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MCGalaxy PCompile doesn't work with GoodlyEffects.cs
Thanks for the first tip. I tried pcompiling again and here's the error message. Error #CS0006 - Metadata file `System.Core.dll' could not be found Compiling failed. See logs/errors/compiler.log for more detail As for the second tip, the compile worked successfully. By the way, I noticed there was no .mdb file when I compiled it using mcs. Is the .mdb file crucial for _extralevelprops.dll & GoodlyEffects.dll? Thanks.
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MCGalaxy PCompile doesn't work with GoodlyEffects.cs
Answering your first question, it didn't say anything except for Plugin compiled successfully from GoodlyEffects.cs (console) used /Compile plugin GoodlyEffects. As for your second question, I tried that. It said error CS2005: Missing file specification for `/r:' option. Input for reference: mcs -target:library -r:MCGalaxy_.dll -target:library -r: _extralevelprops.dll -out:plugins/GoodlyEffects.dll plugins/GoodlyEffects.cs. Edit: I also ran this with the same effect. mcs -target:library -r:MCGalaxy_.dll -r: _extralevelprops.dll -out:plugins/GoodlyEffects.dll plugins/GoodlyEffects.cs.
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RainZhang started following MCGalaxy PCompile doesn't work with GoodlyEffects.cs
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MCGalaxy PCompile doesn't work with GoodlyEffects.cs
I'm making a server for testing purposes, and I want to use the GoodlyEffects plugin. (See https://github.com/ClassiCube/MCGalaxy-Plugins/blob/master/documentation/GoodlyEffects.md) When I use /pcompile GoodlyEffects (In MCGalaxy) though, the .dll file doesn't appear. So I use mcs -target:library -r:MCGalaxy_.dll -out:plugins/GoodlyEffects.dll plugins/GoodlyEffects.cs. (Ubuntu 24.04) And then this error appears: plugins/GoodlyEffects.cs(19,7): error CS0246: The type or namespace name `ExtraLevelProps' could not be found. Are you missing an assembly reference? The ExtraLevelProps dll is there. Is this problem fixable and can you tell me how to fix it? Thanks in advance.
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RainZhang changed their profile photo
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Idea for new blocks
These are not necessary as custom blocks can be made for a server (Global Blocks). You can also make Level Blocks, which are custom blocks for a certain map.
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rate my classicube house
Yeah, me too. I was wondering about that. Maybe he's pretending he sees Herobrine? Maybe it's the tree.
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rate my classicube house
7/10. It's a little sparse, and the fog should be a little foggier. Maybe add decor? Plus on the right the terrain looks unnatural.
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event
Then why did you make it? And English please.
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event
Can you quote me in what I originally said, instead of translating it? Thanks.
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event
I'm pretty sure you're not supposed to promote yourself. Is this event so important that you can't just tell others in NA2?
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Is there a way i can request an email change without being logged in?
Well, I'm starting to get suspicious as you have NONE of your needed data to verify you.
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Arch-based versions (& others maybe too)
You can run it on Arch-based distros: 1: Download the Debian package from the website 2: Unpack it 3: Go into it and run it with ./ClassiCube Put this in your ~/.bashrc file for easy access: alias classicube='cd /path/to/ClassiCube && ./ClassiCube' Then do source ~/.bashrc Voila! Enter classicube in the terminal and you start up classicube!
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What is the best computer Operating System in your opinion?
I like Ubuntu Cinnamon the most, but sometimes it can't work on lower end computers, so I use Manjaro XFCE for those. Linux Mint is great too.
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Plugin
I agree. There should be a more user-friendly alternative to CEF for the less technical players.
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How To Make Bots Spin
You can create a spinning model and set the bot to that model using /model bot [model name]. Hope this helps!
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Amogus
Yeah, that's nice I guess.