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public override void Load(bool auto) { OnPlayerFinishConnectingEvent.Register(HandleOnPlayerFinishConnecting, Priority.High); } public override void Unload(bool auto) { OnPlayerFinishConnecti
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can you make a plugin where all players have to consent each time a chat message is sent e.g. User1 would like to send a message! Would you like to see it? Type (Y/N)
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I think this should mainly be for plugins as there is already an 'issues' system on the MCGalaxy GitHub repository which I feel achieves the same thing. No longer must we suffer /high5 abuse: h
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