- Texture Help!
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RainZhang started following MCGalaxy Custom Command Compile Error , Texture Help! , MCGalaxy Discord Relay Bot and 2 others
- Texture Help!
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RainZhang changed their profile photo
- MCGalaxy Discord Relay Bot
- MCGalaxy Discord Relay Bot
- MCGalaxy Discord Relay Bot
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MCGalaxy Discord Relay Bot
I wanted to make a discord relay bot for my server, so I followed this guide: https://github.com/ClassiCube/MCGalaxy/wiki/Discord-relay-bot. However, on server startup, it said Error sending request to Discord API (POST /channels/1393772596650053733/messages) !!!Error (The remote server returned an error: (403) Forbidden.) - See Logs tab for more details Discord API returned: {"message": "Missing Access", "code": 50001} And when I looked at logs, there seemed to be a long string of incomprehensible gibberish, which I have added below for your discretion. Type: WebException Source: System Message: The remote server returned an error: (403) Forbidden. Trace: at System.Net.HttpWebRequest.GetResponseFromData (System.Net.WebResponseStream stream, System.Threading.CancellationToken cancellationToken) [0x0017e] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Tas [TResult] workerTask, System.Int32 timeout, System.Action abort, S1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00118] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at System.Net.HttpWebRequest.GetResponse () [0x00019] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at MCGalaxy.Modules.Relay.Discord.DiscordApiClient.HandleNext () [0x000bc] in <f309205a56554c158910ca5ef34fa632>:0 Has anyone experienced this before or knows how to fix this? Thanks.
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Idea for new blocks
Well, actually there is. You can add this command to your server (Link: https://github.com/NotAwesome2/Commands?tab=readme-ov-file#cmdboostcs), which will boost you up into the air when you run it or click a MB containing it. And having these custom blocks by default wouldn't go because this isn't some random Minecraft clone, it's replicating Minecraft Classic, which doesn't contain any blocks that you have mentioned.
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MCGalaxy Help Hiding
Because it gives a secret award and if someone finds it in /help and runs it, then they wouldn't have 'earned' that award.
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MCGalaxy Help Hiding
I have a secret command on MCGalaxy, but I want to hide it from people so they can't do /help on it or accidentally find the command. Also, as a bonus, is there a way to prevent them from using / again to see the command?
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MCGalaxy Perm Problem
I have a server at InfiniBuild, and I accidentally deleted all of the ranks and redid the perms and changed the commands to their respective ranks, it shows usable by 50+ when in the settings it shows usable by Guest. Can anyone help with this problem?
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Problems on the PS Vita version of Classicube
Have you heard of something called 'Tact'?
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MCGalaxy Custom Command Compile Error
That fixed it, thanks!
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MCGalaxy Custom Command Compile Error
Now there's this error when using /giveinsane [user]: !!!Error (Object reference not set to an instance of an object) - See Logs tab for more details The logs show this longer version: Type: NullReferenceException Source: MCGalaxy_ Message: Object reference not set to an instance of an object Trace: at MCGalaxy.Extensions.CaselessContains (System.Collections.Generic.List`1[T] items, System.String value) [0x00000] in <f309205a56554c158910ca5ef34fa632>:0 at CmdGiveinsane.Use (MCGalaxy.Player p, System.String message) [0x0000c] in <5bd5b930cfd5436dbb6e2f13c1219d68>:0 at MCGalaxy.UI.UIHelpers+<>c__DisplayClass3_0.<HandleCommand>b__0 () [0x00000] in <f309205a56554c158910ca5ef34fa632>:0 Please help! BTW, source code for reference attached CmdGiveInsane.cs
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MCGalaxy Custom Command Compile Error
I'm trying to use /compile on a custom command I made in MCGalaxy, and when I try to compile the below code(C#), it shows this error: Error #CS1525 on line 3 - Unexpected symbol 'void', expecting 'class', 'delegate', 'enum', interface', 'partial', 'ref', or 'struct' Code: using MCGalaxy.Modules.Awards; public override void Use(Player p, string message) { const string myAward = "Insane"; bool hasAwardAlready = PlayerAwards.Get(p.name).CaselessContains(myAward); if (hasAwardAlready) { p.Message("You have already claimed this award!"); return; // When we write return, that will quit running the command so that the code below doesn't run } //Give the player the award if they haven't already gotten it Command.Find("award").Use(Player.Console, "give "+p.name+" "+myAward); }
- level block/global block transfer (MCGalaxy 1.9.5.3)