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Showing content with the highest reputation on 07/03/25 in all areas

  1. I've been working on my Classic bot, written in Java, since April 2023. It has plenty of building commands and neat features like making a top down level render and even multi-bot support for faster building. Below is a top down render of 2d2t, made using my bot. I would have posted a demo video of the functions, however I forgot to change OBS settings and ended up recording everything in 480p, and I'm not in the mood to re-record everything
  2. there are already 50 other freebuild servers, when a new server starts it gets 10 players then dies in a few days i miss ephermia anarchy
  3. I've been working on a bot, called raspian. There can be multiple bots running the same thing, and by the way, cooperating with each other (loading simple binary formats or cuboids). Althought i thought of writing an map render thing, so here it is. (Map render of 2s1m)
  4. Similar to RainbowSkeppy, I've also made Bad Apple, but it's server side. Video here, source code here. Client-side survival (designed for singleplayer): https://github.com/yomcube/ClassiCubeServyvalPlugin. No mobs or HP anything, just block functionality. Simple command-line ClassiCube launcher written in Python: https://github.com/yomcube/classicube-stuff/blob/main/ClassiCube/CCLaunch.py Nonfunctional client-side TAS plugin (work-in-progress): https://github.com/yomcube/ClassiCubeTASPlugin. The client's Input.h has to be modified such that NormDevice and Input become CC_VAR (originally extern). Outdated plugin for C# plugins (and other Mono languages): https://github.com/yomcube/ClassiCubeMonoPlugin. This almost certainly won't compile anymore.
  5. That fixed it, thanks a lot!