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Rainb0wSkeppy

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Everything posted by Rainb0wSkeppy

  1. when a server is restarted mcgalaxy tells players to sign in again but you only need to refresh the server list
  2. a few more pixels also how is this not in the hall of shame already
  3. my cc password is the last 15 digits of pi
  4. you cant import models into cc in singleplayer on mobile
  5. when is the next manul monday
  6. make a handler for OnPlayerCommandEvent like this, set p.cancelcommand = true; (so it dosent show Unknown command "secret") and p.lastCMD = ""; (to prevent the player from using / to run it again) but why do you even want to make a command that dosent appear on /help and hides itself?
  7. not awesome 2 is at 117 players rn and when i try to join it says its full
  8. why did you reply to this post instead of posting it in classicube general or just mentioning it in chat on a server
  9. no but there are 50 others on the server list just build on one of those instead
  10. start cc in singleplayer then go to options > gui options > select system font and change the font to something else
  11. (ignore this comment i misread frostmc's post lol)
  12. malbolge uses ternary
  13. there are already 50 other freebuild servers, when a new server starts it gets 10 players then dies in a few days i miss ephermia anarchy
  14. the is no more (username) HAS BEEN BANNED BY 123DMWM banner THIS IS THE WORST UPDATE EVER!!!!!!!!!!!!!
  15. you cant but you can hide all custom blocks with /os lb edit 66-767 order 0
  16. using System; using MCGalaxy; using MCGalaxy.Events; using MCGalaxy.Events.PlayerEvents; namespace MCGalaxy { public class ClickHoldingBlockExample : Plugin { public override string name { get { return "ClickHoldingBlockExample"; } } public override string MCGalaxy_Version { get { return "1.9.5.1"; } } public override string creator { get { return "Rainb0wSkeppy"; } } public override void Load(bool startup) { OnPlayerClickEvent.Register(click, Priority.Normal); } public override void Unload(bool shutdown) { OnPlayerClickEvent.Unregister(click); } void click(Player p, MouseButton button, MouseAction action, ushort yaw, ushort pitch, byte entity, ushort x, ushort y, ushort z, TargetBlockFace face) { if (p.GetHeldBlock() != Block.Stone) return; if (action != MouseAction.Press) return; if (button == MouseButton.Left) p.Message("left click holding stone"); else if (button == MouseButton.Right) p.Message("right click holding stone"); } } }
  17. you cant only disable tnt explosions without disabling water and lava flowing
  18. the isometric drawer still renders using Gfx_DrawVb_IndexedTris_Range so its still using the gpu so its the same problem just use the map renderer its actually efficient
  19. the isometric drawer is meant for drawing the hotbar/inventory blocks
  20. an isometric screenshot like in indev would require taking a lot of screenshots of parts of a map then putting them together to make a large image i looked at the cc source code and found that the only way to read pixels from the screen that isn't backend specific is to call cc_result Gfx_TakeScreenshot(struct Stream* output); which isn't declared with CC_API so it shouldn't be used by plugins (it could be changed or removed and break any plugins that use it) and outputs a png i tried to call glReadPixels but i couldn't get it to work also to actually render the map you will need to call void MapRenderer_RenderNormal(float delta); void MapRenderer_RenderTranslucent(float delta); which also aren't CC_API you could render the map on the cpu but it would be very slow
  21. try removing the :443