
Everything posted by Goodly
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Add Cows for Enhanced Mode.
There are no plans to add any more models to the base game
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Add Cows for Enhanced Mode.
Cows are not in ClassiCube unless you install https://github.com/ddinan/more-models or the server has custom models plugin and someone uploads a cow model.
- Add Arm Width Toggle on Skin Section in Account Settings
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Add Arm Width Toggle on Skin Section in Account Settings
I'd go so far as to say that pinging the website to determine the skin type would be a blunder, and was a blunder when Mojang did it. It makes much more sense for the skin file itself to be what determines the arm type, because the skins must be made specifically with one or the other in mind. They are not freely compatible between each other as it might seem if the user was allowed to choose the option when uploading.
- MCGalaxy minimum perbuild
- MCGalaxy minimum perbuild
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I am accepting plugin requests
Issue is here. You accidentally typed p1 instead of pl (lowercase L). Also, SetPrefix is a method, which requires (). Also, CURLY BRACKET MISSING WARNING!!! When you don't use { } after an if statement, it only executes the very first statement, even if you have more statements on the same line. The code you have now is about to execute like this: As a general rule, you should just always add curly brackets. If you have more than one statement inside the if, put them both on new lines.
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I am accepting plugin requests
Please upload it somewhere like pastebin -- the forum eats the formatting and I suspect some of the characters when pasted in raw
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I am accepting plugin requests
Please post the whole source code if what you're trying to compile
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How to create MCGalaxy plugins, 2025 Edition
You might want to remove the lambda syntax from public override CommandPerm[] ExtraPerms => new[] { new CommandPerm(LevelPermission.Operator, "can set and view all players' notifications") }; since that won't compile on standard MCGalaxy
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To (respected) Goodly
To use the angled lighting, you need to compile ClassiCube from the AngledLighting branch. https://github.com/ClassiCube/ClassiCube/tree/AngledLighting For instructions on how to compile it, see the README file at the Compiling section. https://github.com/ClassiCube/ClassiCube/tree/AngledLighting?tab=readme-ov-file#compiling By the way, AngledLighting is not finished. It may take a very long time to load on larger levels. And the shadows don't update when you change blocks. Alternatively, if you are logged into github you can download it pre-compiled from here: https://github.com/ClassiCube/ClassiCube/actions/runs/16534287480 Scroll down to "Artifacts" and download the .exe for your system. If you are using windows, you should probably get ClassiCube-Win64-Direct3D9.exe
- SYMBIAN OS
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whats the history of mcgalaxy (and other server sotwares we had before and after it)? (im doing a litle research)
MCGalaxy was based on MCForge, which was based on MCLawl, which was based on MCZall, which was based on MCSharp
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MCGalaxy Custom Command Compile Error
When you see "Object reference not set to an instance of an object", that means it's trying to get the value of a variable in your code, but because that variable is null, it fails to find anything. The issue is that PlayerAwards.Get(p.name) can give you either: List<string>, a list of 0 or more awards that the player has got before null, if the player has never gotten an award before You cannot call .CaselessContains on a null variable because that function requires a valid string to run. The solution is not to call PlayerAwards.Get and CaselessContains in the same line, so that we can check if the list is null first. By the way, please make sure you indent the code (tab or four spaces) every time there is an open bracket {, otherwise the code will become extremely difficult to understand. An example of fixes is attached. CmdGiveInsane.cs
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MCGalaxy Custom Command Compile Error
You're missing a lot of code that's required for a custom command, for instance the command class itself. You can use /cmdcreate to generate a working template that you can change.
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The classic anarchy experience
what? (banned for 4 hours no 1 word posts)
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How to create/generated map/world on switch?
If you want to play multiplayer LAN, you will need to run your own server. https://github.com/ClassiCube/MCGalaxy?tab=readme-ov-file#setup Once it's running and you can join it, you can check the wiki for how to do basic things like create new levels. https://github.com/ClassiCube/MCGalaxy/wiki Once your server is up and running, you can import levels from other multiplayer servers by saving the level clientside (Save level... menu option), then moving that level into the server's extra/import folder and using /import [mapname] However it should be noted that if the level you saved has any kind of special gameplay or dialogue, you cannot preserve that by saving it for yourself. It can only be experienced on the server you found it on.
- How to create/generated map/world on switch?
- level block/global block transfer (MCGalaxy 1.9.5.3)
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level block/global block transfer (MCGalaxy 1.9.5.3)
I believe the issue here is that the blockdef file for the level doesn't contain the global blocks as well, just the local ones. So when you replace the global file with the local file, all the global blocks are erased. What you need to do is to merge both of the blockdef files. An easy way to do this is: While in your server on the level you want to make global, save it using Save Level... in escape menu. You'll have something like mylevel.cw in your maps folder. Move mylevel.cw from your client map folder to "extra/import" folder in your server Use /import mylevel Now in your server blockdef files, you should be able rename lvl_mylevel.json to global.json
- level block/global block transfer (MCGalaxy 1.9.5.3)
- level block/global block transfer (MCGalaxy 1.9.5.3)
- How to increase max custom block limit (MCGalaxy 1.9.5.3)
- classic survival test arrows
- Garbage Loan Upload Error