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Found 64 results

  1. I am trying to make a secret command for my server that gives an award when you use it (you will only be able to use it once). I can't figure out how to A; have it check if you have the award before trying to give it to you again and B; if you don't have the award, give it to you. I can't figure it out as all I can figure out how to do at the moment is p.Message() and p.PlayerActions.ChangeLevel() or whatever. Someone please help :D. I am using MCGalaxy for my server FYI
  2. this isn't for me, but lately, some people have been experiencing texture errors and saying that its not loading. what causes this?
  3. There may also be a texture pack
  4. The Classic Protocol Extension system is quite flexible (it's been expanded at least 37 times). While whatever features you introduce probably won't be accepted upstream, you can absolutely make a client that works on both normal ClassiCube and your custom modified version. Spec out a non-standard extension. When players connect to a FPS server, they get kicked if they don't declare support for it. Alternatively, you can gracefully fall back to simpler behavior when a player doesn't support your magic features. With non-standard extensions I made (none of which went anywhere, sorry), I always prefixed them so they'd never clash with the standard, much like HTTP Headers. Something like "X-classi3-InfiniteMap" wouldn't conflict with the standard, and wouldn't conflict with other non-standard extensions made for other servers. All this being said, modding ClassiCube into what is essentially a different game, with it's own separate and custom client, and then using the main classicube.net server index to announce and play it, doesn't feel particularly in line with the soul of the game. Many players will try to join, realize you need an extra download, and feel like they're missing out. Won't help that most chromies are literally incapable of installing a custom client. At some point, there's no reason to keep using the old and crunchy network protocol, since you won't be interoperating with the main client anyway. If for some reason, you still want to go forward, I feel you'd get better results forking this into a separate project, maybe it's own dedicated server list. You can still announce your servers on the main index. Although, it would be best if you kept them off the public list and instead linked to the server IDs on your own index/website instead. That way players with CC accounts can join your server. Further down that path is becoming your own player and server tracker. Several CC servers accept players from BetaCraft, which uses Mojang accounts instead of ClassiCube accounts. This leaves the door for still allowing users from CC to join through private server IDs without having to register on your service. ClassiCube also has an OAuth system (which is used for this forum!) that you could potentially use to allow quick sign-in without forcing players to re-register for the new one. Ask AndrewPH about it, if and when you're serious about doing something like that. TLDR: You're making a completely new game. There are many options, if you decide to use ClassiCube as the basis for your project. Doing any of them is a large amount of work and dedication, just to stay connected to the community in some way. At some point, you're better off writing your game from scratch.
  5. I Installed MCGalaxy. I made the server and tried to join. but it did not work! Please help me 🙂 Also i have a map that includes custom blocks! check it out! https://www.planetminecraft.com/project/classicube-custom-blocks/#tab_schemagic
  6. Hello! I have a phenomenon on the server. When using block "Red-N" ID100 it transforms into different other blocks depending on the direction I actually wanted the block to go. every time and everywhere. CustomBlocks plugin - yes AuoRotate - yes and i found out... What could that be? and How do I get rid of that?
  7. you joined with three accounts su**, my, di**, f***lol, in order, when i was telling you to stop griefing with the yellow blocks
  8. I wanted create a blocks for my server, to make it better. Because default blocks are boring so i want add more blocks.
  9. Yes. As the post you're replying states you need to add using MCGalaxy.Modules.Awards; to the top of your file. (Why does Invision not support small code blocks like Markdown or HTML's <code> block?)
  10. simple, /mb [block you want the portal to be] /goto [map name] if you want a portal that tps you to another location in the same map, then just do /portal [block you want the portal to be] then add an entry block and an exit block entry blocks is the block u have to click that tps you to the other location, which is the exit block also you can make them air blocks if you want, so instead of people clicking the block to get tped by the portals or the mb blocks, they can just collide with the air block to get tped
  11. How would i put a custom 3d voxel model into classicube
  12. Servers can send custom models so no client modification needed there. My main concern with attempting to develop any kind of fps mechanics is that the delay based netcode of classicube makes it kind of unsatisfying and difficult to play. At least for any sort of hitscan-type weapons. No custom sounds or camera feedback(shake, first person fire anim, etc) will also leave the gamefeel lacking. Oh yeah, alecdent mentioned this as well. Definitely doable if someone has the motivation to add it
  13. This is still weak evidence. They only asked for "updates and improvements to enhance the player experience" but didn't clarify more on what exactly they're looking for. I personally think ClassiCube is at a point where it's well polished and it's difficult to "improve" it since servers can already fill in the blank by adding their own blocks, improving on or creating new gamemodes (see New Blood, LaserTaggedCTF, Puissant Royale, and the adventure maps in Not Awesome2). Also keep in mind that it's mostly one person, UnknownShadow, working on the game. I would say that's a lot of effort coming from only him. If this message is supposedly AI-generated, why should we care about what an AI thinks of ClassiCube? It wouldn't be able to speak for what Gogofbi actually wants to see (which is nothing as they've never elaborated more on this).
  14. Please read through MCGalaxy's documentation. There's also a link for this as well, https://github.com/ClassiCube/MCGalaxy/wiki/Custom-textures
  15. Let it be a texture pack, but let it be a texture pack consisting of blocks other than normal blocks.
  16. April fools! and Archive.org Hello! If you haven't got the memo and seen the date from yesterday, Happy April fools! Don't worry there isn't any scary videos or weirdly written announcement pages, well there was but I removed it, and now everything is back to normal with new download links and that, I also have upgraded the download sites from Dropbox to Mediafire for a more better download experince, so don't worry if you thought things were going to be permenant, on the other side though, the version that was released for the HDefinitive april fools post seen in the images here is a version of Royalty³ that is meant to resemble more of and paying a tribute to 123DMWM's faithful 64x texture pack that came before, everything there is mostly just made for silly fun and in good light with everything and textures mimicing the weird and wackyness of Default-64x and everything all in the Royalty³ coat of 32x texture res shine! Even has the extra blocks and animations in the terrain.png! + also has a HD variant of the skybox that I put through a stretchy upscale machine to make it have that extra pixel shine! And yes I got premission from 123DMWM to make this version, so don't get any weird ideas about me stealing from him since I made this! Give his texture pack website some love whilst you're at it! https://123dmwm.com/texturepacks.html So where is this dubious and mysterious april fools version I am talking about since that I have removed the download links? well prior to the events of yesterday, I made a archive.org page for Royalty³ back from between Feburary and March to save and archive the files and stuff for Royalty³, Including Promo material, Classicful-32x material and even behind the scenes stuff with exclusively released early screenshots and WIP textures, with .pdn files too, So now the April fools version now lays dormant in the Archive.org page to be now downloaded there for anyone to use... if they are a psychopath. Again I would like to thank everyone for your support of Royalty³ and have a very happy april fools! Don't forget to click and visit the Archive.org page if you want!
  17. if you are trying to find your server on the server list but don't see it you most likely need to open port 25565 (lookup how to port forward a port) if you are try to connect to your server through the direct connect menu make sure you are using the public ip of your server and not the local ip (the local ip will be somthing like 127.0.0.1) the cw maps use the extended block list so you will first new to follow the steps here https://github.com/UnknownShadow200/MCGalaxy/tree/master/Uploads (you should already have MCGalaxy_infid.dll but might need to update it) then to import the .cw maps into your server put the .cw's in the import folder found the the extra's folder Then in the console type /import (filename).cw this will make a level with all the custom blocks if you want the custom blocks on all the levels in your server first make a copy of global.json in case something goes wrong. then you need to find the blockdefs folder in upload copy the all the text in the lvl_(name of the level you just imported).json to the end of global.json Make sure you save it as global.json and not global.json.txt you might need to rename it to global.json. then restart the server.
  18. Nope. Texture packs are only for textures of blocks, not the blocks themselves. Servers that run MCGalaxy or any software that supports custom blocks can create custom blocks using commands, such as /GlobalBlock or /LocalBlock (MCGalaxy). Textures can be applied to those custom blocks, although.
  19. Here you can post your computer specs. How to find the most important specs on Windows: 1. Open the start menu or the search next to it 2. Type dxdiag and press enter 3. On the first tab you can see the processor and the amount of ram. 4. On the next tab you should see your graphics card On Windows 10 you can also see the specs in task manager. On a Mac: 1. Click the Apple logo 2. Click "about this mac" You can use this as a template: <brand and model, leave blank if it's custom built or you don't know the model> Processor: RAM: Graphics card: HDD: Monitor: Here are my main PC's specs: Processor: Intel Xeon X5670 @ 4.4GHz (6c/12t) RAM: 24GB Corsair XMS3 DDR3 1600MHz Graphics card: Asus GeForce GTX 960 Turbo OC 2GB Motherboard: Asus P6X58D-E SSD: Samsung SSD 750 EVO 250GB and Kingston A400 120GB HDD: 4TB and 2x 2TB Seagate BarraCuda Sound card: Asus Xonar DG 5.1 Case: Fractal Design Define R5 Monitor 1: 27" HP EliteDisplay E271i, 1920x1080 IPS Other monitors: 1x 23" 1080p and 2x 22" 1080p Keyboard: IBM Model M Mouse: Logitech G300s And here for nostalgia purposes are the specs of the computers that I used for playing Minecraft Classic back in 2011-2012: HP Compaq Mini 110c Processor: Intel Atom N270 @ 1.6GHz (1c/2t) RAM: 1GB DDR2 Graphics card: Intel GMA950 HDD: 160GB Display: 10.1" 1024x600 IBM ThinkCentre S50 Processor: Intel Pentium 4 HT 3.0E @ 3.0GHz (1c/2t) RAM: 1GB DDR1 Graphics card: Intel Extreme Graphics 2 HDD: 40GB Monitor: 23" 1920x1080
  20. So how can you combine blocks with a portal?
  21. Use message blocks. See /mb on how to use them. And to assist with filling in said portals use /t to basically repeat the command every single time you place a block.
  22. Hello! I set up and crossplay between Betacraft and Classicube on my server (thanks to icanttellyou.) But theres a problem with something, my goal is that every betacraft player needs to be sent to a specific map, that has classic blocks. I know how to setup the classic fb map. I just don't know how to make betacraft players join there. Does anyone know how i can make that?
  23. when i tried to join the server this morning it crashed and kept crashing every time i tried this may be connected to this error but it has been there before the crashing ------------------------- ----29.02.2024 8:51:56---- Type: ReflectionTypeLoadException Source: mscorlib Message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. Trace: at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeModule.GetTypes() at System.Reflection.Assembly.GetTypes() at MCGalaxy.Scripting.IScripting.LoadTypes[T](Assembly lib) at MCGalaxy.Scripting.IScripting.LoadPlugin(String path, Boolean auto) at MCGalaxy.Scripting.IScripting.AutoloadPlugins() ## Loader exceptions ## Type: FileNotFoundException Source: Message: Could not load file or assembly 'Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. The system cannot find the file specified. Trace: Type: FileNotFoundException Source: Message: Could not load file or assembly 'Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. The system cannot find the file specified. Trace: UPDATE Ive found the problem! the issue was with my custom plugin that kicks all russian IPs the second error is with the AntiVPN plugin but it doesnt crash because of it
  24. Check MapHack custom command here. It may do what you want, but if not its code serves as an example of how to edit the MOTD for a specific player. https://github.com/ClassiCube/MCGalaxy-Plugins?tab=readme-ov-file#commands-list Alternatively, you can edit the MOTD for any given map using /map motd [args] or /os map motd [args]
  25. Hi, i want to make a beam block with the /lb command, i'm trying to have the block be put in the middle but every time i try it just cuts it off at the end of the upper left corner, can someone help me on what i can do to make this block? I would also like to know if theres any modeling tools that can help me visualize how a blocks cords will look.
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