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Posts posted by icanttellyou
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7 hours ago, RonXTCdaBass said:Idea for Wishlist
•a translator like twitchTransFreeNext
this phyton script works fine with twitch / IRC but dont react direct to ingame written text.
i think its because in IRC the Messages from Game sends colornumbers and something ...
from game to IRCI think you can implement that as a plugin for MCGalaxy
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I don't nesecarily think Rocky Linux is RHEL based after the whole thing to do with making source code to RHEL paid. It's more or so RHEL compatible, not RHEL based.
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6 hours ago, Scratch_aGunner said:I was wondering if converting Java maps to a CC .cw file was possible. If it is, that's cool, if it isn't, that's fine. It'd just be cool to load random Java maps in CC, lol.
ClassiCube can already load client .mine and server .dat worlds. To convert simply load the map and save it again as a .cw
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7 minutes ago, catproto said:is it possible to self-host your own servers with playit.gg
i don't think my router supports port forwarding
It's not, as it's impossible to have a server listed on the server list with a custom IP provided by reverse proxy services like ngrok and playit. You're better off using a server host like eddynet or MCCH
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A while ago I have made a spleef plugin, here it is. https://github.com/forkiesassds/MCGalaxy-Stuff/raw/master/spleef.cs , simply right click, click on save as and save it and move to your plugins folder and compile. It should work with the latest version of MCGalaxy.
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35 minutes ago, RonXTCdaBass said:Sorry!
i really don´t know how to compile, recompile or whatever...
Only the commands in the MCGalaxy ^^
i tried in the cmd from Windoof with an plugin, and my PC freezed . so i don´t need the Guns 😉 its not important for me.
moreModels plugin is whats stressing me more ... 😞
its all not soo easy 😄 😄 😄
More models is a client side plugin, and also ClassicalSharp is dead. If you want custom player models you use the custom models plugin
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3 minutes ago, RonXTCdaBass said:i dont know if the guns plugin is broken. i know only every time i tried, comes the errors while reconnect to the server.
it is a part of the pack from commaster101 @ github
Try recompiling the plugin since from what I'm seeing it shouldn't cause issues
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5 minutes ago, RonXTCdaBass said:Hello again!
i made a complete new Server ^^
now with more Blocks and i found the plugin what made the errors. 🙂
from the "classicube-thingys-main" the "guns plugin" ...
now without this (not working) plugin, all seems fine ... i can shoot everything with the command /gun even without the plugin 🙂
Now with Google translator ... my English is not enough. I have not yet been able to compile a plugin because my Windoof PC stopped when trying. I would like to be able to use more models, but none of the plugins I downloaded wants to work. Either the stuff for the Sharp ... or I would have to compil something that I have at all, or there is so much stuff in the ZIP, but none, or only very, very poor instructions that don't help me. Somehow nothing works for me from the "Moremodels-1.2.5" packages. And I don't understand how I should be a package for the Sharp in the server. Unfortunately my vocabulary is really poor.
Do you have a link to the source code of the broken plugin? If so I could look into what breaks it with TEN_BIT_BLOCKS
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26 minutes ago, RonXTCdaBass said:Oh yes.
but i think, not all are working...
NameOfGamemode is unnecessary as it's a example plugin for RoundsGame I think. Try recompiling all of your plugins and restartingn the server to see if that fixes the issue
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33 minutes ago, Redhotsans said:probably delete cringe from this world
Define "cringe" please.
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Since I've only played Quake 1 I'm more biased towards it, oh yea also due to the fact it lead to GoldSrc and Half Life 1
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11 hours ago, SpaceDot said:Thanks a lot for sharing the backups.
What texture pack was the Anarchy map using?
Do you know over how long time this backup set spans and when it started?Well the texture pack was made by Goodly specifically for 2d2t, and it's what is the base for CustomOpenBlocks, well excluding some 2d2t specific blocks and using web client textures as a base instead of 0.30 textures
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Wait what? But why did it shut down?
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This is not the place to discuss bans and to ask for ban appeals, besides you were banned from Omniarchive Classic for bigotry. Mods, lock this thread.
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Maybe for the paletted bulk block update it should have a byte for how many bits should a block id have, the number should be log_2(count) and be the nearest multiple of 2, or 1. And thus instead of storing let's say 128 bytes for 4 bits per each block of indices it instead stores 32 bytes if it's only a single block in the palette.
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11 minutes ago, eymenwinner said:OR: Type 88.226.32.80 to Direct Connect Menu
Bad idea, this requires you to turn off authentication, and the way you should be doing is copying the found URL and telling people to paste it into this box.
Then they can simply click Connect.
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Could be caused due to slowdowns on your phone caused by
planned obsolescenceAndroid updates, malware or other shenanigans happening on your phone.- 1
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23 minutes ago, Alland20201 said:Thanks
But why is it working for not awesome 2 then
That's because they put the server up before the script kiddies ruined the server list, and due to that they froze the server list. You'll either have to wait until it unfreezes or until Betacraft V2 is out.
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the letter h
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On 10/5/2023 at 9:44 PM, UmbreoClaw said:It’s for the United States of America, an emergency alert test was sent out to all mobile devices this Wednesday at around 14pm to 14:30pm Eastern Standard Time (UTC-5) to test the emergency alert systems
There's negative time? Wow! I learn something new today!
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what alert? i didn't hear any loud noises. i was only chilling at my home, and nothing happened.
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13 hours ago, FavoritoHJS said:fair enough, though the option of a dmca takedown seems a bit too nuclear imho.
It infringed on Mojang's copyright and intellectual property? Didn't it?
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7 hours ago, FavoritoHJS said:(laughs like that guy who cross-compiled 1.5.2 into javascript, see eaglercraft)
(cries in surprise takedown)
(realizes they probably copied his homework as well)yet another reason why microjang is dead to meAnd yet you don't realize that they put up the whole Minecraft 1.5.2 source code up on GitHub, deobfuscated using MCP mappings, which in turns means it is violating 2 copyrighted pieces of work
Running MCGalaxy on MacOS Sonoma
in I Need Help!
Posted
Don't use the GUI, use the command line executable from the terminal.