Leaderboard
-
Goodly
Moderator7Points652Posts -
koy
Member5Points163Posts -
ElmichiYT
Member4Points6Posts -
Supervisor
Glod Menbie4Points13Posts
Popular Content
Showing content with the highest reputation since 05/08/26 in all areas
-
HELLO
3 points
-
HELLO
2 points
-
HELLO
2 points
-
classicube with shaders!
2 points
-
how do i change my profile picture if it's disabled from being my skin
I did a little photo editing and dark magic, and I was just able to cheat the system, by replacing my skin with my desired avatar then disabling the sync feature so it locks!2 points
-
I'm thinking of a Number between 1 and 10000.
It starts from 2. 1 and 10000 are not included, since it's between 1 and 10000.1 point
-
manul news
1 point
-
Guys, I managed to finish the survival game. Here's the download link.
Please provide the source code on a more trusted website (such as github) that users can compile themselves. Prebuilt binaries are not allowed.1 point
-
i need to revert my font in the lanucher to the system default
i was messing around in the settings and i changed it to idk what its name is but here it is and in-game its normal1 point
-
[MCGalaxy Plugin] Seatify -- Seat System
SeatifySeatify is a seating plugin for MCGalaxy that lets players create and manage seats around the world. Originally started as a simple sitting system, but later expanded with extra tools like cuboid seat creation, ownership protection, nearby seat lookup, teleporting, bulk removal, preview overlays, and admin utilities. FeaturesSeat placement at player position Click-to-place mode Cuboid seat creation/removal Seat ownership system Admin override support Seat information lookup Teleport to seats Nearby seat search Seat preview overlay Freeze/protection system Bulk seat management commands Commands/seat add /seat add click /seat add cuboid /seat remove /seat remove click /seat remove cuboid /seat info /seat tp <index> /seatnear <radius> /myseats <page> /listseats [level|all] /seatfreeze <level> /seatstats /seatview /clearallseats confirm (to view more, on github readme.md)GitHubhttps://github.com/CutieQueenXZ/Seatify Releaseshttps://github.com/CutieQueenXZ/Seatify/releases made in home because i was bored and wanted chairs1 point
-
[MCGalaxy Plugin] Seatify -- Seat System
It's a great idea on it's own, but I took a look through the GitHub repo you provided to the project, and it looked like at least some of the code was written by a generative AI. Sorry, but I won't support the project right now.1 point
-
I don't understand why there are so many Latin American players when there are so few servers for Latin American players.
Every server is welcoming to all crowds and excluding one demographic isn’t in any plans for the future. Anyone is welcome to spin up a server and cater even more to a certain crowd if they want as well. It’s moreover that the player base is primarily English at the end of the day1 point
-
I'm thinking of a Number between 1 and 10000.
If I had to guess, the number you are currently thinking about is between 1-10000.1 point
-
Recommended Games?
1 pointI highly recommend checking out Xonotic, it is a fast-paced action arena shooter similar to Quake. It's also free & open-source.1 point
-
If you could have ClassiCube ported to any one platform, what would it be?
I would say the TI-Nspire, it already has a clone of Minecraft called Crafti which while crude does prove that it does have the power to run ClassiCube. (Hecc Quake runs very well on it.) In addition to this, I'd also like to include a version for Amigas 1200 and such. Maybe even a version for a accelerated A600/A500 (ofc this is very high)1 point
-
HELLO
1 point
-
Reputation and How Do I Tell Where I Got It From
I completely just found that out too late like a dunce :sob:1 point
-
A custom server software with full CPE support
1 point
-
Hello world
1 point
-
If you could have ClassiCube ported to any one platform, what would it be?
it runs fine on emulators and real hardware1 point
-
My texture pack: DigDown
1 pointI'm not a good texture pack designer , but I present DigDown ⛏️ The current version is "Alpha 1.0". But I working now in the texture pack. The texture pack makes blocks with textures that haves a not big count of pixels in hers blocks. Download here About the "I'm not a good texture pack designer", it's real. I'm a player that a designer.1 point
-
i want to host a classic server but i cannot do it on windows 7 help
Go rent a server or something. It only really costs like 6€ a month. You cannot open a server without being able to port forward.1 point
-
i want to host a classic server but i cannot do it on windows 7 help
1 point
-
server hosting software that no port forward
There's no software that "doesn't support port forwarding". Port forwarding is a router thing, not a software thing.1 point
-
appealing for my misbehavior on Not Awesome Realm 2
1 point
-
A custom server software with full CPE support
The server now fully supports the CPE standard. The plugin system is vast and supports almost anything you'd imagine of doing with a classicube server. The barrier for entry in this plugin system aswell is very, very low. Documentation exists in .forgejo/.lua-stubs.lua, explaining all of the api.* functions that are in the Lua VM. It uses (as mentioned) Lua and is suitable even for Roblox luau developers.1 point
-
Dejen de censurar a la gente por su idioma
Oye icanttellyou, sabes que la mayoría de jugadores no miran las reglas?, Y mira, entiendo que no sabes español al igual que yo no se ingles, pero silenciar a alguien por hablar en español sin mirar de que trata no es justo, ya que no puedo sacar el traductor de Google para saber como se dice hola en ingles, y no, saber ingles toma mucho, al igual que una persona que habla ingles es complicado aprender español, solo quiero que me respondas algo, ¿Hasta cuanto estaré silenciado? Y mira icanttellyou, se que a veces la comunidad hispaohablante a veces es muy pesada, lo reconozco, al igual que incluso en la comunidad angloparlante a veces se ponen pesadas, pero es que era una simple conversacion con alguien que hablaba mi idioma, se que tal vez sea complicado, pero es que no me dices hasta cuanto sere silenciado y si hay una forma de que revisen mi situacion Atentamente: MarbleCat536661 point
-
A custom server software with full CPE support
Thank you! I'm promising quite lot of support for this software, as I'm running my own servers on it and I plan to make several gamemode servers (CTF, BedWars, PVP) with the plugin system.1 point
-
How much did it cost to make classicube?
Still very cool that people can donate to ClassiCube. Because they want to, not because something forces them 🙂1 point
-
How much did it cost to make classicube?
ClassiCube was made entirely by volunteers, it has no funding. A rough estimate (using this) says that it would have cost $429,333 if a programmer was hired to do the same amount of work. (UnknownShadow200 has spent around 1932 days of time working on it)1 point
-
Modern Texture Pack + Custom Blocks (V3)!
A Modern Texture Pack for ClassiCube that also add Custom Blocks! Additions:Map: -Added Wall titles to Wall Torches. -Added an "(item)" over block item forms. -Added bites around names of Cakes. -Added Miku Block. -Added Polished Cobblestone. -Added unique sounds for Meat and Cods items. -Added unique sounds for Tools and Weapons. Changes/Fixes:Texture Pack: -Changed Block of Copper to add tinting for Oxidizing Coppers. Map: -Changed textures for Block of Copper and its oxidizing stages. -Changed Tools and Weapon Models for Wood, Gold, Stone, Iron, and Diamond. -Changed models and name for Block Breaking Stage blocks. -Changed height for Beds from 8 to 9. -Iron Doors now make Metal sounds. -Chicken Eggs now make Wood sounds. -Ender Pearl and Eyes make Glass sounds when broken. -Doors and Beds are now directional. -Fixed name from "Cactus Spike" to "Cactus Spikes". -Changed name from "Bucket of Migu" to "Bucket of Miku". -Fake Cakes now have a metal sound when broken. -Removed -UD positions on some blocks. Downloads:Texture Pack: https://www.mediafire.com/file/unytfox9sj3po3f/New_Textures.zip/file Map: https://www.mediafire.com/file/621p56it0e2787v/Custom_Blocks.cw/file1 point
-
You wake up in a dark room.
1 pointYou wake up in a dark room. Engulfed in complete blackness. Cold. It's so cold; almost unnatural. Then, suddenly, you hear a disembodied voice, echoing: "one word posts will get you banned."1 point
-
classicube ya no sera el mismo.../classicube will no longer be the same...
1 point
-
Best server on Classicube?
1 point
-
pls add creative mode
1 pointyou should add creative mode like why do we only have SURVIVAL mode we need CREATIVE mode i wanna build stuff grrrr also this game so hard make it easier plz im on low hp :((((1 point
-
I'm gonna get banned!!!!!!!
1 point
-
I'm gonna get banned!!!!!!!
1 point
-
classicube with shaders!
1 point
-
classicube with shaders!
1 point
-
universal client plugin format
1 pointCurrently client plugins have separate versions for seperate OSes and they aren't on all platforms, but I reccommed to make new client plugins format that will be same on all platforms that supports them. It will allow to add client plugins to more platforms. I think that PC clients should support both new and old client plugin format.1 point
-
Full Custom Block Guide by Bruceja
Hello everyone, I have recently made a full in depth custom block guide for ClassiCube. People have asked for it and it's finally here, enjoy: https://www.youtube.com/watch?v=DG9JgmdiJ-k1 point
-
how do i change my profile picture if it's disabled from being my skin
You have a humongous brain1 point
-
how do i change my profile picture if it's disabled from being my skin
You can set an avatar once your account is 5 years or older.1 point
-
How to create Custom blocks with custom textures
(If you won't add textures skip to step 3) Requirements: - Copy paste knowledge - Acces to classicube files - A program to open .zip files - paint.net or gimp (Don't use Microsoft paint /3D or the transparency will be gone from the entire image) - A classicube server with /gb or /lb and textures (in my case I use MCGalaxy) Step 1: Creating the texture First, you need to get the textures to be able to modify them. Go to the folder where all your classicube files are. There try to find a folder named: In there is a file named: Copy the file and paste it into your desktop or anywhere else that is not in the classicube files. Open with the program you use to open .zip file. There, try to find and extract the file from . Open and start editing. To create a new texture replace with the texture/textures you will add (If you will add an animation read to understand how to add animations work) After adding the texture save the changes and takeagain inside in and upload to google drive or anything else Step 2: Enable the textures Go to you server's files In your server's files go to and in the folder find Open the file and find: Set the url with the url of the place you uploaded Start the server and join your server Step 3: Block creation The server will ask you if you want to use their textures. If not, press F10 to check if the textures are enabled To add the block in a specific level use /lb. To add the block in the entire the server use /gb then use /gb add then /gb (name of the block) then /gb 0 if it is a solid block like stone or type /gb 1 if its a sprite like flowers It will ask for textures of the block. To know wich texture is wich press F10. Each one has its own texture id EXAMPLE: The bedrock texture has an ID of 17 The other things /gb will explain to you Reply to this if you need help1 point
-
Downloading CC
1 point
-
Venk's Build School Chapter 1 - Introduction to building/building philosophy
Here are a list of other tutorials in the series: Chapter 1 - Introduction to building/building philosophy Chapter 2 - Familiarity with common commands/usages COMING SOON! Chapter 3 - Basic geometries and build styles COMING SOON! Chapter 4 - Detailing your builds COMING SOON! Chapter 5 - Creating and landscaping terrain COMING SOON! Chapter 1 - Introduction to building/building philosophy Having been a builder for around 11 years now, I think it's safe to say I've definitely learned some things and techniques through the years and these guides will hopefully help you improve on becoming a better builder. Before we start, I'm aware that many of you are eager to get to building - which is great! - and will likely skip this first chapter. I can safely say that this chapter is the most crucial and essential chapter in the series and skipping it will make the building process harder than it has to be. Planning your builds Many people like to rush into building without having an idea of what they're actually going to build. While this may work for some, for the rest of us, it makes building awkward and oftentimes we will lose inspiration quite quickly or head in a direction that we're not happy with. You should have a mental image of what you're wanting to build in your head. The more detail you provide, the better your build will be. Here are some examples taken from the Not Awesome 2 server. Keywords are highlighted in bold. "I'm going to build a cozy, Elven house with some trees surrounding it." Build created by Westbeam. Map: westbeam+2 on Not Awesome 2. "I'm going to build a European village with lots of buildings and next to some hills." Build created by okias (saiko). Map: okias+11 on Not Awesome 2. "I'm going to build a suburban neighbourhood with a city backdrop." Build created by StarlightGlimmer. Map: novacity on Not Awesome 2. Gathering inspiration Much like all great art pieces, artists need to gather inspiration from somewhere. Whether it be from your friends, builders you look up to or from the internet, inspiration can be found literally anywhere. A method I use quite often is going onto Google images and searching for "[whatever you're after] ArtStation". The reason I use ArtStation for inspiration is because it is home to some of the craziest artists I've ever seen and there is an endless supply of inspiration to be found there. After you've found some inspiration, it's important to know the three Rs of building: Remixing, Replicating and Ripping Off. Remixing Remixing occurs when you find a source of inspiration and you put your own spin on it to make it look unique. It's probably the most common of the three. It doesn't have to look exactly the same but you should be getting inspiration towards certain things from the source. For example in the images below, I wanted to make a medieval gate for my city so I decided to use a similar shape as the original image in my build. "Castle Gate" created by Jonathan Dufresne sourced from: ArtStation. Build created by Venk. Map: venk+1 on Not Awesome 2. Replicating To replicate something is to remake it almost the exact same as the source. I like to replicate things to learn new styles and from there, I can incorporate those styles into my future builds. "Statue Forest" created by Daniel Riise sourced from: ArtStation. Build created by Venk. Map: riise on Not Awesome 2. As you can see, I've started to replicate the image here by building it to look the same. Ripping Off Ripping Off is something you should not do, ever. Similarly to replicating, ripping off is making something exactly the same as something somebody else did, but claiming you made it entirely yourself without even acknowledging the original source. I've had a couple of instances of my maps being plagiarized over the years and it's definitely not a great feeling. Mapping out your builds Labelling Now that you've got an idea in your head and some inspiration, let's put it to work and start building it. When starting a build, you should always try and map out what is going to go where before actually starting to build. To do this, most servers have a command to write text. In MCGalaxy, it is /write, for others it may be /writetext or something else. Below is an image of one of my maps after labelling what I want to go where. Build created by Venk. Map: venk+ on Not Awesome 2. As you can see, I've labelled things like library and tavern so I know that a library and tavern will go here. Creating assets Assets are a nice and easy way to fill up your map quickly. While most people like to make all of their buildings unique and individualistic, using the same building once or twice isn't harmful at all. Away from your build - often in the sky -, you should make buildings or trees, essentially whatever assets you're planning on using later. This is so we can /copy them easily without getting the nasty excess blocks that we would get just copying from within the build itself. Build created by Venk. Map: venk2 on Puissant Royale. After you've created an asset bundle, you can start copying and pasting some of these builds into your main build. Build created by Venk. Map: venk2 on Puissant Royale. Colour coordination Colour coordination is a great way to identify things and assort them into groups. You should try and use blocks and colours that you aren't using in your build as it can be quite confusing when removing the labels. Below is an example of using colour coordination to plan directions for a road system. Build created by okias (saiko). Map: okias+15 on Not Awesome 2. Of course, this technique can be used in many different ways. For example, I use it to focus on areas that need to be worked on more than others. Build created by Venk. Map: ombshire_old on Puissant Royale. To-do lists To-do lists are probably the best method of monitoring your progress and knowing which areas need to be worked on. Surprisingly, not many people use this technique in their builds but you'll notice that the best builders use this technique quite often. Using that /write command we discussed earlier, we can make checkboxes which we can cross off after we've finished an area. Build created by okias (saiko). Map: ochre2 on Not Awesome 2. Maintaining focus and motivation Oftentimes when I build, I lose a lot of motivation on a project. In-fact, I'm notoriously known for having so many unfinished projects, it's scary. The reason for this is because I am constantly coming up with new ideas and want to build them all before I lose the flow, which I do recommend. If you're losing motivation on one of your builds, take a break from it and come back another time. If you keep going with no motivation/interest to keep going, chances are it will make the build seem like a chore and eventually, your build may start to go down-hill and you'll be unhappy with your project. Building is something you should do for fun, not as a chore.1 point
-
Venk's Build School Chapter 1 - Introduction to building/building philosophy
One of the best tips for newbies is too build in repeating panels. This can get stale after awhile, but it's a good place to start. Once you get this trick down it's very easy to create a layout for your build. Here's an example of a simple farmhouse I built, notice the panels.1 point
-
Venk's Build School Chapter 1 - Introduction to building/building philosophy
An addendum on references and their efficacy in a few images: Why you should be using references: Think of building as speaking a language. If you only conversed with yourself you would not learn much, if anything at all. If you engage with other sources and incorporate their vocabulary (in this case, a visual vocabulary) you will have an overall more vibrant and effective means of expressing yourself. This doesn't stop at 1 for 1 replication though, as concepts can be applied in varying contexts beyond what is just in the image you are referencing -- this is the basis of creativity. Applying your vocabulary in different contexts to see what works, often to create something new and original, is an exercise in practicing that creativity. The power of references is ultimately in the fact that they allow you to go beyond your own perspective. If you want to know what a classical Greek temple looks like, it's much more reliable to search for it than to try to recall from your own memory the idea of a Greek temple.1 point
-
Sick forum tricks to let you do kickflips and be better than the other posters
sick kickflip numero uno: you can hover over the reaction button in the bottom right to show a list of reactions you can use. negative reactions will take away from the user's points, positive will add, and the more neutral/joke-y reactions don't do anything. epic kickflip dos: you can switch between the default theme and an experimental dark theme at the bottom of every page post more sick kickflips here and maybe i'll add them to the list1 point
-
Dangers of not using username verification
Username Verification is a process used to establish a player's identity on a ClassiCube server, and ensures that the player connecting is who they say they are. When running servers, it is important that you enable this feature, especially when running public servers advertised on the ClassiCube server tracker. Leaving it disabled is a major security risk, and malicious players can: Impersonate you, your administrators, and other players on the server Easily and quickly evade name-based bans Kick other players out of the server (See "Collision Kicking" below) How do I enable Username Verification? Thankfully, on most server software, username verification is enabled by default. But, if you accidentally turned it off and cannot find where the option is located, this section will help you! MCGalaxy In MCGalaxy, the name verification option can be found in Settings > Server in the section "Advanced Configuration" ProCraft In ProCraft, the name verification option can be found in the Security tab in the section "Connection" PyCCS (alpha) In PyCCS 0.1.0+, the name verification flag can be enabled by setting 'verify_names' to True when constructing the Server object # PyCCS 0.1.0+ server = Server(verify_names=True) SHAMELESS SELF-PLUG: Try this (unfinished) ClassiCube server today! It's in Alpha and can be found here Collision Kicking Mentioned previously in this post, Collision Kicking occurs when a player with the same name attempts to join a server. On certain servers, joining as someone already connected to the server will result in the player connecting first being removed from the server. With name verification, the player currently logged in will not be kicked, since the connecting player could not be verified. Without name verification, a player can be effectively banned from a server by others by repeatedly reconnecting as them to prevent them from playing on the server. How it works The server tracker employs a simple trick of cryptography in order to prove to the server that the player connecting is who they say they are. When you log into ClassiCube.net, you create a session which allows the game client to make requests on your behalf. During this session, the game client asks ClassiCube.net for a list of servers, which contains the IP to connect to, along with a string of (seemingly) random characters called the "mppass". When connecting to the server, the game client gives the server your username, and this mppass. This allows the server to verify that you are in fact logged into ClassiCube.net What is the mppass? The mppass is actually a MD5 Checksum, a string of letters that is easy to compute given the original text, but (usually) impossible given only the resulting string of characters. The original text of the mppass consists of both the username of the player connecting, and the 'salt' provided by the server to the server tracker. This salt is a random series of characters which is kept as a shared secret between the server and provider, and is never actually given to the client. # Input String (server's salt + your username) kuqL3HHSbOVkzOZRjit983D9Vw5M3zEMjshtab # Resulting mppass 8e0aa02498370cc26807df70d795fdcd When you request a list of servers from the tracker, the tracker quickly generates the mppass by putting your username at the end of that server's salt and running it through the MD5 algorithm. When you connect, the server does the same with your username and it's own salt. If the two strings match, then you are verified to be logged in to the server tracker, since the only way you could've gotten a valid mppass was through the server tracker.1 point