All Activity
- Past hour
- computers...
-
computers...
mattbatwings is a great resource, he has loads of tutorials and displays and more some videos: https://www.youtube.com/watch?v=hAZEXqWLTmY he also has his Introduction to Computing series which i watched a year or so back, learnt how to make pong from scratch was pretty fun https://www.youtube.com/watch?v=osFa7nwHHz4
- computers...
-
MiniEpic0 started following computers...
-
MiniEpic0 changed their profile photo
-
Spruce changed their profile photo
-
JuneSolis changed their profile photo
-
poypersonwee changed their profile photo
-
VendingMachine changed their profile photo
-
Boooooper changed their profile photo
-
joga changed their profile photo
-
Isrre changed their profile photo
- Today
-
WinVistaIsNotBad started following Is there a way to change the UI scale across the whole game?
-
Is there a way to change the UI scale across the whole game?
I can't seem to find a way to change the UI density, and I've had issues on devices with low res screens because of it. More specifically, in the new Windows Mobile/CE port, all UI is really huge, making it impossible to see most options/buttons. On a similar note, on a PPC with a 640x480 screen, it still runs at the same resolution as it would on a 240p screen, just scaled up by a factor of 2, which results in big pixel ladders and the UI elements in the launcher and the game itself being just as huge. Is there a way to make it run at the actual resolution of the screen? P.s. It also has no sound even though i let it download all the game assets. And it runs at 1 FPS. I suspect these devices don't have a graphics chip, but it doesn't give me the usual warning about software rendering so idk. Is there any hope of better performance?
-
zaks changed their profile photo
-
Arigadam changed their profile photo
- ClassiCube and Minecraft Crossplay Proxy
-
I'm new!
Hey, I'm new to these forums, and ClassiCube in general. Hope i can have a fun time, and hello everyone!
-
- Yesterday
-
- ClassiCube and Minecraft Crossplay Proxy
- Last week
-
toastycheers started following How do i make it nightime on a specific level on my server?
-
How do i make it nightime on a specific level on my server?
I made a level for my Zombie Survival minigame and want to make it nighttime, How do i do so?
-
ClassiCube and Minecraft Crossplay Proxy
I'm not good at making readmes or icons. It's difficult, I don't think I'll implement the inventory, but playable minigames like TNT Run, TNT Tag, Color Match, Parkour, or a maze could be included! Although the credits go to libs and bases for Crossplay, this Crossplay is actually a fork of BarrelMC Geyser Reverse xd
- ClassiCube and Minecraft Crossplay Proxy
- ClassiCube and Minecraft Crossplay Proxy
-
ClassiCube and Minecraft Crossplay Proxy
I'm working on a crossplay between ClassicCube and Minecraft Bedrock! It's currently working quite well; there are just a few entity bugs and some datapackages left, but it's playable! I haven't released a version yet, but you can try it out on GitHub Actions! Any help is welcome! 😃 Github: https://github.com/Creadores-Program/Barrel-CREA-Classic
-
Trollhunters501 started following ClassiCube and Minecraft Crossplay Proxy
-
Sil_RS joined the community
-
[WIP] New server software (writen in go)
Happy to take PR's if anyone wants to improve it. That's why it's opensource and MIT licensed.
-
[WIP] New server software (writen in go)
working on a actual real go server software, and then i see this absolutly digusting code 😢 func sendSetTexturePack(conn net.Conn, textureURL string) { pkt := make([]byte, 65) pkt[0] = 0x28 copy(pkt[1:65], padString(textureURL)) conn.Write(pkt) } geniounely what is the point of this?? this is a singular excerpt from your codebase (which is a single file by the way!), come on! func WriteSetMapEnvUrl(w io.Writer, url string) { w.Write([]byte{PacketSetMapEnvUrl}) WriteString(w, url, 64) } this is how a real person would write your code, consise and with lines of code that people can ACTUALLY READ instead of horrible ai slop you aren't going to learn any language by asking a ai to do it and not changing a single thing
-
drtgames joined the community
-
Error B551003E
could be SSL/TLS related, as cdn.classicube.net (where player skins and whatnot are located) can be accessed though unencrypted HTTP
-
[WIP] New server software (writen in go)
>server not written in C# >look inside >vibecoded slop
-
[WIP] New server software (writen in go)
Impressive, but it's primarily pixel art that I do. After all, I added 100 blocks, 64 of which are just wool in the colours of the 1995 box of crayons. While I appreciate mono, and the ability to run C# code on linux. I don't like to rely on it.
- How to stack?
- How to stack?
-
Arigadam started following How to stack?
-
[WIP] New server software (writen in go)
Why have classicube server software with blocks and other bloat when you can just chat instead? https://gist.github.com/morgana-x/0ec43adfc27cceb298205bae8eaf2e9f
-
[WIP] New server software (writen in go)
It's popular to hate AI usage.
-
[WIP] New server software (writen in go)
Nope, I know the fundamentals of x86 assembly, java and MS Basic. A bit more of C99 & C++ Even if I had known Go, AI can be a useful tool; why wouldn't I use it?
-
[WIP] New server software (writen in go)
Were you already familiar with Go? Why use generative AI in this case?
-
Why do I keep getting this?
Rowan2005 started following Why do I keep getting this?
- [WIP] New server software (writen in go)
No one has to use it, I don't get the hate. A way for me to learn a little about the language and build a lightweight server for my needs. BTW -- tuxcracft is up on the server list, I'd appreciate a beta test if someone has time