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  3. Bro this reply section is so random. Also:
  4. The crazy part is that: 1. No verify-names 2. If the rules don't say anything against what he is doing, then he probably isn't doing anything wrong and plus, as icanttellyou stated before, people could be impersonating, and how do you know he has alts if you have little evidence or even their ips. 3. If you don't like the server, leave the server. 4. If the owner really gave a sh*t, they would have banned or even ip-banned him.
  5. How would you even eat a digital logo?
  6. Last week
  7. we can try giving it a chance, but if that happens again we should not join it
  8. They won't do anything as the rules allow that. Basically it's best advice to not play on that server as it's a platform for hate speech.
  9. look you could have just warned or start a forum like me, but you chose to greif, but whatever, i want to make friends, and I hope you can reverse the grief, and give the server another chance. Talk to dell over time and complain, and I hope we can make friends๐Ÿ‘
  10. I just noticted one hour later that you mentioned that I was using the names "hitlerjugend" and "The mr red slime", that wasn't me lol. Remember the reason why I grified the server was because it was a NAZI server.
  11. The server has verify-names disabled which means anyone can join under any name, and thus you should know just because someone is playing under their name doesn't mean it's them. In most cases it's probably someone impersonating them.
  12. you joined with three accounts su**, my, di**, f***lol, in order, when i was telling you to stop griefing with the yellow blocks
  13. I did not harass anybody, and I don't have any alts.
  14. yeah, thanks for replying, he has many names or accounts and uses them to, well harass players. My friend is dellovertime and he would be devastated. The server when I joined for was a little okay and people, where nice, then it started. I still don't know if the players in the starting were acutally players or him acting. he also came with names such as notch. He is already banned from not awesome 2 realms, and finally please be careful of this player
  15. This server seems to be poorly managed, and has verify-names disabled on the server. And the rules state that "Everything ( literally Everything ) is allowed except griefing", which implies slurs, bigotry and harassment are allowed alongside things disallowed by ClassiCube ToS.
  16. Okay?? but you had a nazi themed server and were saying slurs the whole time I don't do it unless it's well deserved
  17. there is a player called "LUCIJAN2", please be careful, because he will destroy your map or server he has various names that start with user(number), The mr red slime etc. and he also is bad using names such as hitlerjugend
  18. hes hunting you cakelover (to anybody that doesn't know who this is its caseoh)
  19. The ClassiCube logo is great. It has been beloved since 2013, the date of the game's creation. But, not saying that it's bad, but I made a new logo for ClassiCube.
  20. Yes. As the post you're replying states you need to add using MCGalaxy.Modules.Awards; to the top of your file. (Why does Invision not support small code blocks like Markdown or HTML's <code> block?)
  21. Sorry but when I put it into my script, it gives me the following error: (20:42:40) Error #CS0103 on line 39 - The name `PlayerAwards' does not exist in the current context (20:42:40) Compiling failed. See logs/errors/compiler.log for more detail Is there a using statement I should add or something?
  22. First, you can use the source code for reference. Here is the PlayerAwards class: https://github.com/ClassiCube/MCGalaxy/blob/master/MCGalaxy/Modules/Awards/PlayerAwards.cs To use anything from the PlayerAwards class, you will have to add "using MCGalaxy.Modules.Awards;" at the top of your code file. Any method or field that is marked as "public" can be used by plugins and commands. You can use "PlayerAwards.Give" to give an award to a player, but this won't show a global chat message. If you want to show a global chat message, you should have console use the award give command. You can do that like this: const string myAward = "My Secret Award"; Command.Find("award").Use(Player.Console, "give "+p.name+" "+myAward); If you want to check if the player has the award already, you will have to get the list of awards for the player and then check if that list has the award inside of it. You can do that like this: bool hasAwardAlready = false; List<string> currentAwards = PlayerAwards.Get(p.name); if (currentAwards.CaselessContains(myAward)) { hasAwardAlready = true; } As a side note, you can shorten the above code like this: bool hasAwardAlready = PlayerAwards.Get(p.name).CaselessContains(myAward); Here is an example of everything so far put together. Remember you still need "using MCGalaxy.Modules.Awards;" at the top of the file. public override void Use(Player p, string message) { const string myAward = "My Secret Award"; bool hasAwardAlready = PlayerAwards.Get(p.name).CaselessContains(myAward); if (hasAwardAlready) { p.Message("You already found the secret!"); return; // When we write return, that will quit running the command so that the code below doesn't run } //Give the player the award if they haven't already gotten it Command.Find("award").Use(Player.Console, "give "+p.name+" "+myAward); }
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