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Showing content with the highest reputation on 01/04/2023 in all areas

  1. 1 point
    this "bang" was very underwhelming
  2. 0 points
    yup, another im leaving classicube fourm post!!! SO ORIGINAL listen, i really do like this game, i like the people that play it, but yk, everything must come to an end might as well go out with a bang Goodbye
  3. -1 points
  4. -1 points
    Portals are also annoyingly stored in the server database...
  5. -1 points
    OR, you could press "esc" on your keyboard, then go to "Save level", Enter a name, then save it to your "maps" folder. Once this is done go to the website "put.nu" upload it, On the other server do /import (link). This may take a long time to get done, because you aer doing them one at a time. But If I can do it, so can you!
  6. -1 points
    This won't contain data for message blocks, portals, zones, bots and blockprops.
  7. -1 points
    Thanks for pointing that out. Added to the guide as well
  8. -1 points
  9. -1 points
  10. -1 points
    i played that game around 1 january 2022 and i made a really base then i forget that i am in journey mode rip my big base
  11. -1 points
  12. -1 points
  13. -1 points
    Hey all! Update 1.9.4.4 for MCGalaxy has been released, adding support for remote web socket proxies. It's highly recommended that you update your server, or backport the changes if you run a custom copy, so that IP address information is accurate when we switch on the proxy for web client users. This change allows folks using the web client to continue to play the game online as browsers implement more strict security measures. You can download the latest release from Github: https://github.com/UnknownShadow200/MCGalaxy/releases/tag/1.9.4.4 If you're developing your own software that has web client support and you have questions, hop onto our Discord server to learn more: https://www.classicube.net/discord
  14. -1 points
    im also new to ClassiCube, its fun. Christmas eve tomorrow! Christmas! Christmas!
  15. -1 points
    i love 2d2t because the admins and moderators are very nice people and the builds are spectacular
  16. -1 points
    "Anarchy". I don't have any recollection of griefing and yet I am banned forever from placing blocks. Also you need your own "plot" to be able to build as far as I can remember. I don't really feel like I can call it anarchy. Also who names a server "2 dicks 2 tits" (From convo with MESYETI)
  17. -1 points
    PopBob Anarchy Server is the best Anarchy server! This statement is backed up and fact-checked by REAL American patriots.
  18. -1 points
    Do I have to enable hidden servers to see it or no?
  19. -1 points
    PopBob Anarchy should be on the server list even if you don't have that option checked but I recommend you always keep that option checked. Could be worse, at least there is an option to see censored servers.
  20. -1 points
    Indeed. But it should be enabled by default
  21. -1 points
    I've been doing a full playthrough of Terraria recently and it's for sure one of my favorite games. I really dig the building aspect with the wide variety of blocks to use
  22. -1 points
    I won't fix it hahaha
  23. -1 points
    first of all the banned from placing blocks is caused by the ClassiCoomer bot which I don't control the plot stuff was with Vexyl's bot (I forgot the name) and it didn't apply to the whole map, just a small area
  24. -1 points
    I play this server alot and i am wondering what yall think of it?
  25. -1 points
    if you have no money but have a credit/debit card then get a VPS from oracle cloud
  26. -1 points
    We will be working with the assumption that your map is named mylevel. If it's not, replace occurances of "mylevel" with your map's name when following this tutorial. You must have server file access to both servers to accomplish this. In order to fully move mylevel to another server you will need: For blocks and zones, mylevel.lvl file in `levels` For blockdefs (custom blocks), if the level only uses local blocks and does not use any globally defined blocks: lvl_mylevel.json in `blockdefs` if the level only uses global blocks: Clone global.json from `blockdefs` and rename it to lvl_mylevel.json before cloning the file to the other server if the level uses both global and local blocks: use ClassiCube to save the level as temp.cw, import it into a server (/help import), then grab lvl_temp.json and rename it to lvl_mylevel.json before cloning that file to the other server this servers the purpose of combining local and global blocks into one blockdef file For blockprops (slab stacking and etc), _mylevel.txt in `blockprops` For message blocks, 1. Extract the messages from the server database with /server backup table Messagesmylevel 2. Messagesmylevel.sql will now be in the root folder of your server. Bring this file to the root folder in the other server. 3. In the other server, use /server import Messagesmylevel For Portals, Repeat the steps for message blocks, but instead of "Messagesmylevel" use "Portalsmylevel" For bots, extra/bots/mylevel.json For all the remaining level properties (env, settings from /map, etc), mylevel.properties in `levels/level properties`
  27. -1 points
  28. -1 points
    I mean, it's a pretty cool game, but I'm personally not the one to play it religiously. I can definitely see the fun in it but it's just not for me.
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