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RainZhang

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Everything posted by RainZhang

  1. I did, it's message content intent, right?
  2. I wanted to make a discord relay bot for my server, so I followed this guide: https://github.com/ClassiCube/MCGalaxy/wiki/Discord-relay-bot. However, on server startup, it said Error sending request to Discord API (POST /channels/1393772596650053733/messages) !!!Error (The remote server returned an error: (403) Forbidden.) - See Logs tab for more details Discord API returned: {"message": "Missing Access", "code": 50001} And when I looked at logs, there seemed to be a long string of incomprehensible gibberish, which I have added below for your discretion. Type: WebException Source: System Message: The remote server returned an error: (403) Forbidden. Trace: at System.Net.HttpWebRequest.GetResponseFromData (System.Net.WebResponseStream stream, System.Threading.CancellationToken cancellationToken) [0x0017e] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Tas [TResult] workerTask, System.Int32 timeout, System.Action abort, S1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00118] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at System.Net.HttpWebRequest.GetResponse () [0x00019] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at MCGalaxy.Modules.Relay.Discord.DiscordApiClient.HandleNext () [0x000bc] in <f309205a56554c158910ca5ef34fa632>:0 Has anyone experienced this before or knows how to fix this? Thanks.
  3. Well, actually there is. You can add this command to your server (Link: https://github.com/NotAwesome2/Commands?tab=readme-ov-file#cmdboostcs), which will boost you up into the air when you run it or click a MB containing it. And having these custom blocks by default wouldn't go because this isn't some random Minecraft clone, it's replicating Minecraft Classic, which doesn't contain any blocks that you have mentioned.
  4. Because it gives a secret award and if someone finds it in /help and runs it, then they wouldn't have 'earned' that award.
  5. I have a secret command on MCGalaxy, but I want to hide it from people so they can't do /help on it or accidentally find the command. Also, as a bonus, is there a way to prevent them from using / again to see the command?
  6. I have a server at InfiniBuild, and I accidentally deleted all of the ranks and redid the perms and changed the commands to their respective ranks, it shows usable by 50+ when in the settings it shows usable by Guest. Can anyone help with this problem?
  7. Have you heard of something called 'Tact'?
  8. That fixed it, thanks!
  9. Now there's this error when using /giveinsane [user]: !!!Error (Object reference not set to an instance of an object) - See Logs tab for more details The logs show this longer version: Type: NullReferenceException Source: MCGalaxy_ Message: Object reference not set to an instance of an object Trace: at MCGalaxy.Extensions.CaselessContains (System.Collections.Generic.List`1[T] items, System.String value) [0x00000] in <f309205a56554c158910ca5ef34fa632>:0 at CmdGiveinsane.Use (MCGalaxy.Player p, System.String message) [0x0000c] in <5bd5b930cfd5436dbb6e2f13c1219d68>:0 at MCGalaxy.UI.UIHelpers+<>c__DisplayClass3_0.<HandleCommand>b__0 () [0x00000] in <f309205a56554c158910ca5ef34fa632>:0 Please help! BTW, source code for reference attached CmdGiveInsane.cs
  10. I'm trying to use /compile on a custom command I made in MCGalaxy, and when I try to compile the below code(C#), it shows this error: Error #CS1525 on line 3 - Unexpected symbol 'void', expecting 'class', 'delegate', 'enum', interface', 'partial', 'ref', or 'struct' Code: using MCGalaxy.Modules.Awards; public override void Use(Player p, string message) { const string myAward = "Insane"; bool hasAwardAlready = PlayerAwards.Get(p.name).CaselessContains(myAward); if (hasAwardAlready) { p.Message("You have already claimed this award!"); return; // When we write return, that will quit running the command so that the code below doesn't run } //Give the player the award if they haven't already gotten it Command.Find("award").Use(Player.Console, "give "+p.name+" "+myAward); }
  11. Lemme show screenshots: Link: https://www.dropbox.com/scl/fo/kvw02neg4kgzqmc5inp4u/ALlVqL9qXmSYlSVltVFEX94?rlkey=nkvarvgmmikzbji8yu03bdrlm&st=o3h4h8zi&dl=0
  12. I want to make all blocks in one map available in the others, as in that level's blocks become the default global blocks. I tried changing the blockdefs file name of that level to global.json, but when I reloaded the server, every block was strange, even the ones in the map where the blockdefs file originated. Is there an easier way and if not, how do you do fix this?
  13. I'm on MCGalaxy 1.9.5.3, I did /update latest, and I want to add more custom blocks (more than 255) without having to rebuild the server (create everything again). I tried switching the MCGalaxy_.dll file with the MCGalaxy_infid.dll and renamed the latter to MCGalaxy_.dll and moved the original away, and it doesn't start. System specs are attached.
  14. Recently upgraded to 8GB of RAM.
  15. Ah, thanks. But it still says the same thing. I rezipped the file and checked the extract contents and there was no readme.txt file. Rezipped file for reference. classicube.zip
  16. This error shows when uploading my texpack on https://garbage.loan: Zip file must contain any of the following: animations.png, animations.txt, char.png, clouds.png, default.png, gui.png, icons.png, particles.png, rain.png, snow.png, terrain.png, touch.png, skybox.png But my file contains the following (After unzipping): animations.png clouds.png icons.png readme.txt touch.png animations.txt default.png particles.png snow.png char.png gui.png rain.png terrain.png File attached for reference, any help would be appreciated! classicube.zip
  17. This error shows when uploading my texpack on https://garbage.loan: Zip file must contain any of the following: animations.png, animations.txt, char.png, clouds.png, default.png, gui.png, icons.png, particles.png, rain.png, snow.png, terrain.png, touch.png, skybox.png But my file contains the following (After unzipping): animations.png clouds.png icons.png readme.txt touch.png animations.txt default.png particles.png snow.png char.png gui.png rain.png terrain.png File attached for reference, any help would be appreciated! classicube.zip
  18. Thanks! You helped me a lot. Have a nice day!
  19. Thanks for the first tip. I tried pcompiling again and here's the error message. Error #CS0006 - Metadata file `System.Core.dll' could not be found Compiling failed. See logs/errors/compiler.log for more detail As for the second tip, the compile worked successfully. By the way, I noticed there was no .mdb file when I compiled it using mcs. Is the .mdb file crucial for _extralevelprops.dll & GoodlyEffects.dll? Thanks.

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