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PixelWario joined the community
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It's a somewhat complicated process but the basic step you're missing is adding a material to the object that uses the terrain.png texture that the map uses. Better help can probably be found from googling "Blender add material and texture", I haven't done it in a while. Ideally, you also use a node shader in order to get correct transparency and to skip rendering the backside of things like plants (so they match CC rendering). Something like this:
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BengalEmpire767 started following Exporting Classic World to Blender
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I downloaded the plugin, exported to obj, and imported as wavefront to blender... well, you can see what happened for yourself. Now, I have no idea how Blender works, but I thought someone here probably knows what to do. I really want my builds to look as cool as the ones in the screenshot (and probably learn some Blender stuff while I'm at it, but that's for later). So, uh, how do you get your world to render properly in Blender (asking as someone who doesnt know a thing about Blender)?
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doctordooface joined the community
- Last week
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The_real_w0nder joined the community
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using System; using MCGalaxy; using MCGalaxy.Events; using MCGalaxy.Events.PlayerEvents; namespace MCGalaxy { public class ClickHoldingBlockExample : Plugin { public override string name { get { return "ClickHoldingBlockExample"; } } public override string MCGalaxy_Version { get { return "1.9.5.1"; } } public override string creator { get { return "Rainb0wSkeppy"; } } public override void Load(bool startup) { OnPlayerClickEvent.Register(click, Priority.Normal); } public override void Unload(bool shutdown) { OnPlayerClickEvent.Unregister(click); } void click(Player p, MouseButton button, MouseAction action, ushort yaw, ushort pitch, byte entity, ushort x, ushort y, ushort z, TargetBlockFace face) { if (p.GetHeldBlock() != Block.Stone) return; if (action != MouseAction.Press) return; if (button == MouseButton.Left) p.Message("left click holding stone"); else if (button == MouseButton.Right) p.Message("right click holding stone"); } } }
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Minesweeper v2 in ClassiCube (with all features)
ikkebinz replied to ikkebinz's topic in ClassiCube Central
To clarify: - The IP changes every day... not sure why that's important to ask - You can find the server on the servers list (Outside of GMT+02:00 school/sleep hours, since I host it locally) Re-brand ๐ -
ameliataylor started following game I'm working on
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Minesweeper v2 in ClassiCube (with all features)
StikyPiston2483 replied to ikkebinz's topic in ClassiCube Central
What is the IP for your server? Is it on the server list? -
Minesweeper v2 in ClassiCube (with all features)
catgirl replied to ikkebinz's topic in ClassiCube Central
Where has Unicode Lounge gone ๐จ -
fishstick joined the community
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Minesweeper v2 in ClassiCube (with all features)
vallitoxim73 replied to ikkebinz's topic in ClassiCube Central
yo thats so cool -
Xcatplayer joined the community
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morgana started following Miku Plushie Plugin :3
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https://github.com/morgana-x/mcgalaxy_miku_plush Creates a spawn egg with id 211, edit source code to change config, most likely you will need to upload the texture to garbage.loan and change the link in the egg config if the default expired, otherwise the model doesn't need to be uploaded, just drag and drop the models folder into your plugins folder, Assets sourced from https://modrinth.com/mod/miku-plushies (License https://github.com/morgana-x/mcgalaxy_miku_plush/blob/main/LICENSE_miku-plushie)
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So it turns out ALL I NEEDED TO DO was open terminal and run the command xattr on classicube >:|
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kermitfrog joined the community
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Minesweeper v2 in ClassiCube (with all features)
ikkebinz replied to ikkebinz's topic in ClassiCube Central
It is on my server "Fort of Wires". Map name is minesweeper2 -
Minesweeper v2 in ClassiCube (with all features)
Xx_survivor67_xX replied to ikkebinz's topic in ClassiCube Central
Cool ! Where can I try it ? -
ikkebinz started following Minesweeper v2 in ClassiCube (with all features)
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I built Minesweeper with all of its original features, using the best of wire tech. Comparing to 2023's Minesweeper, it is faster and better. Features include: winning/losing, reset function, flags/marks, stopwatch. It took around 50 hours to build, I am very happy with the result! ๐
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Who is ClassiCube creator ?
Xx_survivor67_xX replied to Xx_survivor67_xX's topic in ClassiCube Central
Thank you ๐ -
Why is this thread still unarchived
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Hello everyone, i need help with controller support and other stuff
Diamonder56 replied to Diamonder56's question in I Need Help!
alright thanks but how can i use the controller though -
AndrewPH in 2013 launched ClassiCube
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Xx_survivor67_xX started following Who is ClassiCube creator ?
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Does someone know who created classicube and when ?
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I think people speak different languages surprisingly; if they need a translator to translate a message I donโt see how thatโs a bad thing and I find it to be unnecessary bullying on your behalf to say otherwise
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Melt joined the community
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Then why did you make it? And English please.
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How do you join the discord server of a classicube server you were banned from? google isn't your friend here mate
- Earlier
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Its definitely incorrect date and time because when i repaired my 3ds i had to remove the battery and when you boot your console the data and time is reset and i couldnt sign in until i changed the date and time
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Arch-based versions (& others maybe too)
PhoenX replied to furretinaforest's topic in ClassiCube Central
I'm pretty sure appimages are universal and work on any distro as long as you have fuse installed (and in ClassiCube's case curl and OpenAL also need to be installed) I also found out the hard way that you need an X11 desktop environment to run appimages, so if you're using wayland as your desktop environment, you'll need to install xwayland in order to even open appimages -
Xx_survivor67_xX started following Blue_3dx
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idk why translate i think what is cuz have translator open fack creo q hice el mapa para nada
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Can you quote me in what I originally said, instead of translating it? Thanks.