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public override void Load(bool auto) { OnPlayerFinishConnectingEvent.Register(HandleOnPlayerFinishConnecting, Priority.High); } public override void Unload(bool auto) { OnPlayerFinishConnecti
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can you make a plugin where all players have to consent each time a chat message is sent e.g. User1 would like to send a message! Would you like to see it? Type (Y/N)
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I have chosen to write the plugin from scratch. You can see my implementation here. I have only implemented the first change as I didn't want to bother storing options for each player in regards to se
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Edited by Venk