Everything posted by Rainb0wSkeppy
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mcgalaxy tells players to sign in again when its not necessary
when a server is restarted mcgalaxy tells players to sign in again but you only need to refresh the server list
- I'm gonna get banned!!!!!!!
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I'm gonna get banned!!!!!!!
- my cc password
my cc password is the last 15 digits of pi- How to add my own model to use?
- I started writing a dedicated server in C, how can I get it listed in the server software list?
- important announcement
- MCGalaxy Help Hiding
make a handler for OnPlayerCommandEvent like this, set p.cancelcommand = true; (so it dosent show Unknown command "secret") and p.lastCMD = ""; (to prevent the player from using / to run it again) but why do you even want to make a command that dosent appear on /help and hides itself?- wtf is happening on na2
- Important update released for MCGalaxy
why did you reply to this post instead of posting it in classicube general or just mentioning it in chat on a server- stop making freebuild servers
no but there are 50 others on the server list just build on one of those instead- Menu glitched
start cc in singleplayer then go to options > gui options > select system font and change the font to something else- Should we add redstone to classicube?
(ignore this comment i misread frostmc's post lol)- Stop wasting time
malbolge uses ternary- stop making freebuild servers
there are already 50 other freebuild servers, when a new server starts it gets 10 players then dies in a few days i miss ephermia anarchy- Forums updated to the latest jazz
the is no more (username) HAS BEEN BANNED BY 123DMWM banner THIS IS THE WORST UPDATE EVER!!!!!!!!!!!!!- How do i remove the extra NA2 blocks on my NA2 realm?
you cant but you can hide all custom blocks with /os lb edit 66-767 order 0- Plugin example request
using System; using MCGalaxy; using MCGalaxy.Events; using MCGalaxy.Events.PlayerEvents; namespace MCGalaxy { public class ClickHoldingBlockExample : Plugin { public override string name { get { return "ClickHoldingBlockExample"; } } public override string MCGalaxy_Version { get { return "1.9.5.1"; } } public override string creator { get { return "Rainb0wSkeppy"; } } public override void Load(bool startup) { OnPlayerClickEvent.Register(click, Priority.Normal); } public override void Unload(bool shutdown) { OnPlayerClickEvent.Unregister(click); } void click(Player p, MouseButton button, MouseAction action, ushort yaw, ushort pitch, byte entity, ushort x, ushort y, ushort z, TargetBlockFace face) { if (p.GetHeldBlock() != Block.Stone) return; if (action != MouseAction.Press) return; if (button == MouseButton.Left) p.Message("left click holding stone"); else if (button == MouseButton.Right) p.Message("right click holding stone"); } } }- blue_3dx be like with his server
- Is there a way to disable singleplayer TNT explosions?
you cant only disable tnt explosions without disabling water and lava flowing- What is the best computer Operating System in your opinion?
linux i use arch btw- Isometric Screenshots?
the isometric drawer still renders using Gfx_DrawVb_IndexedTris_Range so its still using the gpu so its the same problem just use the map renderer its actually efficient- Isometric Screenshots?
the isometric drawer is meant for drawing the hotbar/inventory blocks- Isometric Screenshots?
an isometric screenshot like in indev would require taking a lot of screenshots of parts of a map then putting them together to make a large image i looked at the cc source code and found that the only way to read pixels from the screen that isn't backend specific is to call cc_result Gfx_TakeScreenshot(struct Stream* output); which isn't declared with CC_API so it shouldn't be used by plugins (it could be changed or removed and break any plugins that use it) and outputs a png i tried to call glReadPixels but i couldn't get it to work also to actually render the map you will need to call void MapRenderer_RenderNormal(float delta); void MapRenderer_RenderTranslucent(float delta); which also aren't CC_API you could render the map on the cpu but it would be very slow- I can't join to MCGalaxy server
try removing the :443 - my cc password