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  1. Today
  2. Yeah me too. This probably happens with outdated windows versions (i'm still using XP) so idk if windows 10 is fixed or not. But mine says an error occured in the secure channel support (Error 12157 )
  3. Yesterday
  4. hosting became too difficult
  5. Wait what? But why did it shut down?
  6. Well, it was fun while it was here
  7. world files (including set 3 of backups) https://drive.google.com/file/d/1vKfAf21GtdzefV26x917RLxAJ5mC9wlo/view?usp=sharing i'll try to get set 1 of the backups on here soon getting set 2 is pretty much impossible
  8. The asset servers require TLS 1.2, try enabling TLS 1.2 in Internet Options somewhere in control panel. I'm not really able to guide you how to do so since I haven't used Windows 7 in ages.
  9. run run run by the libertines
  10. Done, I still got another problem when resources try to download it says:
  11. My favorite song right now is Grimes - Oblivion. I also really like the soundtracks from various old games, like the card games on project Blazzio. It brings back nostalgia and pleasant memories from childhood.
  12. Last week
  13. WOW! This sounds super fun! Can't wait for it to begin!
  14. Not Awesome 2 is holding a 32x32 Secret Santa build exchange! How it works To spread Christmas and holiday cheer, we will be building gifts for each other! The twist is that we do not know who we are building for until the event ends on the 24th* of December. You will be given your gift-partner's interests as a theme for the gift you're building. A special reward Entrants who finish building their gifts will be rewarded with a unique snowflake `/flair` and a unique snowflake `/aura`! Please note that building a very low-effort gift may exclude you from this reward. How to enter and more You have until the 8th* of December to enter. After this, entries will be closed. We've put Percy the Elf in charge of handling entry. You can find Percy next to the spawn in `mainclaus`, which is the current hub world. To enter, talk to Percy. Percy knows what date it is, so you can return to him to check up on the status of the event. *all dates are based on California time (PST).
  15. That is not what the error says. Instead, it's saying "The date in the certificate is invalid or has expired." Is your computer's clock and timezone setting correct? Is Internet Time (NTP) enabled?
  16. Hi i had a problem of an internet error but i found a solution called "Update Your Internet explorer to 11 if you are using 8" it worked. but i got another problem when i try to download mcgalaxy with cheese textures but it says Error 12037 you may have an invalid certificate or an expired one. I'm using Windows 7 (NT 6.1) SP1 64-bits, Classicube 1.3.6 (latest stable release).
  17. Its_Andy9

    DS port

    it would be a good substitue for dscraft since dscarft is more bare bones than classicube.
  18. i was thinking of it being used for full-blown cuboid fills, but i don't think those will be helpful enough to matter...
  19. Noop ID already exists, it's block 0 (air). What would be the purpose of adding another one?
  20. Maybe for the paletted bulk block update it should have a byte for how many bits should a block id have, the number should be log_2(count) and be the nearest multiple of 2, or 1. And thus instead of storing let's say 128 bytes for 4 bits per each block of indices it instead stores 32 bytes if it's only a single block in the palette.
  21. Overrideable Blocks: basically a normal, renderable block that can also be placed over, like tall grass or snow in MC DEPRECATED: not useful unless you HAVE to input an id for each possible block position, which no packet does atm. Noop ID: Reserve the highest id representable (currently 0x3FF, 1023) as a "noop" - this means that trying to place this block in any way results in nothing happening, leaving the current block in its place Extended Extended IDs: Increase the highest valid block to 1023. Will need to find a way to fit the extra 256 ids into the system MCGalaxy uses, which should be possible if so much as a single free bit is found in all size-constrained structures. Advanced Filling: Adds the following: A slight modification on how block indices are used: Indexes -1 to -256 mean "skip forward this many indices". This means, for the most common operations (large fills or copies, for example), poorly-compressing number changes are replaced with long runs of a few numbers (with the most common case of -1 being 4 FF bytes), all at the low cost of shrinking the maximum world area size by 256 - assuming unsigned ints for the index are even enforced, otherwise there's no change! Paletted Bulk Update: Many operations tend to modify a large amount of blocks, but only do so with a few block types. This packet takes advantage of this redundancy to decrease size of payload data. TODO: Check if this is worthwhile in bandwidth. Count is an unsigned integer, just like in BulkBlockUpdate 16 block definitions (totaling 16 bytes for non-extid or 20 bytes for extid) 256 ints for block indices, same as BulkBlockUpdate 128 bytes for what block id is used for this position. Bulker Block Update: Same as BulkBlockUpdate and its paletted counterpart, just with all fields increased in size by around 16x, creating a larger packet that should be able to compress better over the network. (if you aren't transparently compressing packets, it might be worthwhile to make these a variable-length packet for a compressed version of this) Count can become a short or remain as a single byte, whose value is multiplied by 16 to get the used count. Up to 15 extra SetBlock packets after this should be small enough to not really matter. NEW! 01-12-23 Model part properties: 2 new property type values, each one being a bitmask, with each bit enabling or disabling one of the 64 parts of a model. Useful for making multiple small variations of a single model without relying on transparent textures. Alternatively, more properties can be used, and a way to turn such info into an animdata field added to allow for further per-model customization. Sounds: Already explained here:
  22. Class Of Cube good .,
  23. if you bord plat classic cube it engayging and a gam. tha gmae is good and its a gaem. it cool!
  24. Nope. Texture packs are only for textures of blocks, not the blocks themselves. Servers that run MCGalaxy or any software that supports custom blocks can create custom blocks using commands, such as /GlobalBlock or /LocalBlock (MCGalaxy). Textures can be applied to those custom blocks, although.
  25. Battleblade


    Classicube is an honor form me and Classicube should be supported more
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