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  1. Past hour
  2. nekogakure changed their profile photo
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  12. Today
  13. thanks bro!
  14. mattbatwings is a great resource, he has loads of tutorials and displays and more some videos: https://www.youtube.com/watch?v=hAZEXqWLTmY he also has his Introduction to Computing series which i watched a year or so back, learnt how to make pong from scratch was pretty fun https://www.youtube.com/watch?v=osFa7nwHHz4
  15. Hi, I have a question about computers in Minecraft. I recently built a computer that uses 15 different bits, but it's difficult to decode and understand what it's trying to say. I wanted to know if you have any tips for what I'm doing.
  16. MiniEpic0 started following computers...
  17. I can't seem to find a way to change the UI density, and I've had issues on devices with low res screens because of it. More specifically, in the new Windows Mobile/CE port, all UI is really huge, making it impossible to see most options/buttons. On a similar note, on a PPC with a 640x480 screen, it still runs at the same resolution as it would on a 240p screen, just scaled up by a factor of 2, which results in big pixel ladders and the UI elements in the launcher and the game itself being just as huge. Is there a way to make it run at the actual resolution of the screen? P.s. It also has no sound even though i let it download all the game assets. And it runs at 1 FPS. I suspect these devices don't have a graphics chip, but it doesn't give me the usual warning about software rendering so idk. Is there any hope of better performance?
  18. Yes, thanks for the support! In fact, I think a TNTrun is perfectly playable right now 😃
  19. Hey, I'm new to these forums, and ClassiCube in general. Hope i can have a fun time, and hello everyone!
  20. SuperYosh started following I'm new!
  21. Yesterday
  22. Blue_3dx started following Panda
  23. actually a pretty cool project! get rid of the AI slop in the readme, maybe default to english commit names if you're aiming for your project to reach more people, otherwise this looks really nice!
  24. Last week
  25. I made a level for my Zombie Survival minigame and want to make it nighttime, How do i do so?
  26. I'm not good at making readmes or icons. It's difficult, I don't think I'll implement the inventory, but playable minigames like TNT Run, TNT Tag, Color Match, Parkour, or a maze could be included! Although the credits go to libs and bases for Crossplay, this Crossplay is actually a fork of BarrelMC Geyser Reverse xd
  27. good lord there's AI slop in the readme (and copyright notices apparently from 2021)
  28. I'm working on a crossplay between ClassicCube and Minecraft Bedrock! It's currently working quite well; there are just a few entity bugs and some datapackages left, but it's playable! I haven't released a version yet, but you can try it out on GitHub Actions! Any help is welcome! 😃 Github: https://github.com/Creadores-Program/Barrel-CREA-Classic
  29. Sil_RS joined the community
  30. Happy to take PR's if anyone wants to improve it. That's why it's opensource and MIT licensed.
  31. working on a actual real go server software, and then i see this absolutly digusting code 😢 func sendSetTexturePack(conn net.Conn, textureURL string) { pkt := make([]byte, 65) pkt[0] = 0x28 copy(pkt[1:65], padString(textureURL)) conn.Write(pkt) } geniounely what is the point of this?? this is a singular excerpt from your codebase (which is a single file by the way!), come on! func WriteSetMapEnvUrl(w io.Writer, url string) { w.Write([]byte{PacketSetMapEnvUrl}) WriteString(w, url, 64) } this is how a real person would write your code, consise and with lines of code that people can ACTUALLY READ instead of horrible ai slop you aren't going to learn any language by asking a ai to do it and not changing a single thing
  32. drtgames joined the community
  33. could be SSL/TLS related, as cdn.classicube.net (where player skins and whatnot are located) can be accessed though unencrypted HTTP
  34. >server not written in C# >look inside >vibecoded slop
  35. Impressive, but it's primarily pixel art that I do. After all, I added 100 blocks, 64 of which are just wool in the colours of the 1995 box of crayons. While I appreciate mono, and the ability to run C# code on linux. I don't like to rely on it.
  36. aomeix replied to Arigadam's topic in MCGalaxy
    There is no such command in default MCGalaxy. There is /static however, which is sort of similar...?
  37. How can I stack? (alternative of //stack command from WorldEdit)
  38. Arigadam started following How to stack?
  39. Why have classicube server software with blocks and other bloat when you can just chat instead? https://gist.github.com/morgana-x/0ec43adfc27cceb298205bae8eaf2e9f
  40. It's popular to hate AI usage.
  41. Nope, I know the fundamentals of x86 assembly, java and MS Basic. A bit more of C99 & C++ Even if I had known Go, AI can be a useful tool; why wouldn't I use it?
  42. Were you already familiar with Go? Why use generative AI in this case?
  43. No one has to use it, I don't get the hate. A way for me to learn a little about the language and build a lightweight server for my needs. BTW -- tuxcracft is up on the server list, I'd appreciate a beta test if someone has time

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