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Popular Content

Showing content with the highest reputation since 05/03/26 in Posts

  1. 3 points
    hii
  2. 2 points
    Hello everyone i'm new in this game, but i'm so glad for can play
  3. 2 points
    hi lol :D
  4. Bro. I run that and my PC explodes.
  5. There's no software that "doesn't support port forwarding". Port forwarding is a router thing, not a software thing.
  6. The server now fully supports the CPE standard. The plugin system is vast and supports almost anything you'd imagine of doing with a classicube server. The barrier for entry in this plugin system aswell is very, very low. Documentation exists in .forgejo/.lua-stubs.lua, explaining all of the api.* functions that are in the Lua VM. It uses (as mentioned) Lua and is suitable even for Roblox luau developers.
  7. Thank you! I'm promising quite lot of support for this software, as I'm running my own servers on it and I plan to make several gamemode servers (CTF, BedWars, PVP) with the plugin system.
  8. I did a little photo editing and dark magic, and I was just able to cheat the system, by replacing my skin with my desired avatar then disabling the sync feature so it locks!
  9. If you guess it right, you win. Post your guesses in the comments below.
  10. 1 point
    I think Hide is moving to Grusha's zoo
  11. Please provide the source code on a more trusted website (such as github) that users can compile themselves. Prebuilt binaries are not allowed.
  12. i was messing around in the settings and i changed it to idk what its name is but here it is and in-game its normal
  13. SeatifySeatify is a seating plugin for MCGalaxy that lets players create and manage seats around the world. Originally started as a simple sitting system, but later expanded with extra tools like cuboid seat creation, ownership protection, nearby seat lookup, teleporting, bulk removal, preview overlays, and admin utilities. FeaturesSeat placement at player position Click-to-place mode Cuboid seat creation/removal Seat ownership system Admin override support Seat information lookup Teleport to seats Nearby seat search Seat preview overlay Freeze/protection system Bulk seat management commands Commands/seat add /seat add click /seat add cuboid /seat remove /seat remove click /seat remove cuboid /seat info /seat tp <index> /seatnear <radius> /myseats <page> /listseats [level|all] /seatfreeze <level> /seatstats /seatview /clearallseats confirm (to view more, on github readme.md)GitHubhttps://github.com/CutieQueenXZ/Seatify Releaseshttps://github.com/CutieQueenXZ/Seatify/releases made in home because i was bored and wanted chairs
  14. It's a great idea on it's own, but I took a look through the GitHub repo you provided to the project, and it looked like at least some of the code was written by a generative AI. Sorry, but I won't support the project right now.
  15. Every server is welcoming to all crowds and excluding one demographic isn’t in any plans for the future. Anyone is welcome to spin up a server and cater even more to a certain crowd if they want as well. It’s moreover that the player base is primarily English at the end of the day
  16. It's no surprise already of all the amazing projects already made on ClassiCube. Whether it be the insane port of the Super Mario 64 movement or the Survival plugin which the community has been begging about for a while now, or even fun mini games such as Zombie Survival and Lava run. ClassiCube has already proven that it can be used as a basic game engine. Now what if someone were to port DooM or Quake to Classicube, possibly as a multiplayer deathmatch arena, single player campaign, or hecc maybe even both! This to me is a very interesting concept and I love seen other game engines being used to make totally new games. If anything I might personally take a look into making something similar. Though I believe the most difficult part would be copying the fast-paced movement from quake and possibly even the health + shield system. I would also want to optimize the project to be able to run well on most if not all platforms that ClassiCube has been ported to, as well as having features which make it easier for console players to play while not giving them too much power. Thus, balancing the gameplay. What do you guys think about this idea? If someone wants to help develop this, I can help with making the textures! (And if Im correct, i'm pretty sure ClassiCube already supports Quake 3 models.)
  17. I highly recommend checking out Xonotic, it is a fast-paced action arena shooter similar to Quake. It's also free & open-source.
  18. I would say the TI-Nspire, it already has a clone of Minecraft called Crafti which while crude does prove that it does have the power to run ClassiCube. (Hecc Quake runs very well on it.) In addition to this, I'd also like to include a version for Amigas 1200 and such. Maybe even a version for a accelerated A600/A500 (ofc this is very high)
  19. 1 point
    Welcome to the gang, enjoy your stay :3
  20. I completely just found that out too late like a dunce :sob:
  21. https://f.classicube.net/profile/658-sand_block/reputation/ Clicking on the "reputation" box in your profile tells you what your rep is and why you have it
  22. Cool stuff, I remember messing with this last year (made my own shader files and such), but reshade is unfortunately only usable on windows... An actual, real shader pipeline would be cool...
  23. Well, that was stupid of me too.
  24. 1 point
    I think so too🙂
  25. I'm not a good texture pack designer , but I present DigDown ⛏️ The current version is "Alpha 1.0". But I working now in the texture pack. The texture pack makes blocks with textures that haves a not big count of pixels in hers blocks. Download here About the "I'm not a good texture pack designer", it's real. I'm a player that a designer.
  26. the forums are not for ban appeals
  27. Oye icanttellyou, sabes que la mayoría de jugadores no miran las reglas?, Y mira, entiendo que no sabes español al igual que yo no se ingles, pero silenciar a alguien por hablar en español sin mirar de que trata no es justo, ya que no puedo sacar el traductor de Google para saber como se dice hola en ingles, y no, saber ingles toma mucho, al igual que una persona que habla ingles es complicado aprender español, solo quiero que me respondas algo, ¿Hasta cuanto estaré silenciado? Y mira icanttellyou, se que a veces la comunidad hispaohablante a veces es muy pesada, lo reconozco, al igual que incluso en la comunidad angloparlante a veces se ponen pesadas, pero es que era una simple conversacion con alguien que hablaba mi idioma, se que tal vez sea complicado, pero es que no me dices hasta cuanto sere silenciado y si hay una forma de que revisen mi situacion Atentamente: MarbleCat53666
  28. The software's source code is right here. I think it would be a stupid move to slip some malware in when anyone can audit the code.
  29. i reccomend making a classicube server using ZERO ai to start off, in a easier language to comperehend than C++, something like Python, JS, et cetera. i've made several classicube servers over the years, about 5 to 6 years ago I made cla55ic, which was a extremely simple classicube server that supported creating worlds, and that's about it about 3-4 years ago I made cla66ic which was a way more complicated and convoluted server I wrote using Deno and writing the whole protocol myself. now I'm working on Classi, which is a even more complicated and more convoluted general purpose server. it'll be used as a replacement for MCGalaxy on the cope's City server and currently runs the cope's Freebuild server. for example, you mentioned psudeoinfnite worlds, i wouldn't reccomend working on that at all to start off. try to limit your AI usage to as much as you can, ask it only questions that you'd ask google. don't just say "Fix my code why not work", ask for example "It seems like <this line> is returning false, why is this happening? Inspect my codebase". actually debug and figure out what you're writing. you should actually be working on: 1. Moderation of any kind 2. Plugins in a language of your choice (Lua, Python, et cetera) 3. BlockDB 4. High performance database for users, user bans and whatnot else you need to store. working on features that are extremely complicated like that will lead to you asking everything about the topic to AI, and in turn learning nothing yourself
  30. How hypocritical of you. You talked about NSFW topics on my server long ago, and got warned for it.
  31. This poll is missing The Hideout
  32. Hey y'all, I've updated the forums to the latest version of the forum software, and have migrated it to a much more modular deployment system. The forums should be much more performant now, and capable of handling the immense traffic this game demands of it. Enjoy!
  33. you should add creative mode like why do we only have SURVIVAL mode we need CREATIVE mode i wanna build stuff grrrr also this game so hard make it easier plz im on low hp :((((
  34. You shouldn't be born then
  35. Wild zoey encounter :O
  36. isnt this just a reshade shader collection?
  37. Currently client plugins have separate versions for seperate OSes and they aren't on all platforms, but I reccommed to make new client plugins format that will be same on all platforms that supports them. It will allow to add client plugins to more platforms. I think that PC clients should support both new and old client plugin format.
  38. You can set an avatar once your account is 5 years or older.
  39. (If you won't add textures skip to step 3) Requirements: - Copy paste knowledge - Acces to classicube files - A program to open .zip files - paint.net or gimp (Don't use Microsoft paint /3D or the transparency will be gone from the entire image) - A classicube server with /gb or /lb and textures (in my case I use MCGalaxy) Step 1: Creating the texture First, you need to get the textures to be able to modify them. Go to the folder where all your classicube files are. There try to find a folder named: In there is a file named: Copy the file and paste it into your desktop or anywhere else that is not in the classicube files. Open with the program you use to open .zip file. There, try to find and extract the file from . Open and start editing. To create a new texture replace with the texture/textures you will add (If you will add an animation read to understand how to add animations work) After adding the texture save the changes and takeagain inside in and upload to google drive or anything else Step 2: Enable the textures Go to you server's files In your server's files go to and in the folder find Open the file and find: Set the url with the url of the place you uploaded Start the server and join your server Step 3: Block creation The server will ask you if you want to use their textures. If not, press F10 to check if the textures are enabled To add the block in a specific level use /lb. To add the block in the entire the server use /gb then use /gb add then /gb (name of the block) then /gb 0 if it is a solid block like stone or type /gb 1 if its a sprite like flowers It will ask for textures of the block. To know wich texture is wich press F10. Each one has its own texture id EXAMPLE: The bedrock texture has an ID of 17 The other things /gb will explain to you Reply to this if you need help
  40. 1 point
    they shouldn't be using a school machine to play video games tbh
  41. I agree 654 but they should also make an outline of what they are going to build like then add the edges and build off of that like this simple house
  42. One of the best tips for newbies is too build in repeating panels. This can get stale after awhile, but it's a good place to start. Once you get this trick down it's very easy to create a layout for your build. Here's an example of a simple farmhouse I built, notice the panels.
  43. An addendum on references and their efficacy in a few images: Why you should be using references: Think of building as speaking a language. If you only conversed with yourself you would not learn much, if anything at all. If you engage with other sources and incorporate their vocabulary (in this case, a visual vocabulary) you will have an overall more vibrant and effective means of expressing yourself. This doesn't stop at 1 for 1 replication though, as concepts can be applied in varying contexts beyond what is just in the image you are referencing -- this is the basis of creativity. Applying your vocabulary in different contexts to see what works, often to create something new and original, is an exercise in practicing that creativity. The power of references is ultimately in the fact that they allow you to go beyond your own perspective. If you want to know what a classical Greek temple looks like, it's much more reliable to search for it than to try to recall from your own memory the idea of a Greek temple.
  44. sick kickflip numero uno: you can hover over the reaction button in the bottom right to show a list of reactions you can use. negative reactions will take away from the user's points, positive will add, and the more neutral/joke-y reactions don't do anything. epic kickflip dos: you can switch between the default theme and an experimental dark theme at the bottom of every page post more sick kickflips here and maybe i'll add them to the list
  45. Having been a server owner for over 9 years now, I think it's safe to say I've been around long enough to see what works and what doesn't. Many people think having their own server makes them "cool" or "special" and rush into creating a server without knowing any of the essentials. Hopefully upon reading this guide, you'll understand what to do and what not to do. Knowing what your server will be about This is the most integral part in coming up with your own server. Before starting your server, you should have a general idea on what you want your server's purpose to be. The majority of servers on this site are effortless and generic freebuilds that offer little-to-nothing except for a freebuild map and overseer maps. You'll notice that these types of servers rarely get players because they are inherently boring and bring nothing new to the table. If you really want to stick with the freebuild genre, you should at least come up with some ideas on extra features to add to the server to ensure people don't get bored. Here are some ideas you could try: Themed freebuild maps An economy/money system Unique commands/plugins A server theme. E.g, oriental/fantasy, sci-fi/futuristic, modern, medieval etc. Your server's image Server name So you've come up with your server idea, now you just need a fancy name to lure the players in. You should include something related to your server's genre in your server's name. For example, if you are running a zombie survival server, you could set it to something like this: [Zombie Survival] Reign of Blood . This will tell people what your server is about and improve your chances of getting them to join. You should try and stay away from names that include your username. For example, Venk's Server. This is very boring and people probably won't join. Maturity and professionalism The way your server comes across is very important. If you want your server do well, you should typically stay away from messages that are rude or contain swearing/slurs. Don't get me wrong, there are a bunch of toxic servers out there that occasionally do well but at the end of the day, they all die out eventually. Grammar and punctuation is optional but it helps a lot. You should avoid stuff like this in any form of representations of the server: Bad: if u guys wanna go to other maps u should type the cmd /goto map Good: You can join other maps by typing /goto [map]. In regards to maturity, you should at least try and act mature but you do you... Below is an example of what to include and not to include in your rules. Bad: dont grief or u'll be banned!! WE DONT ALLOW GRIEFERS ON THIS SERVER SO JUST DONT!!! Good: Griefing is not allowed on the server. Hiring the right staff Chances are, you're not going to be on the server all the time, right? Having trustworthy staff online is a huge help and will heavily benefit you further down the track. Every server has their own expectations of staff but here is a template on what to look for in a staff member: Have they been active on the server? If they've only been on for like a couple of hours total, they're probably not a great choice as you may not know much about them. If they ask for staff, don't give it to them. Back in the day we used to call these people "Leeches" and muted them right off the bat... Are they respectful towards other players? You should probably refrain from hiring someone who is constantly carrying on and being rude to other people. This should ultimately go without saying but don't abuse your power. Just because you have a higher rank than someone doesn't mean you can behave like an ignoramus. I've seen countless instances where staff members abuse players and it's just despicable. You should also put your personal feelings towards someone aside and only punish them if they've actually violated the rules. "I just don't like them." is not a valid reason to punish somebody. Aesthetic Server hub If you want to provide a memorable experience for your players, you should make the server visually pleasing. A good-looking server hub or lobby is a great start as it immediately shows players that you've put some time into the server. If you don't consider yourself a good enough builder, I recommend asking a friend that you think is a good builder and see if they are willing to help. Colour scheme This might not seem to be that important but colours also help promote visual aesthetic. You should try and stay away from setting colours that are so bold and defining such as black, gray, maroon or navy. These colours are quite irritating to look at when used frequently. In MCGalaxy servers, you can add your own colours with the /customcolours command. Textures and block palette If your server software doesn't support these features, feel free to skip this section. As much as the default textures provide a sense of nostalgia, it gets old fast and people want to try something new. More tips coming soon!
  46. These are some super important guidelines to follow when making your dirt house tutorial. If your thread is found to be of low enough quality, it will be expunged with extreme prejudice. Perhaps you'll even get a temporary ban, to sate our thirst for bans. Jk we won't ban you (probably). Title Guidelines Your thread's title must describe what the tutorial is about and be about the length of a short sentence. As an example: How to make a dirt house in 3 easy steps! Once you've got the title out of the way, you must make sure to set the tags. It's not super important that you add more than one, but that one is a doozy. It must categorize what the tutorial is for. As an example, if your tutorial pertains to a particular server software, add that server software name to your tags and then set it as your Item prefix. Here's an example: Tutorial Guidelines Make sure your tutorial ticks the following boxes: Has clear, easy-to-follow steps. Descriptive descriptions. Images for clarification A point (no, "how to get OP on my server" is not a good tutorial) Good luck making tutorials!

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