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Venk last won the day on March 27

Venk had the most liked content!

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  1. For ease of access, you can also use this custom command.
  2. Sorry for the delay but here are the downloads to the official maps that will be used in the tournament. Should be able to just load them in singleplayer and practice yourself. Spleef Bracket Map Spleef Qualifiers Map
  3. That map is unrelated to the tournament. This is the map for stage one (the qualifiers). And this is the map for stage two (the brackets). Just login to Puissant Royale on the 24th April 9pm UTC and ask to be put in. Infinite positions, it's just a matter of finding the top 16.
  4. Still got 10 days to practice. Everybody can enter, you just need to login on the day 🙂
  5. 🏆 Tournament time, who's excited? Some of you may have heard that we will be hosting our second ever spleef tournament and you have heard correctly! It's been about 9 years since the last spleef tournament and we're very excited to be hosting this event for you. Now, let's get into the details... When is the tournament? The tournament will be held on the 24th of April, 2021 (25th for us Aussie-folk) at 9pm UTC. This means 6pm Washington time and unfortunately 11pm London time. Please check the appropriate times if you are not in these timezones. What is the tournament? The tournament structure will be a modified version of a single-elimination 1v1 singles spleef tournament. We'll get into that later on... How can I enter? Just show up on the day, it's that simple! We'd like to get as many people as possible involved in the tournament so there is an infinite amount of slots open. What are the rules? 1. No cheating. This means using a hacked or modified client to change settings such as reach and hacks, among other things. 2. No toxicity. While trash-talking can be allowed at a minimum, severe disrespect towards players online will not be tolerated and you may be kicked for the time being. 3. Use your head. Most tournaments follow a similar guideline and this is not an exception. The rules from the server are still in place and you will be punished the same as if the tournament was not in place. If you are found breaking any of these rules, you may be kicked from the tournament or even the server. Don't be that guy... Tournament structure There will be two stages in this tournament. Earlier we mentioned that this tournament will follow a single-elimination structure, we will be using this for the second stage of the tournament. Stage 1 - The Qualifiers If we do not get over 16 players for the tournament, this stage MAY be skipped. This will be a free-for-all spleef stage where everybody is trying to spleef everybody. There will be four rounds of qualifiers with the last remaining four players moving forward to the second stage. If you do not make the top four in the first heat, you still have three other chances in the remaining heats. If you do not make the top 16, you can still watch and support your friends from the sidelines but please do not disturb the remaining players. The placements from the qualifiers will determine match seedings for the next stage. Stage 2 - The Bracket The remaining 16 players from the first stage will be battling it out in a 1v1 spleef match. This stage follows the single-elimination structure we mentioned earlier, meaning: don't lose. The first and second rounds will be a best of one and the losers will be eliminated from the tournament and the winners will move on to the next round. For the semi-finals and final as well as the match for third place, it will be a best of 3 (first to 2). Matches will go for 5 minutes each and in the event that a match goes on for longer, both players will be moved to a smaller arena where they will continue battling it out there. Rewards To offer some incentive, we're offering rewards for everybody that makes it it to the second stage. Top 16 100 coins and 250xp Top 8 250 coins and 500xp Top 4 500 coins and 1000xp 2nd place 500 coins, 1000xp and a $10 game of their choosing on Steam 1st place 750 coins, 1500xp, a $20 game of their choosing on Steam and the @🏆 Tournament Winner role in our Discord. Conclusion If you are unsure about anything and would like to clarify, please feel free to ask one of our staff members. Best of luck to all of you entering and even if you aren't, come watch and support your friends 🙂. If you're not in our Discord server and would like to join it to be notified of the tournament, click the image below. If you cannot make it on the day, capitjeff21 and Lonzo4MvP will be streaming and commentating the event live on Jeff's Twitch. We will also be uploading the full event (and clips) to YouTube after the event is over.
  6. Venk

    error on line 1

    My bad, Cmdhelpers.dll is a private file. Try this commit instead.
  7. Venk

    error on line 1

    Fixed in this commit (hopefully).
  8. Type /weapon give [player] [level name] [weapon name NOT ID]. This is pretty self-explanatory. Make sure the weapon you're giving is the name of the weapon and not the ID of it. This command isn't really intended for use outside of messageblocks so do with that what you will.
  9. As I've told you countless times already, read the instructions... Read the instructions here:
  10. There is nothing wrong with Eddynet, you're just not reading the instructions properly... Read the instructions here:
  11. In addition to the above comment, I also wrote some guides on being a server owner and making sure your server does well. Feel free to check these out.
  12. Here are a list of other tutorials in the series: Chapter 1 - Introduction to building/building philosophy Chapter 2 - Familiarity with common commands/usages COMING SOON! Chapter 3 - Basic geometries and build styles COMING SOON! Chapter 4 - Detailing your builds COMING SOON! Chapter 5 - Creating and landscaping terrain COMING SOON! Chapter 1 - Introduction to building/building philosophy Having been a builder for around 11 years now, I think it's safe to say I've definitely learned some things and techniques through the years and these guides will hopefully help you improve on becoming a better builder. Before we start, I'm aware that many of you are eager to get to building - which is great! - and will likely skip this first chapter. I can safely say that this chapter is the most crucial and essential chapter in the series and skipping it will make the building process harder than it has to be. Planning your builds Many people like to rush into building without having an idea of what they're actually going to build. While this may work for some, for the rest of us, it makes building awkward and oftentimes we will lose inspiration quite quickly or head in a direction that we're not happy with. You should have a mental image of what you're wanting to build in your head. The more detail you provide, the better your build will be. Here are some examples taken from the Not Awesome 2 server. Keywords are highlighted in bold. "I'm going to build a cozy, Elven house with some trees surrounding it." Build created by Westbeam. Map: westbeam+2 on Not Awesome 2. "I'm going to build a European village with lots of buildings and next to some hills." Build created by okias (saiko). Map: okias+11 on Not Awesome 2. "I'm going to build a suburban neighbourhood with a city backdrop." Build created by StarlightGlimmer. Map: novacity on Not Awesome 2. Gathering inspiration Much like all great art pieces, artists need to gather inspiration from somewhere. Whether it be from your friends, builders you look up to or from the internet, inspiration can be found literally anywhere. A method I use quite often is going onto Google images and searching for "[whatever you're after] ArtStation". The reason I use ArtStation for inspiration is because it is home to some of the craziest artists I've ever seen and there is an endless supply of inspiration to be found there. After you've found some inspiration, it's important to know the three Rs of building: Remixing, Replicating and Ripping Off. Remixing Remixing occurs when you find a source of inspiration and you put your own spin on it to make it look unique. It's probably the most common of the three. It doesn't have to look exactly the same but you should be getting inspiration towards certain things from the source. For example in the images below, I wanted to make a medieval gate for my city so I decided to use a similar shape as the original image in my build. "Castle Gate" created by Jonathan Dufresne sourced from: ArtStation. Build created by Venk. Map: venk+1 on Not Awesome 2. Replicating To replicate something is to remake it almost the exact same as the source. I like to replicate things to learn new styles and from there, I can incorporate those styles into my future builds. "Statue Forest" created by Daniel Riise sourced from: ArtStation. Build created by Venk. Map: riise on Not Awesome 2. As you can see, I've started to replicate the image here by building it to look the same. Ripping Off Ripping Off is something you should not do, ever. Similarly to replicating, ripping off is making something exactly the same as something somebody else did, but claiming you made it entirely yourself without even acknowledging the original source. I've had a couple of instances of my maps being plagiarized over the years and it's definitely not a great feeling. Mapping out your builds Labelling Now that you've got an idea in your head and some inspiration, let's put it to work and start building it. When starting a build, you should always try and map out what is going to go where before actually starting to build. To do this, most servers have a command to write text. In MCGalaxy, it is /write, for others it may be /writetext or something else. Below is an image of one of my maps after labelling what I want to go where. Build created by Venk. Map: venk+ on Not Awesome 2. As you can see, I've labelled things like library and tavern so I know that a library and tavern will go here. Creating assets Assets are a nice and easy way to fill up your map quickly. While most people like to make all of their buildings unique and individualistic, using the same building once or twice isn't harmful at all. Away from your build - often in the sky -, you should make buildings or trees, essentially whatever assets you're planning on using later. This is so we can /copy them easily without getting the nasty excess blocks that we would get just copying from within the build itself. Build created by Venk. Map: venk2 on Puissant Royale. After you've created an asset bundle, you can start copying and pasting some of these builds into your main build. Build created by Venk. Map: venk2 on Puissant Royale. Colour coordination Colour coordination is a great way to identify things and assort them into groups. You should try and use blocks and colours that you aren't using in your build as it can be quite confusing when removing the labels. Below is an example of using colour coordination to plan directions for a road system. Build created by okias (saiko). Map: okias+15 on Not Awesome 2. Of course, this technique can be used in many different ways. For example, I use it to focus on areas that need to be worked on more than others. Build created by Venk. Map: ombshire_old on Puissant Royale. To-do lists To-do lists are probably the best method of monitoring your progress and knowing which areas need to be worked on. Surprisingly, not many people use this technique in their builds but you'll notice that the best builders use this technique quite often. Using that /write command we discussed earlier, we can make checkboxes which we can cross off after we've finished an area. Build created by okias (saiko). Map: ochre2 on Not Awesome 2. Maintaining focus and motivation Oftentimes when I build, I lose a lot of motivation on a project. In-fact, I'm notoriously known for having so many unfinished projects, it's scary. The reason for this is because I am constantly coming up with new ideas and want to build them all before I lose the flow, which I do recommend. If you're losing motivation on one of your builds, take a break from it and come back another time. If you keep going with no motivation/interest to keep going, chances are it will make the build seem like a chore and eventually, your build may start to go down-hill and you'll be unhappy with your project. Building is something you should do for fun, not as a chore.
  13. Venk


    You can find a direct link to the plugin here.
  14. * Please note that I did not create this guide, I just thought that since not a whole lot of people check the archived forums, this would be a better place for it. The original guide was created by Empy and can be found here. Full credit goes to them. * Additionally, I'd like to state that you do not have to do this for each custom block you create as it would take an excessively long time. I recommend making use of /gb copy [id] and /gb edit [id] [value] [args] as it is so much quicker and more efficient than following through with the creation process.
  15. Got bored so I wrote a guide just for you, here you go:
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