Jump to content
  • Sign Up

Moufisto

Glod Menbie
  • Content Count

    10
  • Joined

  • Last visited

  • Days Won

    1

Moufisto last won the day on April 2

Moufisto had the most liked content!

Community Reputation

1 Up-and-coming

1 Follower

About Moufisto

  • Birthday 08/10/1992

Recent Profile Visitors

1,193 profile views
  1. Yeah most of those features would be client based I think. Shake / recoil, animations and sound, I asked Unk, the client is free and open to change but it can't be merged with the official master code. So it's likely it'll have to be edited to such an extent that it wouldn't let you play normally in normal servers, or maybe kick the player out entirely for being out of sync in code unless in servers specifically made for it. I'd love to make this something all servers can enjoy to its full experience but I don't like my chances especially after hearing these points.. :') edit tl; Also, I don't even know what server type I'd employ to bring this in. MC Galaxy seems like a fine fit, it already has bot and gun in it, maybe take that and develop on it? But I don't know who the devs are for that server software. (in terms of getting permission to edit / use it) edit edit; also to clarify, I'm not trying to turn CC into a full FPS game, just to have it as an extended feature of CC.. Building and everything stays. edit edit edit; "My main concern with attempting to develop any kind of fps mechanics is that the delay based netcode of classicube makes it kind of unsatisfying and difficult to play." I thought CC was better for it than normal MC, because maps are preloaded and /gun was crisp to use with hit detection. You're probably right, but I feel like this is one of those "lets find out i guess?" moments. :')
  2. I can bankroll 500-1000 AUD a fortnight for the effort for the FPS stuff and I have contacts with Hypixel and other teams if Nullblox doesn't work out. AI will probably be a server-side job but I get the feeling there's going to need to be client adjustments or maybe resource packs can cover for the models? I'm not sure yet on specifics. Yeah I asked Unk about survival, fair enough it gets too close to real Minecraft to do any of that. Bummer. Cs rotate is like... Okay, you copy and paste something and then instead of a normal rotate or flip, you basically insert a number and it'll paste it that many times in a circle. I copy a Pillar, /cs rotate 8 <radius?> and it'll paste it 8 times evenly in all directions. 60 pillars? /cs rotate 60 <radius?>, 60 pillars are made evenly around, although it looks like a mess because 60 is insane. I forget the exact command line but that's the jist of it.
  3. I don't know what plans CC devs have for the game, but I feel you on this. Personally, I want to try and see if I can implement a couple things in tandem with the Nullblox coding / art commissions community, as they've proven competent to me in Minecraft related projects. I haven't asked for the endorsement or approval of CC staff yet on this so it's a big IF and I don't know yet if these things are possible. - FPS gun mechanics w / animations / proper models. Models are done, this would just need coding. - Implement commands from normal Minecraft that I noticed are missing, like cs rotate or voxel sniper. (you can effectively do voxel sniper right now with the right commands anyway Goodlyay proved this within 10 minutes of me asking in NA2 lol, absolute mad lad.) - Expanded Bot functions, simple shooter AI for FPS maps too. As much of what I can get in inspiration to Noppes CustomNPC mod. - See if we can expand survival modes any further or not. - can't do this, confirmed. These are the things I want to look into, it's quite possible that the devs already looked into these and decided it wasn't worth it or not possible but I don't know yet so I'll have to find out. What I think, is that CC is more of a passion project than anything, these people don't have a stable source of income *from CC* so updating and coding at the cost of their own time and life is purely from charity and I shouldn't expect them to develop any of these things in their own time. If any devs / staff want to chip in on the viability on these things, or whether it should even be tried, I'm all ears! edit; the reason i want to push FPS aspects is because I think CC is perfect for it. We had a blast in Au70 when Jonty made /gun for it, it inspired maps to be made for it, and there's the ping / lag aspect of it when it comes to the map. In normal minecraft, if you play with gun mods you're loading in the world as you run around and it stutters, so when alone playing with guns is fun and all, but in a group it can get pretty messy with ping / lag w guns - but CC has the whole map loaded from the get go. And if AI can be done for this, it'll mean a whole new genre of servers or modes we can do, it would be insane potential for both pulling people back and inspire new projects to keep CC alive.
×
×
  • Create New...