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Goodly

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Everything posted by Goodly

  1. I believe the issue here is that the blockdef file for the level doesn't contain the global blocks as well, just the local ones. So when you replace the global file with the local file, all the global blocks are erased. What you need to do is to merge both of the blockdef files. An easy way to do this is: While in your server on the level you want to make global, save it using Save Level... in escape menu. You'll have something like mylevel.cw in your maps folder. Move mylevel.cw from your client map folder to "extra/import" folder in your server Use /import mylevel Now in your server blockdef files, you should be able rename lvl_mylevel.json to global.json
  2. It looks like you're trying to make your server globally use the blocks I created for NA2, which I prefer if you didn't do, unless your server is just for private use
  3. If you're not specific with your problem ("every block was strange" is vague and unfixable) then you're unlikely to get responses
  4. Where did you get the MCGalaxy_infid.dll? If it came from the "Uploads" folder on github, that is no longer updated. Try using the MCGalaxy_.dll from here: https://123dmwm.com/MCGalaxy/
  5. This can already be done in a server plugin if someone wants to
  6. Let's have one thread per topic please: https://f.classicube.net/topic/3061-garbage-loan-upload-error
  7. readme.txt isn't included in the list of allowed files. Did you try removing that from your zip before uploading?
  8. You don't need .mdb (or .pdb) files for plugins. Those just give you line numbers if there are errors, which is helpful for debugging but not needed for a normal user.
  9. Update to the latest dev build using /update latest That should fix no errors being printed when you use /pcompile I don't know anything about compiling with Ubuntu, but it looks like you added a space between -r: and the _extralevelprops.dll file which isn't how you formatted the MCGalaxy one. Try removing that space?
  10. Is there any specific error when you attempt this? If you are compiling the plugin separately from MCGalaxy, make sure you also reference _extralevelprops.dll, same way you reference MCGalaxy
  11. I don't think anyone's going to stop you if you do return. Or are you asking this because you're actually blocked from joining in some way right now?
  12. Forum posts show up in discord. We saw it Glad you've grown and reflected since then
  13. When you are the one hosting the server on your computer, you need to use the direct connect menu to join it. Make sure to read the whole README file on this page for more details. https://github.com/ClassiCube/MCGalaxy
  14. I see no reason to force the PC experience (what the game was made for) to be worse just because of platforms that lack keyboards. That being said, the feature probably won't get added either way since no one wants to put in the effort required to do it.
  15. You can use "/limit draw [amount] guest" to change this. By the way, I highly recommend you choose a value larger than 200, since that only ends up being around a 14x14 wall you can make in a single draw operation. A way I like to decide on draw limit values is to imagine a 3D cube as the max size and calculate it by cubing that number. For example if I wanted guests to be able to draw a 16x16x16 cube in one command I'd do 4096
  16. You sound entitled to content updates in a free game. Why is that?
  17. Can you show me the exact command arguments you used? It looks like you got it working:
  18. You can make a block work as a portal or a message block, but not both.
  19. You might be thinking of https://notaweso.me/, which was created by AndrewPH, probably from scratch, but you'd have to ask him for more info.
  20. Mostly bugfixes relating to unusual ports of the game. You can see all of the development history on this page: https://github.com/ClassiCube/ClassiCube/commits/master/
  21. Try making sure your system time is set to the current real world time? Otherwise not sure. You should post more specifically what kind of error or lack of error you get.
  22. "Reinforced cobblestone" "Lined cobblestone" "Furnice" "Burnt eggs"
  23. I sure hope AndrewPH gets fired for this blunder
  24. Because the server is setup in an attention seeking and mysterious way. Disconnect message is "Skew issue" rather than something clear like "This server is private". This can make players wonder if they've been personally excluded rather than knowing it's a whitelist The name of the server keeps being changed to parody other servers, further bringing attention from any players who are regulars of the parodied servers It often has a significant amount of players online compared to the average server, prompting further questions about what's going on there

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