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Showing content with the highest reputation since 05/25/26 in all areas

  1. If you guess it right, you win. Post your guesses in the comments below.
  2. 1 point
    I think Hide is moving to Grusha's zoo
  3. Please provide the source code on a more trusted website (such as github) that users can compile themselves. Prebuilt binaries are not allowed.
  4. i was messing around in the settings and i changed it to idk what its name is but here it is and in-game its normal
  5. SeatifySeatify is a seating plugin for MCGalaxy that lets players create and manage seats around the world. Originally started as a simple sitting system, but later expanded with extra tools like cuboid seat creation, ownership protection, nearby seat lookup, teleporting, bulk removal, preview overlays, and admin utilities. FeaturesSeat placement at player position Click-to-place mode Cuboid seat creation/removal Seat ownership system Admin override support Seat information lookup Teleport to seats Nearby seat search Seat preview overlay Freeze/protection system Bulk seat management commands Commands/seat add /seat add click /seat add cuboid /seat remove /seat remove click /seat remove cuboid /seat info /seat tp <index> /seatnear <radius> /myseats <page> /listseats [level|all] /seatfreeze <level> /seatstats /seatview /clearallseats confirm (to view more, on github readme.md)GitHubhttps://github.com/CutieQueenXZ/Seatify Releaseshttps://github.com/CutieQueenXZ/Seatify/releases made in home because i was bored and wanted chairs
  6. It's a great idea on it's own, but I took a look through the GitHub repo you provided to the project, and it looked like at least some of the code was written by a generative AI. Sorry, but I won't support the project right now.
  7. Every server is welcoming to all crowds and excluding one demographic isn’t in any plans for the future. Anyone is welcome to spin up a server and cater even more to a certain crowd if they want as well. It’s moreover that the player base is primarily English at the end of the day
  8. It's no surprise already of all the amazing projects already made on ClassiCube. Whether it be the insane port of the Super Mario 64 movement or the Survival plugin which the community has been begging about for a while now, or even fun mini games such as Zombie Survival and Lava run. ClassiCube has already proven that it can be used as a basic game engine. Now what if someone were to port DooM or Quake to Classicube, possibly as a multiplayer deathmatch arena, single player campaign, or hecc maybe even both! This to me is a very interesting concept and I love seen other game engines being used to make totally new games. If anything I might personally take a look into making something similar. Though I believe the most difficult part would be copying the fast-paced movement from quake and possibly even the health + shield system. I would also want to optimize the project to be able to run well on most if not all platforms that ClassiCube has been ported to, as well as having features which make it easier for console players to play while not giving them too much power. Thus, balancing the gameplay. What do you guys think about this idea? If someone wants to help develop this, I can help with making the textures! (And if Im correct, i'm pretty sure ClassiCube already supports Quake 3 models.)
  9. If I had to guess, the number you are currently thinking about is between 1-10000.
  10. I highly recommend checking out Xonotic, it is a fast-paced action arena shooter similar to Quake. It's also free & open-source.
  11. I would say the TI-Nspire, it already has a clone of Minecraft called Crafti which while crude does prove that it does have the power to run ClassiCube. (Hecc Quake runs very well on it.) In addition to this, I'd also like to include a version for Amigas 1200 and such. Maybe even a version for a accelerated A600/A500 (ofc this is very high)
  12. I'm not a good texture pack designer , but I present DigDown ⛏️ The current version is "Alpha 1.0". But I working now in the texture pack. The texture pack makes blocks with textures that haves a not big count of pixels in hers blocks. Download here About the "I'm not a good texture pack designer", it's real. I'm a player that a designer.
  13. MCClassic Hosting 2.0 (MCCH) | Comprehensive Hosting Solution Welcome to MCClassic Hostin 2.0, a revival of the original MCClassic Hosting! How do I get a server? Sign up to our Discord below and fill out the form in #our-services (after you’ve been verified!). We have a background checking system and can refuse server requests at our will. There are no forums and the only official form of communication for MCClassic Hosting issues is our Discord or email. Discord link https://discord.io/MCCH Services we offer MCGalaxy Servers - Free! ProCraft Servers - Free! Minecraft Java Edition Servers - Paid! (please join our Discord for a quota) Discord-IRC Relays - Free! Why choose us 99% uptime 5GB of Storage (larger servers can request more) 5TB Transfer Speed Hosted in New York Current portfolio ClassiCube Servers Puissant Royale [Custom Minigames] --=[ The-Golden-Apple 24/7 ]=-- [MCCH] Panda Anarchy. /BanAll [MCCH] Official Server Discord IRC Bots New Blood Relays MCCH Relays Minecraft Java Servers CiggyButtBrains Gaming - IP: mc.brycethompson.net BeepBopHeadPop's SMP - IP: Private Server Owner Terms of Service Dropbox Link (Server Owner Terms of Service) Don’t have Discord? Contact our support email: [email protected] Thanks, Toby and Panda This service was approved by 123DMWM.
  14. You wake up in a dark room. Engulfed in complete blackness. Cold. It's so cold; almost unnatural. Then, suddenly, you hear a disembodied voice, echoing: "one word posts will get you banned."
  15. We will be working with the assumption that your map is named mylevel. If it's not, replace occurances of "mylevel" with your map's name when following this tutorial. You must have server file access to both servers to accomplish this. In order to fully move mylevel to another server you will need: For blocks and zones, mylevel.lvl file in `levels` For blockdefs (custom blocks), if the level only uses local blocks and does not use any globally defined blocks: lvl_mylevel.json in `blockdefs` if the level only uses global blocks: Clone global.json from `blockdefs` and rename it to lvl_mylevel.json before cloning the file to the other server if the level uses both global and local blocks: use ClassiCube to save the level as temp.cw, import it into a server (/help import), then grab lvl_temp.json and rename it to lvl_mylevel.json before cloning that file to the other server this servers the purpose of combining local and global blocks into one blockdef file For blockprops (slab stacking and etc), _mylevel.txt in `blockprops` For message blocks, 1. Extract the messages from the server database with /server backup table Messagesmylevel 2. Messagesmylevel.sql will now be in the root folder of your server. Bring this file to the root folder in the other server. 3. In the other server, use /server import Messagesmylevel For Portals, Repeat the steps for message blocks, but instead of "Messagesmylevel" use "Portalsmylevel" For bots, extra/bots/mylevel.json For all the remaining level properties (env, settings from /map, etc), mylevel.properties in `levels/level properties`
  16. Hello everyone, I have recently made a full in depth custom block guide for ClassiCube. People have asked for it and it's finally here, enjoy: https://www.youtube.com/watch?v=DG9JgmdiJ-k

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