Everything posted by Rainb0wSkeppy
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Stop wasting time
malbolge uses ternary
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stop making freebuild servers
there are already 50 other freebuild servers, when a new server starts it gets 10 players then dies in a few days i miss ephermia anarchy
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Forums updated to the latest jazz
the is no more (username) HAS BEEN BANNED BY 123DMWM banner THIS IS THE WORST UPDATE EVER!!!!!!!!!!!!!
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How do i remove the extra NA2 blocks on my NA2 realm?
you cant but you can hide all custom blocks with /os lb edit 66-767 order 0
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Plugin example request
using System; using MCGalaxy; using MCGalaxy.Events; using MCGalaxy.Events.PlayerEvents; namespace MCGalaxy { public class ClickHoldingBlockExample : Plugin { public override string name { get { return "ClickHoldingBlockExample"; } } public override string MCGalaxy_Version { get { return "1.9.5.1"; } } public override string creator { get { return "Rainb0wSkeppy"; } } public override void Load(bool startup) { OnPlayerClickEvent.Register(click, Priority.Normal); } public override void Unload(bool shutdown) { OnPlayerClickEvent.Unregister(click); } void click(Player p, MouseButton button, MouseAction action, ushort yaw, ushort pitch, byte entity, ushort x, ushort y, ushort z, TargetBlockFace face) { if (p.GetHeldBlock() != Block.Stone) return; if (action != MouseAction.Press) return; if (button == MouseButton.Left) p.Message("left click holding stone"); else if (button == MouseButton.Right) p.Message("right click holding stone"); } } }
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blue_3dx be like with his server
- Is there a way to disable singleplayer TNT explosions?
you cant only disable tnt explosions without disabling water and lava flowing- What is the best computer Operating System in your opinion?
linux i use arch btw- Isometric Screenshots?
the isometric drawer still renders using Gfx_DrawVb_IndexedTris_Range so its still using the gpu so its the same problem just use the map renderer its actually efficient- Isometric Screenshots?
the isometric drawer is meant for drawing the hotbar/inventory blocks- Isometric Screenshots?
an isometric screenshot like in indev would require taking a lot of screenshots of parts of a map then putting them together to make a large image i looked at the cc source code and found that the only way to read pixels from the screen that isn't backend specific is to call cc_result Gfx_TakeScreenshot(struct Stream* output); which isn't declared with CC_API so it shouldn't be used by plugins (it could be changed or removed and break any plugins that use it) and outputs a png i tried to call glReadPixels but i couldn't get it to work also to actually render the map you will need to call void MapRenderer_RenderNormal(float delta); void MapRenderer_RenderTranslucent(float delta); which also aren't CC_API you could render the map on the cpu but it would be very slow- I can't join to MCGalaxy server
try removing the :443- the nether and the end in cc
yes but you can use the defaults, they don't require creating any custom blocks- the nether and the end in cc
a few weeks ago i made a plugin that generates the nether and one for the end you can get the nether plugin here and the end plugin here- So..I've been trying to install classicube on my sisters laptop and i got thid warning.Is it safe?
WARNING: the app's dev didint sign the exe with a certificate that you need to pay microsoft 1000000000$ to get- what will happen with cpe?
wiki.vg was shut down, what will happen with cpe? will there be any more extensions? how would someone make a proposal for a cpe extension? (the mc classic protocol and cpe are still accessible on archive.org)- Custom blocks with custom models
the shape of a block must be a single cuboid in mcgalaxy: /[lb command] edit [block id] min [min coords] /[lb command] edit [block id] max [max coords] the command is /os lb if you're editing the blocks in your level, /lb if you're editing the blocks in the level but it's not yours or /gb if you're editing blocks for the whole server in singleplayer (in recent versions of cc): /blockedit [block id] min [min coords] /blockedit [block id] max [max coords] the min and max coords are 3 numbers from 0 to 16 for example to make a torch (assuming you set the textures correctly): /[lb command] edit [block id] min 7 0 7 /[lb command] edit [block id] max 9 10 9 to make a slab: /[lb command] edit [block id] min 0 0 0 /[lb command] edit [block id] max 16 8 16- uncorrected map
/physics 3 (please dont ban me for 1 word post)- help with making cc plugin
- help with making cc plugin
im trying to draw something but its not working i checked that these functions are getting called void myscreen_render(void* elem, float delta) { struct f3_screen* s = elem; Gfx_SetVertexFormat(VERTEX_FORMAT_COLOURED); Gfx_BindDynamicVb(s -> vb); Gfx_DrawVb_IndexedTris(3); } void myscreen_build_mesh(void* elem) { struct f3_screen* s = elem; struct VertexColoured vb[3]; vb[0].x = 0.0f; vb[0].y = 0.0f; vb[0].z = 1.0f; vb[1].x = 1.0f; vb[1].y = 0.0f; vb[1].z = 1.0f; vb[2].x = 0.0f; vb[2].y = 1.0f; vb[2].z = 1.0f; vb[0].Col = PackedCol_Make(255, 0, 0, 255); vb[1].Col = PackedCol_Make(0, 255, 0, 255); vb[2].Col = PackedCol_Make(0, 0, 255, 255); Gfx_SetVertexFormat(VERTEX_FORMAT_COLOURED); Gfx_SetDynamicVbData(s -> vb, vb, 3); } void myscreen_on_context_lost(void* elem) { struct f3_screen* s = elem; Gfx_DeleteDynamicVb(&s -> vb); } void myscreen_on_context_recreated(void* elem) { struct f3_screen* s = elem; s -> vb = Gfx_CreateDynamicVb(VERTEX_FORMAT_COLOURED, 3); s -> maxVertices = 3; }- What are your computer specs?
hp laptop 15-da1xxx processor: intel(r) core(tm) i5-8265u cpu @ 1.60ghz (8 cpus), ~1.8ghz ram: 8gb graphics card: intel(r) uhd graphics 620 ssd: some 256gb ssd monitor: built in display 1920x1080 - Is there a way to disable singleplayer TNT explosions?