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toastycheers started following How do i make it nightime on a specific level on my server?
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How do i make it nightime on a specific level on my server?
I made a level for my Zombie Survival minigame and want to make it nighttime, How do i do so?
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ClassiCube and Minecraft Crossplay Proxy
I'm not good at making readmes or icons. It's difficult, I don't think I'll implement the inventory, but playable minigames like TNT Run, TNT Tag, Color Match, Parkour, or a maze could be included! Although the credits go to libs and bases for Crossplay, this Crossplay is actually a fork of BarrelMC Geyser Reverse xd
- ClassiCube and Minecraft Crossplay Proxy
- ClassiCube and Minecraft Crossplay Proxy
- Yesterday
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ClassiCube and Minecraft Crossplay Proxy
I'm working on a crossplay between ClassicCube and Minecraft Bedrock! It's currently working quite well; there are just a few entity bugs and some datapackages left, but it's playable! I haven't released a version yet, but you can try it out on GitHub Actions! Any help is welcome! 😃 Github: https://github.com/Creadores-Program/Barrel-CREA-Classic
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Trollhunters501 started following ClassiCube and Minecraft Crossplay Proxy
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[WIP] New server software (writen in go)
Happy to take PR's if anyone wants to improve it. That's why it's opensource and MIT licensed.
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[WIP] New server software (writen in go)
working on a actual real go server software, and then i see this absolutly digusting code 😢 func sendSetTexturePack(conn net.Conn, textureURL string) { pkt := make([]byte, 65) pkt[0] = 0x28 copy(pkt[1:65], padString(textureURL)) conn.Write(pkt) } geniounely what is the point of this?? this is a singular excerpt from your codebase (which is a single file by the way!), come on! func WriteSetMapEnvUrl(w io.Writer, url string) { w.Write([]byte{PacketSetMapEnvUrl}) WriteString(w, url, 64) } this is how a real person would write your code, consise and with lines of code that people can ACTUALLY READ instead of horrible ai slop you aren't going to learn any language by asking a ai to do it and not changing a single thing
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drtgames joined the community
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Error B551003E
could be SSL/TLS related, as cdn.classicube.net (where player skins and whatnot are located) can be accessed though unencrypted HTTP
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[WIP] New server software (writen in go)
>server not written in C# >look inside >vibecoded slop
- Last week
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[WIP] New server software (writen in go)
Impressive, but it's primarily pixel art that I do. After all, I added 100 blocks, 64 of which are just wool in the colours of the 1995 box of crayons. While I appreciate mono, and the ability to run C# code on linux. I don't like to rely on it.
- How to stack?
- How to stack?
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Arigadam started following How to stack?
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[WIP] New server software (writen in go)
Why have classicube server software with blocks and other bloat when you can just chat instead? https://gist.github.com/morgana-x/0ec43adfc27cceb298205bae8eaf2e9f
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[WIP] New server software (writen in go)
It's popular to hate AI usage.
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[WIP] New server software (writen in go)
Nope, I know the fundamentals of x86 assembly, java and MS Basic. A bit more of C99 & C++ Even if I had known Go, AI can be a useful tool; why wouldn't I use it?
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[WIP] New server software (writen in go)
Were you already familiar with Go? Why use generative AI in this case?
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Why do I keep getting this?
Rowan2005 started following Why do I keep getting this?
- [WIP] New server software (writen in go)
No one has to use it, I don't get the hate. A way for me to learn a little about the language and build a lightweight server for my needs. BTW -- tuxcracft is up on the server list, I'd appreciate a beta test if someone has time- 64 crayola wool
Premade set contain textures made by themario3330 https://tuxpeng.me/sm64ReTex.zip https://tuxpeng.me/crayola.cw Include, number blocks, letter blocks and 64 wool coloured as a 1995s 64 pack of crayola crayons. Can be added to any default texture.png. Place the following python code in the same directory as texture.png https://gist.github.com/tux-peng/d00f51bf9f0cf1051eb0a9405e7c125a Server https://tuxpeng.me/global.json - for MCGaxy (untested) https://gist.github.com/tux-peng/a853f4dc22b42dc420df2a069480d14a - for my server softwaretux_peng started following 64 crayola wool- Necesito ayuda con el irc de discord de mi server de cc ~n~
Yo tengo un server de cc que hace horas conecte el irc a mi server pero quiero usar los cmds desde discord pero me sale que no tengo permiso Me podrían ayudar? ;cCatMeow98 started following Necesito ayuda con el irc de discord de mi server de cc ~n~- How to make a PVP map in MCGalaxy?
To enable pvp you must install plugins like SimpleSurvival or Venk's Survival, or other plugins I might not know the existence of. Simple Survival: https://github.com/morgana-x/mc-galaxy-server-backup Venk's Survival: https://github.com/ddinan/classicube-stuff/blob/master/MCGalaxy/Plugins/Features/VenksSurvival.cs Once you installed the plugin find its command: (might be /survival?)- What are your computer specs?
I think typing "msinfo32" would give you better results but that works too. The specs of my main system are as follows: Motherboard: FOXCONN G33M02. PSU: 300W. RAM: 4GB of DDR2. That's four 1GB sticks. CPU: Intel Core 2 Duo E8500 at 3.16 GHz. Storage: 500GB Samsung SATA SSD. GPU: AMD Radeon RX 550 series. The better one with 4GB of VRAM. OS: Windows 7 Home Premium. Here are the specs of my other system: Motherboard: I've forgotten. PSU: 230W I think. RAM: 254 MB (Given that I have two 128MB sticks, you'd think Windows would tell me 256MB). CPU: Intel Celeron at 1.2 GHz. (Single core). Storage: 38.2GB HDD. Graphics: Intel(R) 82810E Graphics Controller. OS: Windows 98SE.- Error B551003E
I am trying to play on dreamcast and when I sign in I get the error "Error B551003E when signing in". The funny thing is that my skin is loaded in when I am in single player. Could someone help?NathanTM9 started following Error B551003Etoastycheers started following Boredentoastycheers joined the community- [WIP] New server software (writen in go)
horrible AI slopkvasskingg joined the community- [WIP] New server software (writen in go)
no thank you!