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Rainb0wSkeppy

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  1. (ignore this comment i misread frostmc's post lol)
  2. Rainb0wSkeppy posted a post in a topic in General Tomfoolery
    malbolge uses ternary
  3. there are already 50 other freebuild servers, when a new server starts it gets 10 players then dies in a few days i miss ephermia anarchy
  4. the is no more (username) HAS BEEN BANNED BY 123DMWM banner THIS IS THE WORST UPDATE EVER!!!!!!!!!!!!!
  5. you cant but you can hide all custom blocks with /os lb edit 66-767 order 0
  6. Rainb0wSkeppy posted a post in a topic in MCGalaxy
    using System; using MCGalaxy; using MCGalaxy.Events; using MCGalaxy.Events.PlayerEvents; namespace MCGalaxy { public class ClickHoldingBlockExample : Plugin { public override string name { get { return "ClickHoldingBlockExample"; } } public override string MCGalaxy_Version { get { return "1.9.5.1"; } } public override string creator { get { return "Rainb0wSkeppy"; } } public override void Load(bool startup) { OnPlayerClickEvent.Register(click, Priority.Normal); } public override void Unload(bool shutdown) { OnPlayerClickEvent.Unregister(click); } void click(Player p, MouseButton button, MouseAction action, ushort yaw, ushort pitch, byte entity, ushort x, ushort y, ushort z, TargetBlockFace face) { if (p.GetHeldBlock() != Block.Stone) return; if (action != MouseAction.Press) return; if (button == MouseButton.Left) p.Message("left click holding stone"); else if (button == MouseButton.Right) p.Message("right click holding stone"); } } }
  7. you cant only disable tnt explosions without disabling water and lava flowing
  8. the isometric drawer still renders using Gfx_DrawVb_IndexedTris_Range so its still using the gpu so its the same problem just use the map renderer its actually efficient
  9. the isometric drawer is meant for drawing the hotbar/inventory blocks
  10. an isometric screenshot like in indev would require taking a lot of screenshots of parts of a map then putting them together to make a large image i looked at the cc source code and found that the only way to read pixels from the screen that isn't backend specific is to call cc_result Gfx_TakeScreenshot(struct Stream* output); which isn't declared with CC_API so it shouldn't be used by plugins (it could be changed or removed and break any plugins that use it) and outputs a png i tried to call glReadPixels but i couldn't get it to work also to actually render the map you will need to call void MapRenderer_RenderNormal(float delta); void MapRenderer_RenderTranslucent(float delta); which also aren't CC_API you could render the map on the cpu but it would be very slow
  11. Rainb0wSkeppy changed their profile photo
  12. try removing the :443
  13. yes but you can use the defaults, they don't require creating any custom blocks
  14. a few weeks ago i made a plugin that generates the nether and one for the end you can get the nether plugin here and the end plugin here