December 6, 20204 yr Mip, not mini. It's meant to smooth out noise at distances by smoothing the textures, but it's malfunctioning here and sampling colors that shouldn't be in the texture.
December 6, 20204 yr Author Just now, Goodly said: Mip, not mini. It's meant to smooth out noise at distances by smoothing the textures, but it's malfunctioning here and sampling colors that shouldn't be in the texture. oh ok
December 6, 20204 yr Administrator It's due to the limited mipmaps support provided by WebGL1 that cannot be worked around - you won't see this if you enable mipmaps on the desktop client.
December 6, 20204 yr Author 2 hours ago, UnknownShadow200 said: It's due to the limited mipmaps support provided by WebGL1 that cannot be worked around - you won't see this if you enable mipmaps on the desktop client. thanks
theres a weird pinkish fog in the background. any ideas what this is?