Everything posted by icanttellyou
-
!!!Error (Thread is dead; state cannot be accessed.) - See Logs tab for more details ]
Update to latest MCGalaxy build by doing /update latest.
- Another angle of my kowloon walled citybinspired build
-
I need help making my server to public
Some ISPs have it so you cannot connect to your own IP address. Seeing as the HTTPS proxy works proves you can receive connections. In addition if you had not properly port forwarded you would have seen a warning stating that the port is closed.
-
Need how to make players not to break stuff
/map [map name] deletable and /map [map name] buildable if you want to also make it so players can't place blocks
-
(OUTDATED) How to set up authentication for players on BetaCraft
What are you even talking about? It says at the top of the post that this guide is out of date and you should read the new instructions right on the BetaCraft website
-
I'm scared...
All they know is your username and IP.
-
I can't join server on android
Install latest dev build.
-
Can you move the chat to the other side of the screen?
If on PC, don't maximize the window and simply move it towards the right. Anything else and you're not able to easily, so best might be to play on a PC.
-
What are your computer specs?
-
Bug found!
Whack. Must be a bug in the macOS platform implementation and not something else.
-
Bug found!
Intel or Apple Silicon? Also plugins don't do anything in the launcher
-
How to port forward a server via playit.gg?
You don't. Unless your reverse proxy service has a proxy it won't be listed on the server list.
-
Need help fixing an multiplayer problem
Install updates and make sure TLS 1.2 is enabled.
-
How To Disable The Log?
I'm sorry what? Increased GPU usage from a server software???? Sure memory usage would increase but it shouldn't cause entire memory leaks as the logs are flushed to disk immediately.
-
How To Disable The Log?
What do you mean crashes? Do you have logs? What operating system are you running the server on?
-
How To Disable The Log?
You want to disable logs? WHY!?!?!?!??!?
-
can classicube read .mclevel files?
Yes, ClassiCube supports all types of Minecraft Classic levels. Pretty sure you can also open Minecraft Indev levels as well.
-
Can't join servers
In what folder is ClassiCube located at and what is its path (you can censor the username if it's in your user folder)? Because from what it seems it looks like it doesn't properly get the program arguments when launching. You can also try updating ClassiCube to see if it fixes the problem.
-
Developing own server
Not through headers but using the WebSocket specification to send compatible WebSockets
-
Developing own server
No, the packets are still TCP. The difference is that the data for the classic protocol is wrapped in the WebSocket header.
-
Developing own server
WebSockets just wrap the protocol communication through HTTP-like headers. You may need to implement WSS proxy support, and there isn’t really documentation for that An easy way to probe for HTTP/WebSockets is to check if the first byte of the packet starts with G, and if it does then transition to using a WebSocket handler to then read/write data as usual
-
Pleaseeeeeee
They aren't talking about Chromebooks, they're talking about special computers made for the Argentinian market which I'm pretty sure run their own Linux distro and not ChromeOS
-
Pleaseeeeeee
Delete options.txt, this should reset the system font used in the launcher. (why does it still use system font on pc whilst console ports use goodly's font?)
-
Pleaseeeeeee
Have you heard of Pussiant Royale? Because that's basically what you want.
-
On the topic of .NET 8
It is possible to use newer C# syntax and libraries when running on the .NET Framework 4.0 runtime, although that is up to C# 7.0 and not anything newer. It is possible to compile and run MCGalaxy for .NET 8 and it will function mostly the same, albeit you have to manually set it up so that the compilation commands work, and even then a plugin or command might not properly reference .NET 8 assemblies and thus have to add //dotnetref Library.dll to the top of the plugin file along with the normal //reference LibraryFoo.dll lines you would use with .NET Framework. Also MCGalaxy 1.9.5.0 is out, it's just that Unk hasn't gotten to making a GitHub release.