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Goodly

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Everything posted by Goodly

  1. It means you should change your email address immediately because ClassiCube can't send emails to it due to bounce or spam reports.
  2. I agree it's easy to be confused by 2d2t. I can understand why they think it's not anarchy, but they're just mislead. It still is one. Not a normal one, but an anarchy server nonetheless. "All users have the same potential for power on any server, if they just use their social skills to gain staff positions." Very cool point, actually. I'll have to come up with a better way to describe anarchy servers. Maybe this: An anarchy server is a server where Players cannot be prevented from joining the server, and the host may step in and violate the second clause to ensure this All players have the same potential to influence the world, in perpetuity just don't think about Panda's /BanAll Anarchy and it works I swear
  3. In order for this equivalence to make sense, it would have to be possible to gain full staff powers on any server just by making a custom client, but it clearly isn't. There's a meaningful difference between the power structures of, say, 2d2t and NA2. I define an anarchy server as one where all users have the same potential for control over the world and other players. 2d2t meets this criteria, whereas other servers that are not labelled anarchy do not.
  4. 2d2t is full anarchy still and always has been. What you fail to understand is that anarchy does not mean "It must be griefed and it must be possible to permanently destroy people's stuff". It only means "there are no rules set in place by the staff or owner of the server". The rollback was performed by a regular player who decided to use their coding skills to create bots that allow them to fix up grief. Nothing here violates the idea of an anarchy server.
  5. You need TEN_BIT_BLOCKS conditional compilation symbol.
  6. If you are using the web client: Use /client cleardenied, then rejoin the server and make sure you download its texture pack when asked. If you are using desktop client: repeat the above steps, and make sure you have chosen "Enhanced" mode from the game launcher.
  7. Ok, find a better texture pack that has properly repeating cloud texture then?
  8. You need to fix the rotation origin points. https://github.com/NotAwesome2/MCGalaxy-CustomModels/wiki#information-part-2-pivot-points
  9. No, it uses custom textures. You can just replace them manually with the OG textures after you get the steam edition though.
  10. The old man is a "/tempbot" meaning it won't show up in /bots because it's only seen by you. It looks like the code that spawns the old man in main somehow got triggered while you were in your map, which meant the old man appears in your map at the coordinates he normally spawns in main.
  11. You should be able to do /punload rainbow, then /pcompile rainbow, then /pload rainbow to fix it.
  12. It's rainbow chat plugin. There's currently no updated version, so you'll just have to remove it.
  13. Find the plugin the error is coming from and update that plugin (by getting it again from github), or remove it if no update is available. Also, posting the full error from logs would be helpful.
  14. Copy and paste functionality. Select the area, ctrl + c, ctrl + v to paste into another image. Controls vary per-program, but it's not hard to figure out.
  15. There's no way to automatically "merge" 2 textures. You must use image editing software to put them together into one image, then use that on your model.
  16. Change bedrock (id 7) to collide 0. /os lb edit 7 collide 0 You can also make it look like the edge has nothing with /os env water air /os env bedrock air
  17. Use Not Awesome Script to create a series of msg Actions separated by delay Actions in order to time the dialogue. Use the "@nick" token to substitute for your nickname so it appears you are speaking. msg $color@nick: %7Hi! There are 2 commands you need to know to navigate this server: delay 1000 msg $color@nick: %e/main %7to get back to this main map and %e/goto %7to get to other maps. delay 2000 msg $color@nick: %7Try %e/goto info %7for other useful tidbits. delay 1000 If you are on Not Awesome 2, you can use /oss (/help oss) If you're on your own server, you need to install the plugin and then use either /script or /oss
  18. Assuming this is NA2, if you need another world to start a project then just ask staff for a rank-up.
  19. To add to Alex_'s post, if the server has https://github.com/NotAwesome2/Not-Awesome-Script then /mb functionality will be vastly expanded.
  20. 1) Make sure you don't have a custom skin set on the server you're playing on: reset with /skin 2) wait longer
  21. Yes, you can check. Player.appName will be different if they are using webclient compared to standard client. But related to the OP, I don't think there's any way to send a different texture pack with a plugin.
  22. It's been fairly overblown. If you want details this is a good video going over the merger and some other recent Unity events.
  23. Thanks for pointing that out. Added to the guide as well
  24. We will be working with the assumption that your map is named mylevel. If it's not, replace occurances of "mylevel" with your map's name when following this tutorial. You must have server file access to both servers to accomplish this. In order to fully move mylevel to another server you will need: For blocks and zones, mylevel.lvl file in `levels` For blockdefs (custom blocks), if the level only uses local blocks and does not use any globally defined blocks: lvl_mylevel.json in `blockdefs` if the level only uses global blocks: Clone global.json from `blockdefs` and rename it to lvl_mylevel.json before cloning the file to the other server if the level uses both global and local blocks: use ClassiCube to save the level as temp.cw, import it into a server (/help import), then grab lvl_temp.json and rename it to lvl_mylevel.json before cloning that file to the other server this servers the purpose of combining local and global blocks into one blockdef file For blockprops (slab stacking and etc), _mylevel.txt in `blockprops` For message blocks, 1. Extract the messages from the server database with /server backup table Messagesmylevel 2. Messagesmylevel.sql will now be in the root folder of your server. Bring this file to the root folder in the other server. 3. In the other server, use /server import Messagesmylevel For Portals, Repeat the steps for message blocks, but instead of "Messagesmylevel" use "Portalsmylevel" For bots, extra/bots/mylevel.json For all the remaining level properties (env, settings from /map, etc), mylevel.properties in `levels/level properties`

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