- Replies 45
- Views 7.2k
- Created
- Last Reply
Top Posters In This Topic
-
icanttellyou 11 posts
-
Goodly 7 posts
-
UmbreoClaw 5 posts
-
August92014 3 posts
Most Popular Posts
-
public override void Load(bool auto) { OnPlayerFinishConnectingEvent.Register(HandleOnPlayerFinishConnecting, Priority.High); } public override void Unload(bool auto) { OnPlayerFinishConnecti
-
can you make a plugin where all players have to consent each time a chat message is sent e.g. User1 would like to send a message! Would you like to see it? Type (Y/N)
-
I have chosen to write the plugin from scratch. You can see my implementation here. I have only implemented the first change as I didn't want to bother storing options for each player in regards to se
Featured Replies
HOLY SMOKES
READ THE RULES BEFORE YOU POST
If you are looking for some plugins for your server or even just have a whacky/random idea that you think could be interesting, please leave a comment detailing your ideas below and myself or another developer might just turn it into a reality!
Please take note of the following disclaimers when submitting your plugin requests:
Edited by Venk