Jump to content
  • Sign Up

UnknownShadow200

Administrator
  • Content Count

    98
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by UnknownShadow200

  1. If you update your game to the latest dev build, you should be able to load this map now, although you'll still see a warning: (out of curiosity, do you remember where you got this map from? I'm wondering what generated this partially broken level file) Thanks icanttellyou for providing the .lvl file. Technical details of the issue with this level file: The file itself: 1. Gzip header - okay 2. Compressed data - okay 3. Gzip trailer - okay The decompressed data: 1. Map header - okay 2. Map blocks - okay 3. Map custom block section identifier - okay 4. Map custom block section contents - only 1 byte long instead of 2048 Not sure why only 1 byte got written, but the 'uncompressed data size' in Gzip trailer also agrees with it only being 1 byte long instead of 2048. MCGalaxy happens to load this map by accident, as it ignores the end of stream error when reading the map's custom block section contents.
  2. Can you please upload the .lvl file somewhere so I can have a look at it?
  3. What is the exact line of text that you are adding to fontscache.txt?
  4. Are you seeing any error messages about failing to load options.txt when starting the game? Which players having issues with loading options.txt? Venk's issue with options.txt being reset was due to using the client in a way that almost no one would ever normally do.
  5. If you turn off Block Physics in Esc -> Options -> Misc Options, you shouldn't experience crashing with large maps anymore (workaround until https://github.com/UnknownShadow200/ClassiCube/issues/812 is eventually fixed)
  6. Did you specifically do /os map terrain? Command you probably want is actually /os map texture
  7. MCGalaxy deliberately does not include remote console functionality - the nearest option in MCGalaxy itself is through IRC. (adding IRC controllers with /IRCControllers, and then set IRC controllers rank in server.properties to nobody)
  8. One thing to check is if any warning or error messages are being logged to browser's Console, which might explain why the game is getting stuck loading. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Console tab in Developer Tools You may also have to reload the page for the warning/error messages to show
  9. The webclient automatically saves options to IndexedDB anytime you change an option, so there's nothing you can manually configure with saving. I have updated the webclient to log any errors when saving IndexedDB now - so if possible, can you please try changing an option again and see if you get an error message in chat now
  10. Can you please provide more details about what specifically you mean by your game is crashing - are you seeing a message box saying ClassiCube has crashed, or are you getting disconnected from servers, or something else?
  11. The reason why sounds haven't been implemented isn't because of any sort of technical roadblock, but because of a legal uncertainty. I don't know whether playing the sounds directly from Mojang's resource servers is considered acceptable use or not.
  12. If you're using the desktop/android client, just delete options.txt from the folder where the ClassiCube executable is to reset all your settings. If you're using the web client, it's a bit trickier as you need to delete options.txt from IndexedDB. How to do that depends on which web browser you're using. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Application tab in Developer Tools Select IndexedDB under Storage panel on left pane Expand /classicube, then expand FILE_DATA Right click the /classicube/options.txt entry and then click Delete
  13. It's a command, so should be using /compile and /cmdload instead of /pcompile here --- The issue here is that at some point, someone opened and saved CmdAnnounce.dll with a text editor - but .dll files are not text files, which meant that some of the bytes in the .dll file got changed and hence made the .dll unloadable. If you do /compile Announce (to regenerate CmdAnnounce.dll) and then /cmdload Announce again though, it should work.
  14. The error you have shown here is an unrelated error that occurred on January 15th when someone tried to do /undo from console
  15. What exactly do you mean by sounds can randomly crash?
  16. Open Developer Tools in your browser and see if there are any errors noted in Console or Network tab
  17. I tested on my own device but unfortunately I could not reproduce this issue. So without a screenshot/recording/something similar of the issue it's a bit difficult to investigate the problem
  18. What advantages would providing a chrome app offer compared to the way the webclient is already provided? Also, seems new chrome apps stopped being accepted back in March 2020 https://blog.chromium.org/2020/08/changes-to-chrome-app-support-timeline.html
  19. Can you please upload a screenshot of this issue?
  20. I manually verified your account for you, so you should be able to login now.
  21. What specifically do you mean by it can't handle lots of updates?
×
×
  • Create New...