Jump to content
  • Sign Up

LJplays

Glod Menbie
  • Content Count

    17
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by LJplays

  1. thank you I didn't know that was a thing. Is there also a way to stop /place?
  2. I was wondering if there is a way to prevent people from using draw ops(such as cuboid) in some levels but still letting them build?
  3. global.json should be in the blockdefs folder inside of the uploads folder along with the .json from the map you imported. so just open both with notepad and ctrl-C ctrl-V into global.json!
  4. I was having issues download the texture pack; if you have the same issues here is the download link so you can reupload it to something like dropbox https://github.com/MasterlazorX/CH/raw/cc/ClassicHaven_Pack.zip
  5. if you are trying to find your server on the server list but don't see it you most likely need to open port 25565 (lookup how to port forward a port) if you are try to connect to your server through the direct connect menu make sure you are using the public ip of your server and not the local ip (the local ip will be somthing like 127.0.0.1) the cw maps use the extended block list so you will first new to follow the steps here https://github.com/UnknownShadow200/MCGalaxy/tree/master/Uploads (you should already have MCGalaxy_infid.dll but might need to update it) then to import the .cw maps into your server put the .cw's in the import folder found the the extra's folder Then in the console type /import (filename).cw this will make a level with all the custom blocks if you want the custom blocks on all the levels in your server first make a copy of global.json in case something goes wrong. then you need to find the blockdefs folder in upload copy the all the text in the lvl_(name of the level you just imported).json to the end of global.json Make sure you save it as global.json and not global.json.txt you might need to rename it to global.json. then restart the server.
  6. It a couple minutes to find the right event but it's quite simple https://github.com/commaster101/classicube-thingys/blob/main/infectedtexture.cs
  7. that's why I love this idea it not just one added feature its the possibilities that it opens up. I like your tint idea and would like to make it with your permission; sending a texture pack to a single client is one line of code so it shouldn't be to hard!
  8. classicube is mostly experienced on servers; So why not give the server unique control over the client.Im thinking a packet that could display a png from the texture pack could be super cool. if the server could add images with one packet and clear them with another you could make custom shops,minimaps,card games, you could add a tint or custom gui to show your team in a minigame. I know it probably wont happen but I would love to see more visual customization controlled server side
×
×
  • Create New...