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Showing content with the highest reputation since 05/17/26 in all areas

  1. 2 points
    Hello everyone i'm new in this game, but i'm so glad for can play
  2. I've already shared this around on NA² discord and such, but thought this would be an appropriate post to mark off my return to the forums, as well as to show those of you who are unaware... Survival in ClassiCube is real now... Generally based on survival test c0.28, custom inventory handling and world save storage. I tried to keep it as kosher as possible for usage on servers but there are some edge cases where it can do bad things, like reloading your last save when you shouldn't be able to restore your position (parkour or adventure maps usually...). Servers can easily block it by kicking players with "+survival" in their appnames. You can punch your friends if they have the plugin as well, and death is handled appropriately. GitHubGitHub - xIcee/CC-SurvivalTest: multiplayer compatible Su...multiplayer compatible Survival Test plugin for ClassiCube - xIcee/CC-SurvivalTest
  3. 1 point
    Welcome to the gang, enjoy your stay :3
  4. Cool stuff, I remember messing with this last year (made my own shader files and such), but reshade is unfortunately only usable on windows... An actual, real shader pipeline would be cool...
  5. Bro. I run that and my PC explodes.
  6. 1 point
    I think so too🙂
  7. Still very cool that people can donate to ClassiCube. Because they want to, not because something forces them 🙂
  8. ClassiCube was made entirely by volunteers, it has no funding. A rough estimate (using this) says that it would have cost $429,333 if a programmer was hired to do the same amount of work. (UnknownShadow200 has spent around 1932 days of time working on it)
  9. How hypocritical of you. You talked about NSFW topics on my server long ago, and got warned for it.
  10. This poll is missing The Hideout
  11. 1 point
    Heya everyone, this guide will make you learn how to improve your buildings! 1. Basics There are 65 unique blocks in the game, many including stone, etc. To open up your inventory, press "B" on the keyboard, if you are on mobile, you should find three dots on your hotbar, tap on it to open the inventory, here will show you all the blocks you can use. 2. Texture packs There are many Texture packs made by people, which can help you make a design, decorations, etc. These texture packs can be found on servers and websites, if you want to put the texture pack into your Overseer (which can be done by /os map create) Then type /mi env in the world that has a texture pack, and copy the link, go to your Overseer by typing /os go, then type /os map texture (URL), if the texture pack has a .png, it will only copy the terrain texture, if it is a .zip, it will copy the texture pack. If you want to see the terrain, press F10 3. Creating new blocks custom blocks allow you to make new blocks, edit them, and much more! Let's see how to make one. first, you need to type /os lb add, this will ask you questions about what your block name wants to be, etc. To answer any of those questions, say /os lb answer [answer], and if you want to cancel, just simply type /os lb abort, now if you made a mistake you can revert it by doing /os lb revert. Once you have made your block, you have done it! You made a block, however, if you want to edit it at any time, you can do /os lb edit [ID] [property] [value]. 4. Buildings When you are making a build, you can mess it up at any time, and sometimes it would look bad, Here are some tips that can help you improve it! Ideas. Make sure to have an idea for your buildings (e.g a house, hospital, gas station). This might improve your buildings if you have no idea what you are doing. Inspiration. You can get some inspiration from people, and the internet and this will improve your buildings. Patient. I know this might be a little funny, but I'm serious, being patient helps a lot in buildings. And that's it, a simple guide that helps your buildings, if you want a version showcasing everything about Custom blocks, I highly recommend watching Bruceja's building tutorial. You can watch it here at https://www.youtube.com/watch?v=DG9JgmdiJ-k, anyways good luck and have a nice day!!
  12. I did a little photo editing and dark magic, and I was just able to cheat the system, by replacing my skin with my desired avatar then disabling the sync feature so it locks!
  13. (If you won't add textures skip to step 3) Requirements: - Copy paste knowledge - Acces to classicube files - A program to open .zip files - paint.net or gimp (Don't use Microsoft paint /3D or the transparency will be gone from the entire image) - A classicube server with /gb or /lb and textures (in my case I use MCGalaxy) Step 1: Creating the texture First, you need to get the textures to be able to modify them. Go to the folder where all your classicube files are. There try to find a folder named: In there is a file named: Copy the file and paste it into your desktop or anywhere else that is not in the classicube files. Open with the program you use to open .zip file. There, try to find and extract the file from . Open and start editing. To create a new texture replace with the texture/textures you will add (If you will add an animation read to understand how to add animations work) After adding the texture save the changes and takeagain inside in and upload to google drive or anything else Step 2: Enable the textures Go to you server's files In your server's files go to and in the folder find Open the file and find: Set the url with the url of the place you uploaded Start the server and join your server Step 3: Block creation The server will ask you if you want to use their textures. If not, press F10 to check if the textures are enabled To add the block in a specific level use /lb. To add the block in the entire the server use /gb then use /gb add then /gb (name of the block) then /gb 0 if it is a solid block like stone or type /gb 1 if its a sprite like flowers It will ask for textures of the block. To know wich texture is wich press F10. Each one has its own texture id EXAMPLE: The bedrock texture has an ID of 17 The other things /gb will explain to you Reply to this if you need help
  14. 1 point
    they shouldn't be using a school machine to play video games tbh
  15. Here are a list of other tutorials in the series: Chapter 1 - Introduction to building/building philosophy Chapter 2 - Familiarity with common commands/usages COMING SOON! Chapter 3 - Basic geometries and build styles COMING SOON! Chapter 4 - Detailing your builds COMING SOON! Chapter 5 - Creating and landscaping terrain COMING SOON! Chapter 1 - Introduction to building/building philosophy Having been a builder for around 11 years now, I think it's safe to say I've definitely learned some things and techniques through the years and these guides will hopefully help you improve on becoming a better builder. Before we start, I'm aware that many of you are eager to get to building - which is great! - and will likely skip this first chapter. I can safely say that this chapter is the most crucial and essential chapter in the series and skipping it will make the building process harder than it has to be. Planning your builds Many people like to rush into building without having an idea of what they're actually going to build. While this may work for some, for the rest of us, it makes building awkward and oftentimes we will lose inspiration quite quickly or head in a direction that we're not happy with. You should have a mental image of what you're wanting to build in your head. The more detail you provide, the better your build will be. Here are some examples taken from the Not Awesome 2 server. Keywords are highlighted in bold. "I'm going to build a cozy, Elven house with some trees surrounding it." Build created by Westbeam. Map: westbeam+2 on Not Awesome 2. "I'm going to build a European village with lots of buildings and next to some hills." Build created by okias (saiko). Map: okias+11 on Not Awesome 2. "I'm going to build a suburban neighbourhood with a city backdrop." Build created by StarlightGlimmer. Map: novacity on Not Awesome 2. Gathering inspiration Much like all great art pieces, artists need to gather inspiration from somewhere. Whether it be from your friends, builders you look up to or from the internet, inspiration can be found literally anywhere. A method I use quite often is going onto Google images and searching for "[whatever you're after] ArtStation". The reason I use ArtStation for inspiration is because it is home to some of the craziest artists I've ever seen and there is an endless supply of inspiration to be found there. After you've found some inspiration, it's important to know the three Rs of building: Remixing, Replicating and Ripping Off. Remixing Remixing occurs when you find a source of inspiration and you put your own spin on it to make it look unique. It's probably the most common of the three. It doesn't have to look exactly the same but you should be getting inspiration towards certain things from the source. For example in the images below, I wanted to make a medieval gate for my city so I decided to use a similar shape as the original image in my build. "Castle Gate" created by Jonathan Dufresne sourced from: ArtStation. Build created by Venk. Map: venk+1 on Not Awesome 2. Replicating To replicate something is to remake it almost the exact same as the source. I like to replicate things to learn new styles and from there, I can incorporate those styles into my future builds. "Statue Forest" created by Daniel Riise sourced from: ArtStation. Build created by Venk. Map: riise on Not Awesome 2. As you can see, I've started to replicate the image here by building it to look the same. Ripping Off Ripping Off is something you should not do, ever. Similarly to replicating, ripping off is making something exactly the same as something somebody else did, but claiming you made it entirely yourself without even acknowledging the original source. I've had a couple of instances of my maps being plagiarized over the years and it's definitely not a great feeling. Mapping out your builds Labelling Now that you've got an idea in your head and some inspiration, let's put it to work and start building it. When starting a build, you should always try and map out what is going to go where before actually starting to build. To do this, most servers have a command to write text. In MCGalaxy, it is /write, for others it may be /writetext or something else. Below is an image of one of my maps after labelling what I want to go where. Build created by Venk. Map: venk+ on Not Awesome 2. As you can see, I've labelled things like library and tavern so I know that a library and tavern will go here. Creating assets Assets are a nice and easy way to fill up your map quickly. While most people like to make all of their buildings unique and individualistic, using the same building once or twice isn't harmful at all. Away from your build - often in the sky -, you should make buildings or trees, essentially whatever assets you're planning on using later. This is so we can /copy them easily without getting the nasty excess blocks that we would get just copying from within the build itself. Build created by Venk. Map: venk2 on Puissant Royale. After you've created an asset bundle, you can start copying and pasting some of these builds into your main build. Build created by Venk. Map: venk2 on Puissant Royale. Colour coordination Colour coordination is a great way to identify things and assort them into groups. You should try and use blocks and colours that you aren't using in your build as it can be quite confusing when removing the labels. Below is an example of using colour coordination to plan directions for a road system. Build created by okias (saiko). Map: okias+15 on Not Awesome 2. Of course, this technique can be used in many different ways. For example, I use it to focus on areas that need to be worked on more than others. Build created by Venk. Map: ombshire_old on Puissant Royale. To-do lists To-do lists are probably the best method of monitoring your progress and knowing which areas need to be worked on. Surprisingly, not many people use this technique in their builds but you'll notice that the best builders use this technique quite often. Using that /write command we discussed earlier, we can make checkboxes which we can cross off after we've finished an area. Build created by okias (saiko). Map: ochre2 on Not Awesome 2. Maintaining focus and motivation Oftentimes when I build, I lose a lot of motivation on a project. In-fact, I'm notoriously known for having so many unfinished projects, it's scary. The reason for this is because I am constantly coming up with new ideas and want to build them all before I lose the flow, which I do recommend. If you're losing motivation on one of your builds, take a break from it and come back another time. If you keep going with no motivation/interest to keep going, chances are it will make the build seem like a chore and eventually, your build may start to go down-hill and you'll be unhappy with your project. Building is something you should do for fun, not as a chore.
  16. I agree 654 but they should also make an outline of what they are going to build like then add the edges and build off of that like this simple house
  17. One of the best tips for newbies is too build in repeating panels. This can get stale after awhile, but it's a good place to start. Once you get this trick down it's very easy to create a layout for your build. Here's an example of a simple farmhouse I built, notice the panels.
  18. An addendum on references and their efficacy in a few images: Why you should be using references: Think of building as speaking a language. If you only conversed with yourself you would not learn much, if anything at all. If you engage with other sources and incorporate their vocabulary (in this case, a visual vocabulary) you will have an overall more vibrant and effective means of expressing yourself. This doesn't stop at 1 for 1 replication though, as concepts can be applied in varying contexts beyond what is just in the image you are referencing -- this is the basis of creativity. Applying your vocabulary in different contexts to see what works, often to create something new and original, is an exercise in practicing that creativity. The power of references is ultimately in the fact that they allow you to go beyond your own perspective. If you want to know what a classical Greek temple looks like, it's much more reliable to search for it than to try to recall from your own memory the idea of a Greek temple.
  19. sick kickflip numero uno: you can hover over the reaction button in the bottom right to show a list of reactions you can use. negative reactions will take away from the user's points, positive will add, and the more neutral/joke-y reactions don't do anything. epic kickflip dos: you can switch between the default theme and an experimental dark theme at the bottom of every page post more sick kickflips here and maybe i'll add them to the list
  20. Having been a server owner for over 9 years now, I think it's safe to say I've been around long enough to see what works and what doesn't. Many people think having their own server makes them "cool" or "special" and rush into creating a server without knowing any of the essentials. Hopefully upon reading this guide, you'll understand what to do and what not to do. Knowing what your server will be about This is the most integral part in coming up with your own server. Before starting your server, you should have a general idea on what you want your server's purpose to be. The majority of servers on this site are effortless and generic freebuilds that offer little-to-nothing except for a freebuild map and overseer maps. You'll notice that these types of servers rarely get players because they are inherently boring and bring nothing new to the table. If you really want to stick with the freebuild genre, you should at least come up with some ideas on extra features to add to the server to ensure people don't get bored. Here are some ideas you could try: Themed freebuild maps An economy/money system Unique commands/plugins A server theme. E.g, oriental/fantasy, sci-fi/futuristic, modern, medieval etc. Your server's image Server name So you've come up with your server idea, now you just need a fancy name to lure the players in. You should include something related to your server's genre in your server's name. For example, if you are running a zombie survival server, you could set it to something like this: [Zombie Survival] Reign of Blood . This will tell people what your server is about and improve your chances of getting them to join. You should try and stay away from names that include your username. For example, Venk's Server. This is very boring and people probably won't join. Maturity and professionalism The way your server comes across is very important. If you want your server do well, you should typically stay away from messages that are rude or contain swearing/slurs. Don't get me wrong, there are a bunch of toxic servers out there that occasionally do well but at the end of the day, they all die out eventually. Grammar and punctuation is optional but it helps a lot. You should avoid stuff like this in any form of representations of the server: Bad: if u guys wanna go to other maps u should type the cmd /goto map Good: You can join other maps by typing /goto [map]. In regards to maturity, you should at least try and act mature but you do you... Below is an example of what to include and not to include in your rules. Bad: dont grief or u'll be banned!! WE DONT ALLOW GRIEFERS ON THIS SERVER SO JUST DONT!!! Good: Griefing is not allowed on the server. Hiring the right staff Chances are, you're not going to be on the server all the time, right? Having trustworthy staff online is a huge help and will heavily benefit you further down the track. Every server has their own expectations of staff but here is a template on what to look for in a staff member: Have they been active on the server? If they've only been on for like a couple of hours total, they're probably not a great choice as you may not know much about them. If they ask for staff, don't give it to them. Back in the day we used to call these people "Leeches" and muted them right off the bat... Are they respectful towards other players? You should probably refrain from hiring someone who is constantly carrying on and being rude to other people. This should ultimately go without saying but don't abuse your power. Just because you have a higher rank than someone doesn't mean you can behave like an ignoramus. I've seen countless instances where staff members abuse players and it's just despicable. You should also put your personal feelings towards someone aside and only punish them if they've actually violated the rules. "I just don't like them." is not a valid reason to punish somebody. Aesthetic Server hub If you want to provide a memorable experience for your players, you should make the server visually pleasing. A good-looking server hub or lobby is a great start as it immediately shows players that you've put some time into the server. If you don't consider yourself a good enough builder, I recommend asking a friend that you think is a good builder and see if they are willing to help. Colour scheme This might not seem to be that important but colours also help promote visual aesthetic. You should try and stay away from setting colours that are so bold and defining such as black, gray, maroon or navy. These colours are quite irritating to look at when used frequently. In MCGalaxy servers, you can add your own colours with the /customcolours command. Textures and block palette If your server software doesn't support these features, feel free to skip this section. As much as the default textures provide a sense of nostalgia, it gets old fast and people want to try something new. More tips coming soon!
  21. Username Verification is a process used to establish a player's identity on a ClassiCube server, and ensures that the player connecting is who they say they are. When running servers, it is important that you enable this feature, especially when running public servers advertised on the ClassiCube server tracker. Leaving it disabled is a major security risk, and malicious players can: Impersonate you, your administrators, and other players on the server Easily and quickly evade name-based bans Kick other players out of the server (See "Collision Kicking" below) How do I enable Username Verification? Thankfully, on most server software, username verification is enabled by default. But, if you accidentally turned it off and cannot find where the option is located, this section will help you! MCGalaxy In MCGalaxy, the name verification option can be found in Settings > Server in the section "Advanced Configuration" ProCraft In ProCraft, the name verification option can be found in the Security tab in the section "Connection" PyCCS (alpha) In PyCCS 0.1.0+, the name verification flag can be enabled by setting 'verify_names' to True when constructing the Server object # PyCCS 0.1.0+ server = Server(verify_names=True) SHAMELESS SELF-PLUG: Try this (unfinished) ClassiCube server today! It's in Alpha and can be found here Collision Kicking Mentioned previously in this post, Collision Kicking occurs when a player with the same name attempts to join a server. On certain servers, joining as someone already connected to the server will result in the player connecting first being removed from the server. With name verification, the player currently logged in will not be kicked, since the connecting player could not be verified. Without name verification, a player can be effectively banned from a server by others by repeatedly reconnecting as them to prevent them from playing on the server. How it works The server tracker employs a simple trick of cryptography in order to prove to the server that the player connecting is who they say they are. When you log into ClassiCube.net, you create a session which allows the game client to make requests on your behalf. During this session, the game client asks ClassiCube.net for a list of servers, which contains the IP to connect to, along with a string of (seemingly) random characters called the "mppass". When connecting to the server, the game client gives the server your username, and this mppass. This allows the server to verify that you are in fact logged into ClassiCube.net What is the mppass? The mppass is actually a MD5 Checksum, a string of letters that is easy to compute given the original text, but (usually) impossible given only the resulting string of characters. The original text of the mppass consists of both the username of the player connecting, and the 'salt' provided by the server to the server tracker. This salt is a random series of characters which is kept as a shared secret between the server and provider, and is never actually given to the client. # Input String (server's salt + your username) kuqL3HHSbOVkzOZRjit983D9Vw5M3zEMjshtab # Resulting mppass 8e0aa02498370cc26807df70d795fdcd When you request a list of servers from the tracker, the tracker quickly generates the mppass by putting your username at the end of that server's salt and running it through the MD5 algorithm. When you connect, the server does the same with your username and it's own salt. If the two strings match, then you are verified to be logged in to the server tracker, since the only way you could've gotten a valid mppass was through the server tracker.
  22. Although username verification is important for security reasons, you forgot to mention that MCGalaxy has server-side user verification, in the case where you disable account verification, in the form of user-defined passwords. Just thought I'd add that tidbit to your post.
  23. These are some super important guidelines to follow when making your dirt house tutorial. If your thread is found to be of low enough quality, it will be expunged with extreme prejudice. Perhaps you'll even get a temporary ban, to sate our thirst for bans. Jk we won't ban you (probably). Title Guidelines Your thread's title must describe what the tutorial is about and be about the length of a short sentence. As an example: How to make a dirt house in 3 easy steps! Once you've got the title out of the way, you must make sure to set the tags. It's not super important that you add more than one, but that one is a doozy. It must categorize what the tutorial is for. As an example, if your tutorial pertains to a particular server software, add that server software name to your tags and then set it as your Item prefix. Here's an example: Tutorial Guidelines Make sure your tutorial ticks the following boxes: Has clear, easy-to-follow steps. Descriptive descriptions. Images for clarification A point (no, "how to get OP on my server" is not a good tutorial) Good luck making tutorials!
  24. Guys i think we should consider the fact that BP is mainstream and WE are all sub 5s is this niche lmk
  25. waow this is epik i wanted to do a survival experiene

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