HeckenFricken Posted December 6, 2020 theres a weird pinkish fog in the background. any ideas what this is? Share this post Link to post
Goodly Posted December 6, 2020 You can remove this by turning off mipmaps in graphics options. Share this post Link to post
HeckenFricken Posted December 6, 2020 ok, but how is that a mini map lol Share this post Link to post
Goodly Posted December 6, 2020 Mip, not mini. It's meant to smooth out noise at distances by smoothing the textures, but it's malfunctioning here and sampling colors that shouldn't be in the texture. Share this post Link to post
HeckenFricken Posted December 6, 2020 Just now, Goodly said: Mip, not mini. It's meant to smooth out noise at distances by smoothing the textures, but it's malfunctioning here and sampling colors that shouldn't be in the texture. oh ok Share this post Link to post
UnknownShadow200 Posted December 6, 2020 It's due to the limited mipmaps support provided by WebGL1Â that cannot be worked around - you won't see this if you enable mipmaps on the desktop client. Â Share this post Link to post
HeckenFricken Posted December 6, 2020 2 hours ago, UnknownShadow200 said: It's due to the limited mipmaps support provided by WebGL1 that cannot be worked around - you won't see this if you enable mipmaps on the desktop client.  thanks  Share this post Link to post
theres a weird pinkish fog in the background. any ideas what this is?
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