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UnknownShadow200

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Everything posted by UnknownShadow200

  1. Are you able to access https://www.classicube.net in Internet Explorer? (The game uses the same internal library IE also uses to connect to websites)
  2. I made a mistake in the last dev build, my apologies. If you update to the latest dev build again it should be fixed now.
  3. Please refresh the page, this should already have been fixed. If that doesn't work still, the browser should automatically redownload the latest version of the game (instead of using cached version) after a few hours.
  4. The reason why it isn't hasn't been implemented isn't because of any sort of technical roadblock, but because of a legal uncertainty. I don't know whether playing the sounds directly from Mojang's resource servers is considered acceptable use or not.
  5. Can you please screenshot of what exactly you mean by the block turning white?
  6. I manually verified your account for you, so you should be able to login now.
  7. On which platform are you having this issue? If using Windows/Linux/macOS, are you using the latest release or dev build of the game?
  8. It's due to the limited mipmaps support provided by WebGL1 that cannot be worked around - you won't see this if you enable mipmaps on the desktop client.
  9. Could you please update to latest dev build and check if you can use W/A/S/D and so on now? (I added code for fallback keycode conversion, so e.g. 'keycode 25' should get mapped to W now - although you will still see the 'Unknown key' messages in terminal output)
  10. Well darn, hmmm I've added some more information to terminal output, so can you please try again with the latest dev build? (Options -> Updates) (you should see the raw keycode in output now too)
  11. My bad. What app are you using to edit the texture packs?
  12. What sort of keyboard layout do you have? (6C3 is 'U+0446 CYRILLIC SMALL LETTER TSE', so the game won't recognise such a key press - https://code.woboq.org/qt5/include/X11/keysymdef.h.html ) Do you have this issue with an older version of the game? (Such as http://cs.classicube.net/c_client/3c640ce2/ClassiCube) I did add X Input Method support relatively recently to try to improve support for typing non-english characters, but that may be causing issues due to my poor implementation attempt. (Already broke Left Control for someone else)
  13. How exactly are you adding texture packs to the android version? I tried downloading that .zip and moving it to [internal storage] \ Android \ data \ com.classicube.android.client \ files \ texpacks, and it loaded fine in-game
  14. The file you have uploaded is a level.dat describing the properties of a modern minecraft map, not a minecraft classic level.dat map
  15. Texture packs urls that are (http://textures.classicrevival.xyz/..) need to be changed to (https://textures.classicrevival.xyz/..)
  16. Can you please upload this .dat file so I can check it? (CCDED03E means the first few bytes of data read didn't equal 656127880, which every .dat file is required to start with)
  17. .dat files can be loaded directly by the client, just put the .dat in maps folder and you can load them
  18. Uh, could you screenshot what that looks like? Is the rest of the desktop affected? What does /client gpu say? (you may have to copy that from singleplayer.log inside logs folder)
  19. Did you see any messages about the apk being unsafe or untrusted? The apk is signed with a debug key, so it will likely by blocked by default, which would cause an 'app not installed' error. It should work on any device running android 4.0 or later. I tested on a device running 4.0.3 and it installed and ran fine there
  20. Map voting happens automatically in lava survival, but only after three maps have been added to the lava survival map list using /ls add.
  21. What specifically do you mean by it can't handle lots of updates?
  22. I updated the .apk with a potential fix for this issue. Can you please try redownloading then reinstalling the .apk and see if that fixes your issue
  23. There are no plans to release it on the play store currently
  24. Are you using the android version or just the web client on a mobile device? What exactly do you mean by word is doubled? I couldn't seem to reproduce this problem on either

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