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Popular Content

Showing content with the highest reputation since 04/26/26 in all areas

  1. Classi is the soon to be 3rd ever ClassiCube server to fully support all of the CPE specifications. Please check out the readme on instructions on how to run it and how many features it has. This server is made as a replacement for MCGalaxy on cope's City and cope's Freebuild. https://git.sad.ovh/sophie/classi
  2. 3 points
    hii
  3. Thank you! I'm promising quite lot of support for this software, as I'm running my own servers on it and I plan to make several gamemode servers (CTF, BedWars, PVP) with the plugin system.
  4. 2 points
    Hello everyone i'm new in this game, but i'm so glad for can play
  5. 2 points
    hi lol :D
  6. Bro. I run that and my PC explodes.
  7. There's no software that "doesn't support port forwarding". Port forwarding is a router thing, not a software thing.
  8. The server now fully supports the CPE standard. The plugin system is vast and supports almost anything you'd imagine of doing with a classicube server. The barrier for entry in this plugin system aswell is very, very low. Documentation exists in .forgejo/.lua-stubs.lua, explaining all of the api.* functions that are in the Lua VM. It uses (as mentioned) Lua and is suitable even for Roblox luau developers.
  9. It isn't censorship when there aren't many people in the community that can speak Spanish and willing to moderate.
  10. The software's source code is right here. I think it would be a stupid move to slip some malware in when anyone can audit the code.
  11. i reccomend making a classicube server using ZERO ai to start off, in a easier language to comperehend than C++, something like Python, JS, et cetera. i've made several classicube servers over the years, about 5 to 6 years ago I made cla55ic, which was a extremely simple classicube server that supported creating worlds, and that's about it about 3-4 years ago I made cla66ic which was a way more complicated and convoluted server I wrote using Deno and writing the whole protocol myself. now I'm working on Classi, which is a even more complicated and more convoluted general purpose server. it'll be used as a replacement for MCGalaxy on the cope's City server and currently runs the cope's Freebuild server. for example, you mentioned psudeoinfnite worlds, i wouldn't reccomend working on that at all to start off. try to limit your AI usage to as much as you can, ask it only questions that you'd ask google. don't just say "Fix my code why not work", ask for example "It seems like <this line> is returning false, why is this happening? Inspect my codebase". actually debug and figure out what you're writing. you should actually be working on: 1. Moderation of any kind 2. Plugins in a language of your choice (Lua, Python, et cetera) 3. BlockDB 4. High performance database for users, user bans and whatnot else you need to store. working on features that are extremely complicated like that will lead to you asking everything about the topic to AI, and in turn learning nothing yourself
  12. I did a little photo editing and dark magic, and I was just able to cheat the system, by replacing my skin with my desired avatar then disabling the sync feature so it locks!
  13. https://f.classicube.net/profile/658-sand_block/reputation/ Clicking on the "reputation" box in your profile tells you what your rep is and why you have it
  14. Cool stuff, I remember messing with this last year (made my own shader files and such), but reshade is unfortunately only usable on windows... An actual, real shader pipeline would be cool...
  15. Well, that was stupid of me too.
  16. 1 point
    I think so too🙂
  17. Go rent a server or something. It only really costs like 6€ a month. You cannot open a server without being able to port forward.
  18. I need help figuring out how to get back to the main map when I die. It's for a map I'm making for MCGALAXY 1.9.5.3
  19. Not my fault that schools where I grew up in only taught either German or Russian as third language. Also it's not about doing revenge on the Hispanic players for excluding English speaking players. From my point of view, I had previously allowed other languages. However since the people who could moderate the other languages in chat weren't available all the time, and adding on top of the fact that the Hispanic community is way more immature compared to the already established English community lead me to bring back the "only English" rule on my server. I am quite sorry if this inconveniences you, but I had to do it for the sake of moderation.
  20. Se que la censura del idioma español le moleste,pero la comunidad hispana siempre anda por ahí molestado a los de habla inglesa,por ello, ellos censuran el idioma español porque están cansados de ser molestados y de la forma de como hablan la comunidad hispana
  21. ooh, very nice. i've got high hopes for this software
  22. Hello ClassiCube I think that this forum website is a good place to share with you my custom server software i'm recently working on. It's called ccraft2. Why ccraft2? The predecessor ccraft has failed and project got broken. This is because a year ago I was crazy about ai that can write code. Perhaps back then I used it improperly. Now with ccraft2, starting from scracth again I decided to write the code myself. I want to avoid vibe coding but I still use AI for some help. For a few weeks or days (as I remember) I finally got it working and it's quite playable. On ClassiCube server list there is a server called ccraft Testing. I update and make releases (I forget to make releases on GitHub though), I update the server to test bugs and stuff. Sadly I can't attach too much screenshots cause of file size limits. Recently the development has paused because I tried to implement pseudoinfinite worlds which is rough and big update. So I decided to focus on smaller and simpler things such as adding more commands. So far the server supports chat, commands, multiple worlds and world saving. The nice update against griefers is when backup system was added, so admins can always revert to last map state before hell. Before this version, there was unrecoverable hell happening. Player called kerem overwritten whole village with mushrooms... One of my nearest plans of the server is changing world file format to the old one. It already got changed once. The old one was just made of non-air block array where each block is 7 bytes. Each file, the normal and backup one, was ~2 MB. I wanted to change the file format so there is header and structure of block array is changed, and most important: to make world files smaller. In the header there is information how big the map should be. However the new file format got actually bigger than previous one: ~4 MB. Perhaps because air blocks were also saved. I hope that from this pixelated mess i've made, (so i can attach at least one file), you can recognize the map of the ccraft Testing server. We can see spawn, main road, and some crazy sponge built by Player2999. And some cozy houses and trees. There is no guarantee that these buildings will last forever since this is just Testing server. We have some basic commands, these only for admins and these for everyone. Let me know what commands to add. Here's link of the repository: https://github.com/dawidg81/ccraft2 Any help is appreciated. Thank you. I may send more about ccraft2 soon. Though the game is playable and you can do basic things, there is still a lot to do. Back then (somewhere one year ago) I wanted to do the whole working project all at once and got frustrated when AI couldn't do it or did it with a lot of mistakes. I slowly understood that it doesn't awlays work like that. We focus on small things and iterate. ccraft2 is one of not very much projects I've made and are actually working and I haven't lost motivation in them. There's also working minesweeper game (https://github.com/dawidg81/minesweeper) that is also working. I'm proud of these projects. These are (as far as I remember the only) projects that I've mostly written myself, not fully vibe coded, but I used help of AI. AI is good if used properly. I guess that's all for now, thank you. See you later, best regards. dawidg81
  23. Can you made ccraft 2 supports Android or iOS?
  24. Still very cool that people can donate to ClassiCube. Because they want to, not because something forces them 🙂
  25. 1 point
    dont fatshame grusha like that
  26. Hola este es mi primer post en classicube forum y quiero reportar a un usuario llamado 90.a5wagu Este usuario a compartido información personal pero muy personal de estos siguientes usuarios -zoey -Panda Me encontraba en el server de un amigo hasta que llegó a mostrar las ips, direcciones y las ubicaciones de esas 2 personas Porfavor algún moderador haga algo porque compartir información completa de una persona es peligroso y espero que pueda algún moderador pueda leer esto Gracias
  27. 1 point
    the latest manul news someone trespassed into Poznan New Zoo and let a manul out a few days ago (and she was found today) Mania passed away Apricot has recovered from the flu but her left eye has been permanently damaged
  28. Hey there, ever made a texture pack, but your water and lava textures looked static and un-animated? Well, there's a solution to fixing it. First make a new file inside your texture pack. Directory to texture packs folder My example pack name is "example pack hahaha" Then, temporarialy extract the .zip file to add the new files. Now once done exracting, It should look like the image provided. And then make a new file. You can temporarialy set it to a .png or something like that. but once making it. Remove the .png from the end of the file's name. Now it should look like this. Once done, Rename the file to "uselavaanim". Then, once done, put the file inside your original zip file. And the lava block will be animated! And you can also make another file named "usewateranim" to animate the water block too. Now, i might make another tutorial for making custom block animations for other blocks, but i don't know or understand that yet.
  29. 1 point
    in a few hours I will officially be a year older woohoooooo
  30. 1 point
    TIL Cat Flu is a thing. Thanks YETI.
  31. Acer Aspire E5-471PGCPU: Intel Core i5-4210U (x64) GPU #1: Intel Graphics Family GPU #2: NVIDIA GeForce 840M RAM: 4GB (changing soon) Display: 1366x768 @ 60 Hz in 14" [Built-in] (changing soon) Keyboard: Built-in (changing soon) HDD: 500GB I will update this when I change specs
  32. You shouldn't be born then
  33. still trying to fully read this without an aneurysm
  34. Wild zoey encounter :O
  35. isnt this just a reshade shader collection?
  36. thats woke propaganda, sweaty
  37. pretty sure all the servers are binary unless there's been a breakthrough and now there are servers running on unary and trinary cpus.
  38. Hello everyone, I have recently made a full in depth custom block guide for ClassiCube. People have asked for it and it's finally here, enjoy: https://www.youtube.com/watch?v=DG9JgmdiJ-k
  39. You can set an avatar once your account is 5 years or older.
  40. (If you won't add textures skip to step 3) Requirements: - Copy paste knowledge - Acces to classicube files - A program to open .zip files - paint.net or gimp (Don't use Microsoft paint /3D or the transparency will be gone from the entire image) - A classicube server with /gb or /lb and textures (in my case I use MCGalaxy) Step 1: Creating the texture First, you need to get the textures to be able to modify them. Go to the folder where all your classicube files are. There try to find a folder named: In there is a file named: Copy the file and paste it into your desktop or anywhere else that is not in the classicube files. Open with the program you use to open .zip file. There, try to find and extract the file from . Open and start editing. To create a new texture replace with the texture/textures you will add (If you will add an animation read to understand how to add animations work) After adding the texture save the changes and takeagain inside in and upload to google drive or anything else Step 2: Enable the textures Go to you server's files In your server's files go to and in the folder find Open the file and find: Set the url with the url of the place you uploaded Start the server and join your server Step 3: Block creation The server will ask you if you want to use their textures. If not, press F10 to check if the textures are enabled To add the block in a specific level use /lb. To add the block in the entire the server use /gb then use /gb add then /gb (name of the block) then /gb 0 if it is a solid block like stone or type /gb 1 if its a sprite like flowers It will ask for textures of the block. To know wich texture is wich press F10. Each one has its own texture id EXAMPLE: The bedrock texture has an ID of 17 The other things /gb will explain to you Reply to this if you need help
  41. I agree 654 but they should also make an outline of what they are going to build like then add the edges and build off of that like this simple house
  42. One of the best tips for newbies is too build in repeating panels. This can get stale after awhile, but it's a good place to start. Once you get this trick down it's very easy to create a layout for your build. Here's an example of a simple farmhouse I built, notice the panels.
  43. An addendum on references and their efficacy in a few images: Why you should be using references: Think of building as speaking a language. If you only conversed with yourself you would not learn much, if anything at all. If you engage with other sources and incorporate their vocabulary (in this case, a visual vocabulary) you will have an overall more vibrant and effective means of expressing yourself. This doesn't stop at 1 for 1 replication though, as concepts can be applied in varying contexts beyond what is just in the image you are referencing -- this is the basis of creativity. Applying your vocabulary in different contexts to see what works, often to create something new and original, is an exercise in practicing that creativity. The power of references is ultimately in the fact that they allow you to go beyond your own perspective. If you want to know what a classical Greek temple looks like, it's much more reliable to search for it than to try to recall from your own memory the idea of a Greek temple.
  44. Username Verification is a process used to establish a player's identity on a ClassiCube server, and ensures that the player connecting is who they say they are. When running servers, it is important that you enable this feature, especially when running public servers advertised on the ClassiCube server tracker. Leaving it disabled is a major security risk, and malicious players can: Impersonate you, your administrators, and other players on the server Easily and quickly evade name-based bans Kick other players out of the server (See "Collision Kicking" below) How do I enable Username Verification? Thankfully, on most server software, username verification is enabled by default. But, if you accidentally turned it off and cannot find where the option is located, this section will help you! MCGalaxy In MCGalaxy, the name verification option can be found in Settings > Server in the section "Advanced Configuration" ProCraft In ProCraft, the name verification option can be found in the Security tab in the section "Connection" PyCCS (alpha) In PyCCS 0.1.0+, the name verification flag can be enabled by setting 'verify_names' to True when constructing the Server object # PyCCS 0.1.0+ server = Server(verify_names=True) SHAMELESS SELF-PLUG: Try this (unfinished) ClassiCube server today! It's in Alpha and can be found here Collision Kicking Mentioned previously in this post, Collision Kicking occurs when a player with the same name attempts to join a server. On certain servers, joining as someone already connected to the server will result in the player connecting first being removed from the server. With name verification, the player currently logged in will not be kicked, since the connecting player could not be verified. Without name verification, a player can be effectively banned from a server by others by repeatedly reconnecting as them to prevent them from playing on the server. How it works The server tracker employs a simple trick of cryptography in order to prove to the server that the player connecting is who they say they are. When you log into ClassiCube.net, you create a session which allows the game client to make requests on your behalf. During this session, the game client asks ClassiCube.net for a list of servers, which contains the IP to connect to, along with a string of (seemingly) random characters called the "mppass". When connecting to the server, the game client gives the server your username, and this mppass. This allows the server to verify that you are in fact logged into ClassiCube.net What is the mppass? The mppass is actually a MD5 Checksum, a string of letters that is easy to compute given the original text, but (usually) impossible given only the resulting string of characters. The original text of the mppass consists of both the username of the player connecting, and the 'salt' provided by the server to the server tracker. This salt is a random series of characters which is kept as a shared secret between the server and provider, and is never actually given to the client. # Input String (server's salt + your username) kuqL3HHSbOVkzOZRjit983D9Vw5M3zEMjshtab # Resulting mppass 8e0aa02498370cc26807df70d795fdcd When you request a list of servers from the tracker, the tracker quickly generates the mppass by putting your username at the end of that server's salt and running it through the MD5 algorithm. When you connect, the server does the same with your username and it's own salt. If the two strings match, then you are verified to be logged in to the server tracker, since the only way you could've gotten a valid mppass was through the server tracker.
  45. Although username verification is important for security reasons, you forgot to mention that MCGalaxy has server-side user verification, in the case where you disable account verification, in the form of user-defined passwords. Just thought I'd add that tidbit to your post.

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