Everything posted by UnknownShadow200
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how do i give a player console
MCGalaxy deliberately does not include remote console functionality - the nearest option in MCGalaxy itself is through IRC. (adding IRC controllers with /IRCControllers, and then set IRC controllers rank in server.properties to nobody)
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Is ClassiCube down?
One thing to check is if any warning or error messages are being logged to browser's Console, which might explain why the game is getting stuck loading. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Console tab in Developer Tools You may also have to reload the page for the warning/error messages to show
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How do I save controls on a Chromebook?
The webclient automatically saves options to IndexedDB anytime you change an option, so there's nothing you can manually configure with saving. I have updated the webclient to log any errors when saving IndexedDB now - so if possible, can you please try changing an option again and see if you get an error message in chat now
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why my classicube crashed everyday!
Can you please provide more details about what specifically you mean by your game is crashing - are you seeing a message box saying ClassiCube has crashed, or are you getting disconnected from servers, or something else?
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SOUND BROWSER
The reason why sounds haven't been implemented isn't because of any sort of technical roadblock, but because of a legal uncertainty. I don't know whether playing the sounds directly from Mojang's resource servers is considered acceptable use or not.
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How do you rest your settings
If you're using the desktop/android client, just delete options.txt from the folder where the ClassiCube executable is to reset all your settings. If you're using the web client, it's a bit trickier as you need to delete options.txt from IndexedDB. How to do that depends on which web browser you're using. For example, with Chrome, you can do that by: Opening Developer Tools Switch to Application tab in Developer Tools Select IndexedDB under Storage panel on left pane Expand /classicube, then expand FILE_DATA Right click the /classicube/options.txt entry and then click Delete
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Announce command
It's a command, so should be using /compile and /cmdload instead of /pcompile here --- The issue here is that at some point, someone opened and saved CmdAnnounce.dll with a text editor - but .dll files are not text files, which meant that some of the bytes in the .dll file got changed and hence made the .dll unloadable. If you do /compile Announce (to regenerate CmdAnnounce.dll) and then /cmdload Announce again though, it should work.
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Announce command
The error you have shown here is an unrelated error that occurred on January 15th when someone tried to do /undo from console
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Don't have any sounds in the game :(
What exactly do you mean by sounds can randomly crash?
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Webclient Down
Open Developer Tools in your browser and see if there are any errors noted in Console or Network tab
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Weird Graphical Glitch in Multiplayer
I tested on my own device but unfortunately I could not reproduce this issue. So without a screenshot/recording/something similar of the issue it's a bit difficult to investigate the problem
- IDEA: add classicube to chrome webstore
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Weird Graphical Glitch in Multiplayer
Can you please upload a screenshot of this issue?
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Classicube Linux
Open Terminal, navigate to the directory which has the ClassiCube executable in it, then type ./ClassiCube into Terminal
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Classicube Linux
The game executable intentionally does not have a file extension on linux
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Classicube Linux
Are you not able to just run the executable?
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how do yu turn on volume on classic cube
The reason why sounds haven't been implemented isn't because of any sort of technical roadblock, but because of a legal uncertainty. I don't know whether playing the sounds directly from Mojang's resource servers is considered acceptable use or not.
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/server/list doesn’t login
It sounds like cookies are being blocked or not remembered
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IOS Develoment
What features are missing from the webclient when used on an iPad?
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IOS Develoment
The web version of the game should already work fine on most iPhone and iPad devices -- An iOS application is not really planned currently, mainly because unlike Android which at least offers the option of installing third party applications, iOS only allows installing from the app store. Publishing an application for the app store would require spending $100 per year for an Apple Developer membership, without even the guarantee that such an application would be accepted onto the app store.
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Converting a classicube world to a minecraft world or 3d model
There is dedicated plugin for exporting to .obj, which can then be imported into say Blender. https://github.com/UnknownShadow200/ClassiCube-Plugins/tree/master/ObjExporter
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texturepacks
What exactly do you mean by that you can't download texture packs? --- Texture packs uploaded in 'Change texture pack' intentionally don't last. Once you close the tab, they disappear, hence why you see 'No such file or directory' the next time.
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I can't sign into ClassiCube
Alas I don't know how that can happen, so I have implemented an alternative in the latest dev build. If you download http://cs.classicube.net/c_client/latest/ClassiCube.exe and add http-no-https=True into options.txt, the game should now be able to login. (Although enabling this option means your account password is now sent across the network unencrypted)
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Need help with not being able to edit texture packs.
How specifically are you opening and saving the png images from the game's texture pack? I can only seem to get it to open/save images from one specific folder.
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I can't sign into ClassiCube
Unfortunately, the error you are getting suggests a system specific issue. Even just reinstalling IE6 might help there. IE6 should still be able to access classicube.net, although may have to enable 'Use TLS 1.0' in Tools -> Internet Options -> Advanced -> Security first.