  23. 3 points
    Hello! What´s wrong? in 64bit version the cows are shown as normal humanoid models.. O_o
  24. 3 points
    Good bye sweet prints you will be forever miss
  25. 3 points
    See you next week (not a bad-humored joke, no one managed to truly leave ClassiCube so far)
  26. 3 points
    Hi Classicube Staff, I am banned From Classicube like 2 Years ago (aymanbouraaman), My English was so bad in this times, Because nobody speak English in morocco and Yes i am from Morocco, i want to ask For stop Ban me from Classicube , because terms of use said that: The account registrant, owner of the account, or entity that will be using the account must not be under the minimum age requirement of 13 years. And I am 13 Years old and i can prove it by my birthday date in my old forum account aymanbouraaman (2010/10/6) , So the means I have 13 Years old! so please stop ban? ok! Thanks!
  27. 3 points
  28. 3 points
  29. 3 points
  30. 3 points
  31. 3 points
    I mean well it is true. YOu can play minecraft on a chromebook Can you play Minecraft with a Chromebook? Minecraft is now available on Chromebook, including the new Trails & Tales Update. We are constantly working to bring the best gaming experiences to Chromebooks, whether they're new devices or new games.Jun 7, 2023 I mean its not a full version but its basically minecraft.
  32. 3 points
    or: an answer to why do we need CEF for any custom sounds Something I noticed while binging adventure maps in NA2 is that almost every single map recommends CEF for music...and just music. I wonder whether this can be better served with a protocol extension... I'm sure someone else suggested a similar idea before (probably multiple times, even!), but assuming that this whole idea isn't impossible to begin with, here's my idea. also sorry if this is in the wrong topic and should have been in Techno Babble instead... Suggestion guideline: Register a Sound. Inputs: short identifier identifying this sound. string containing the URL to a sound effect. Generic metadata relating to the sound, potentially including: int containing size of compressed audio in bytes short indicating codec type float containing the length of audio in seconds whatever other info might be useful for the receiver. Client then uses the identifier to register the sound, such that future packets using said identifier will use the sound. If a sound is already registered to said identifier, the newly-registered sound takes priority, implicitly unregistering the existing sound. Cases of invalid URLs, failure to find/download a sound, and such errors should be printed in chat. Any identifier less than 256 is reserved by ClassiCube, and should not be used for any reason except overriding existing sounds. Additionally, the identifier 0 is special and must not be assigned to. Note: Due to limitations of the string type this can only support URLs up to 64 characters long. This could be a problem with deep path hierarchies, especially with a long domain name. This is a problem common to all packets that use URLs, but is probably worse here as you usually want to store the sounds with a descriptive name in a descriptive path. Unregister a sound Inputs: short identifier for the sound to be unregistered. Unregisters the sound. Might be unneeded if a blank URL does this as well, but I would prefer a cleaner solution. Link a sound Inputs: short containing the sound identifier to be linked. byte containing the "type" of sound to be linked. Think of this as if the sound is registered as music, footsteps, breaking... byte containing the "subtype" to be linked to. Think of this as in a specific category of blocks to have this sound. Some types might not have a meaningful "subtype" assignment. These should have this value set to 0 by the server, and have the client ignore this value. 2 byte containing minimum and maximum sound intensity 2 byte containing minimum and maximum random pitch, in units of 1/128 speed from 0,5 to 2,5. A server must ensure a maximum random value is equal or greater to the corresponding minimum random value. Mostly present to give the server a way to add sounds without manually sending every single sound that would be played, so even with occasional network lag spikes footstep many normal kinds of sounds are played as normal. Unlink a Sound. Inputs: short containing the sound identifier to be unlinked. Set to 0 to indicate all links in the type. byte containing the "type" that this identifier will lose its link to. byte containing the "subtype" to be unlinked. Some types might not have a meaningful "subtype" assignment. These should have this value set to 0 by the server, and have the client ignore this value: this means all sounds from this type are removed. This allows for whole types of sounds to lose their links to existing identifiers, to then have custom sound identifiers linked. Ever wanted your metallic blocks to sound extra metallic? Play a sound Inputs: short containing the sound identifier to be played. byte containing whether this sound is to be considered special -- Play from Everywhere, Count as Music, the like. byte containing sound intensity, or 0 if it is to be random. byte containing sound pitch, or 0 if it to be random. This does mean a speed of exactly 0,5x is unreachable without having the link specify that as the only valid random value. 3 int (or short if ExtEntityPositions is unset) containing the position of where the sound is played from. Ignored by clients if Play from Everywhere is set. If Count as Music is set, the currently playing music is stopped as soon as another sound with that flag is set, and no music will be played until this sound ends. This includes identifier 0, allowing for early stopping of a very long track. Reset Identifiers Resets the identifier table to the initial state at startup (identifiers <256 back to initial values, everything else unregistered), as well as the assigned sounds. Open questions: What to do if a malicious server sends a large amount of huge sound files? What to do if a sound can't be played by the client due to codec concerns? Ideally should allow for a fallback sound to be sent. Might be ignored if only some codecs are allowed by protocol. WAV and Opus ought to be enough for everyone, right? How to handle implementations that might not support assigning up to 64k sounds? Or those with limits to simultaneous playback? How to handle edge cases, such as linking or playing an unassigned identifier PS: anyone know how to make an inline code block?
  33. 3 points
    Thank you for your lecture on world geography. I must admit, your prowess is truly shocking to me.
  34. 3 points
  35. 3 points
    I'd recommend Cave Story, it's a free side-scrolling shooter game released for free to widespread critical acclaim.
  36. 3 points
    Most of these things are possible right now! Displaying an image can be done with a bot in many ways, the way I do it is using a skinnedcube model with a custom model scale so it looks like a flat screen (it's tedious work to calculate how much you need to stretch it for your image, but it is possible). You can also make click interactions with bots, so a shop shouldn't be difficult. Now, if you're talking about displaying a png or a custom GUI outside of the game world, then that isn't possible yet, but there's clever ways to mimic similar things - using CPE messages on the corners of the screen and controlling them using server-defined hotkeys. Both of these things you can do with MCGalaxy plugins. A GUI tint (from what I understand) is also possible, but might be hard due to MCGalaxy not directly supporting the ability to send each player a different texture pack, you'd have to write that functionality yourself. Make two custom texture packs with a different tint, and depending on the player's team, send them a packet with the texture pack with their corresponding tint. I hope this is helpful and inspires you to create something amazing, but it would be nice if some of your suggestions had a more streamlined process.
  37. 3 points
  38. 3 points
    Assuming you're using MCGalaxy, you can put the .cw file into the server's /extra/import/ folder, then in-game run the command /import [filename] to convert it into a .lvl that the server can load.
  39. 3 points
    I was bored and looked at my old forms, and oh my goodness was I so needy back then. But at the same time looking at this post I realized how much I've grown as a person, but wow it still so cringe :(.... Which lead me to ask do you have any posts/form you still think about in your sleep?
  40. 3 points
    You know you could just make a bot and change the skin to herobrine and you could probably spot herobrine 24/7 EZ.
  41. 3 points
    Not Awesome 2 [Realms and More]'s gun game
  42. 3 points
  43. 2 points
    There is no game development involved in ClassiCube, especially on Andrews side
  44. 2 points
    I would delete I would delete discord moderators bc half the time they dont accept false-ban tickets
  45. 2 points
    WTF googly!!!!!! you can't do that!!!!!!
  46. 2 points
    and yet here you are using it 🤷‍♂️
  47. 2 points
  48. 2 points
    PS Vita, Switch Making a controller support would be more than enough to be honest, you could connect controller to the android and play CC with zero issues
  49. 2 points
  50. 2 points
    Processor: Ryzen 5 3600 RAM: 32GB DDR4 some brand, I forget Graphics Card: RTX 2060 HDD: a whole bunch, but primary drive is a 512GB samsung NVME m.2 drive. Monitor: HP Pavilion 27xi (oh boy it's an oldie) and a second monitor that changes frequently. runs classicube ok
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