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Showing content with the highest reputation since 04/12/2024 in Posts

  1. 2 points
    The server might be down at the moment, check the server list sometime later.
  2. 2 points
    Hopefully Classicube isnt AI generated
  3. 1 point
    The Classic Protocol Extension system is quite flexible (it's been expanded at least 37 times). While whatever features you introduce probably won't be accepted upstream, you can absolutely make a client that works on both normal ClassiCube and your custom modified version. Spec out a non-standard extension. When players connect to a FPS server, they get kicked if they don't declare support for it. Alternatively, you can gracefully fall back to simpler behavior when a player doesn't support your magic features. With non-standard extensions I made (none of which went anywhere, sorry), I always prefixed them so they'd never clash with the standard, much like HTTP Headers. Something like "X-classi3-InfiniteMap" wouldn't conflict with the standard, and wouldn't conflict with other non-standard extensions made for other servers. All this being said, modding ClassiCube into what is essentially a different game, with it's own separate and custom client, and then using the main classicube.net server index to announce and play it, doesn't feel particularly in line with the soul of the game. Many players will try to join, realize you need an extra download, and feel like they're missing out. Won't help that most chromies are literally incapable of installing a custom client. At some point, there's no reason to keep using the old and crunchy network protocol, since you won't be interoperating with the main client anyway. If for some reason, you still want to go forward, I feel you'd get better results forking this into a separate project, maybe it's own dedicated server list. You can still announce your servers on the main index. Although, it would be best if you kept them off the public list and instead linked to the server IDs on your own index/website instead. That way players with CC accounts can join your server. Further down that path is becoming your own player and server tracker. Several CC servers accept players from BetaCraft, which uses Mojang accounts instead of ClassiCube accounts. This leaves the door for still allowing users from CC to join through private server IDs without having to register on your service. ClassiCube also has an OAuth system (which is used for this forum!) that you could potentially use to allow quick sign-in without forcing players to re-register for the new one. Ask AndrewPH about it, if and when you're serious about doing something like that. TLDR: You're making a completely new game. There are many options, if you decide to use ClassiCube as the basis for your project. Doing any of them is a large amount of work and dedication, just to stay connected to the community in some way. At some point, you're better off writing your game from scratch.
  4. 1 point
    If you place the ClassiCube file in a folder, then rename the folder to ClassiCube.app it should work like a normal app
  5. 1 point
    i didnt see the other thing ok? also im saying most viruses are in exe format
  6. 1 point
    It’s normal for apps not released on the App Store / apps not signed with an expensive code signing certificate
  7. 1 point
    Yeah i had to shutdown it for reasons. Sorry but i am no longer will host the 2S1M Server. And it is shutdown permanently.
  8. 1 point
    Classicube is actually a recreation of Minecraft classic itself, not an off brand Minecraft, you can blame older Minecraft for being so devoid of features if you so please, but classicubes goal is to recreate the classic experience for all, in a more optimized fashion with enhancements
  9. 1 point
    Servers can send custom models so no client modification needed there. My main concern with attempting to develop any kind of fps mechanics is that the delay based netcode of classicube makes it kind of unsatisfying and difficult to play. At least for any sort of hitscan-type weapons. No custom sounds or camera feedback(shake, first person fire anim, etc) will also leave the gamefeel lacking. Oh yeah, alecdent mentioned this as well. Definitely doable if someone has the motivation to add it
  10. 1 point
    In general anything that requires the client itself to be modified for a new feature is probably not going to happen. The rest of what you've mentioned is doable if a developer is interested in it, but that's all server side stuff so it doesn't really have anything to do with AndrewPH or the core classicube dev 'team' (UnknownShadow200). Nothing relating to survival will ever officially be added to ClassiCube for brand reasons What is CS rotate?
  11. 1 point
    Why don't you ai-generate some updates for the game
  12. 1 point
    pretend that this reply is me giving you attention for leaving
  13. 0 points
    I don't know what plans CC devs have for the game, but I feel you on this. Personally, I want to try and see if I can implement a couple things in tandem with the Nullblox coding / art commissions community, as they've proven competent to me in Minecraft related projects. I haven't asked for the endorsement or approval of CC staff yet on this so it's a big IF and I don't know yet if these things are possible. - FPS gun mechanics w / animations / proper models. Models are done, this would just need coding. - Implement commands from normal Minecraft that I noticed are missing, like cs rotate or voxel sniper. (you can effectively do voxel sniper right now with the right commands anyway Goodlyay proved this within 10 minutes of me asking in NA2 lol, absolute mad lad.) - Expanded Bot functions, simple shooter AI for FPS maps too. As much of what I can get in inspiration to Noppes CustomNPC mod. - See if we can expand survival modes any further or not. - can't do this, confirmed. These are the things I want to look into, it's quite possible that the devs already looked into these and decided it wasn't worth it or not possible but I don't know yet so I'll have to find out. What I think, is that CC is more of a passion project than anything, these people don't have a stable source of income *from CC* so updating and coding at the cost of their own time and life is purely from charity and I shouldn't expect them to develop any of these things in their own time. If any devs / staff want to chip in on the viability on these things, or whether it should even be tried, I'm all ears! edit; the reason i want to push FPS aspects is because I think CC is perfect for it. We had a blast in Au70 when Jonty made /gun for it, it inspired maps to be made for it, and there's the ping / lag aspect of it when it comes to the map. In normal minecraft, if you play with gun mods you're loading in the world as you run around and it stutters, so when alone playing with guns is fun and all, but in a group it can get pretty messy with ping / lag w guns - but CC has the whole map loaded from the get go. And if AI can be done for this, it'll mean a whole new genre of servers or modes we can do, it would be insane potential for both pulling people back and inspire new projects to keep CC alive.
  14. -1 points
  15. -1 points
  16. -4 points
    also might be from it being a exe and those tend to be viruses
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