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RonXTCdaBass last won the day on December 20 2023
RonXTCdaBass had the most liked content!
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3 Up-and-comingAbout RonXTCdaBass
- Birthday 04/09/1980
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Question regarding “LocationJoin” plugin
RonXTCdaBass replied to RonXTCdaBass's topic in ClassiCube Central
Update I've made little changes... now it posts in chat and not only to the joined user. 1. renamed to "LocaJoinGlobal_mod.cs" 2. Lines 38, 53 & 60 -> "p.Message(..." replaced by "Chat.MessageFrom(p, ..." for example line 60: Chat.MessageFrom(p, "%a" + p.truename + " from %e" + country + " joined!"); 3. /pcompile & /pload without errors and its working 😄 but i have a question more. now its shown ingame only, not in IRC. what must i do to send this to the IRC Chat too? -
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RonXTCdaBass started following How do you make the block ID limit 767?, Question regarding “LocationJoin” plugin, [IDEA] Classic Protocol Extension Wishlist and and 2 others
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Is it correct that only the player who is currently joint is shown where he came from? Or is it just my server doing something wrong again? With the plugin, how do I, as the owner, see where the players come from on IRC? I always have to type /location [player] in game chat... Plugin: LocationJoin.cs from this package: github.com
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[IDEA] Classic Protocol Extension Wishlist
RonXTCdaBass replied to FavoritoHJS's topic in ClassiCube Central
Haha ^^ Maybe someone, but not me 😞- 6 replies
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[IDEA] Classic Protocol Extension Wishlist
RonXTCdaBass replied to FavoritoHJS's topic in ClassiCube Central
Idea for Wishlist •a translator like twitchTransFreeNext this phyton script works fine with twitch / IRC but dont react direct to ingame written text. i think its because in IRC the Messages from Game sends colornumbers and something ... from game to IRC: ingame: in IRC: tried to use the translator from ingame looks in IRC: so would not translated 😞 ____________________ and translator using in IRC: looks ingame: now i think, you understand what i mean ^^- 6 replies
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THANKS GOODLY!!! You're really fast with read and help ♥ phenomenon solved - it was a "doors plugin" maybe tread can closed
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Hello! I have a phenomenon on the server. When using block "Red-N" ID100 it transforms into different other blocks depending on the direction I actually wanted the block to go. every time and everywhere. CustomBlocks plugin - yes AuoRotate - yes and i found out... What could that be? and How do I get rid of that?
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Hi! sounds interesting. i only found this video. looks really cool. maybe it helps a lil bit: Fun minigame in Minecraft with Spleef Plugin not specialy for classicube, but it should not so hard to make. Question @Venk is this Plugin after the years complete? where to download? ^^
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Sorry! i really don´t know how to compile, recompile or whatever... Only the commands in the MCGalaxy ^^ i tried in the cmd from Windoof with an plugin, and my PC freezed . so i don´t need the Guns 😉 its not important for me. moreModels plugin is whats stressing me more ... 😞 its all not soo easy 😄 😄 😄
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i dont know if the guns plugin is broken. i know only every time i tried, comes the errors while reconnect to the server. it is a part of the pack from commaster101 @ github
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Hello again! i made a complete new Server ^^ now with more Blocks and i found the plugin what made the errors. 🙂 from the "classicube-thingys-main" the "guns plugin" ... now without this (not working) plugin, all seems fine ... i can shoot everything with the command /gun even without the plugin 🙂 Now with Google translator ... my English is not enough. I have not yet been able to compile a plugin because my Windoof PC stopped when trying. I would like to be able to use more models, but none of the plugins I downloaded wants to work. Either the stuff for the Sharp ... or I would have to compil something that I have at all, or there is so much stuff in the ZIP, but none, or only very, very poor instructions that don't help me. Somehow nothing works for me from the "Moremodels-1.2.5" packages. And I don't understand how I should be a package for the Sharp in the server. Unfortunately my vocabulary is really poor.
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Oh yes. but i think, not all are working...
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Ahhh... THX for answering! i´ve looked at my PC. in both Clientfolders (x86 & 64bit) is a "MoreModels.dll" with 39,5 KB now i loaded both versions of MoreModels-1.2.5 in the 32bit download of the "MoreModels Plugin" is a "MoreModels32.dll" with 36,0 KB so it seems to me, both clientversions use the same .dll i´ve overwritten the .dll in the 64bit Client. Now i see the cow-models 🙂 the android client shows me humanoid cows too 😄 😄 😄
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Hello! What´s wrong? in 64bit version the cows are shown as normal humanoid models.. O_o
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Hello and Sorry... it doesn´t work for me 😞 after change the .dll file, i cannot connect anymore. i see only varyous errors (changing numbers) in the Client, but no errorlogs in the Server-folder