Everything posted by UnknownShadow200
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Bug found!
A large part of the backtrace includes classicube_cef_loader_macos_x86_64.dylib - so the problem likely comes from the CEF plugin rather than ClassiCube itself.
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Bug found!
Can you please send me client.log or take a screenshot or the full crash dialog? I tried to reproduce this crash on my own mac, but wasn't able to.
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Why the hell does McGalaxy for mac only have exe files?
I have reworded the MCGalaxy download page (https://www.classicube.net/mcg/download/) to be clearer, does that help? You can also download the standalone build from that page that can be run directly on macOS without needing to install mono - it is CLI only though.
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Why is MCGalaxy gui version only for 32 bit mac devices?
I was able to get the CLI to run on mac OS 10.4 Tiger once. Unfortunately, the problem is that the GUI framework MCGalaxy relies on does not work on 64 bit macOS only (it works fine on 64 bit Linux and Windows), and that's not something that can be easily fixed.
- during downloading textures in NewBlood server, the game crashes
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When Will wii port be as good as pc
ClassiCube is supposed to use the display mode configured in the console's settings, is that not being used? There is USB mouse support now, but it hasn't been tested on real hardware yet. How should the controls be changed?
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Pleaseeeeeee
This issue with fonts has been fixed in the latest dev build.
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Linux version crash when using keyboard
If you update to the latest dev build, does that fix the crash?
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Crash
What device and what browser are you using?
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Crashes
What device and what browser are you using?
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If you could have ClassiCube ported to any one platform, what would it be?
Unfortunately, porting to a platform is dependent on more factors than just how old it is. ClassiCube is written in C, which makes compiling for the Nintendo 64 relatively straightforward. But J2ME applications are written in Java, which would be harder to work with for ClassiCube.
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Error when logging in+ (windows 98. First classicube startup.)
What exactly do you mean by that it broke?
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If you could have ClassiCube ported to any one platform, what would it be?
It already has been https://www.classicube.net/download/n64
- Noclip BUGGED! EDIT: Fixed!
- Glitched textures on *sprite* blocks. EDIT: Fixed.
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If you could have ClassiCube ported to any one platform, what would it be?
What is the exact error message you are getting?
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If you could have ClassiCube ported to any one platform, what would it be?
What error messages are you getting?
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A Halloween special - early alpha version for Android
Did you see any messages about the apk being unsafe or untrusted? The apk is signed with a debug key, so it will likely by blocked by default, which would cause an 'app not installed' error. It should work on any device running android 4.0 or later. I tested on a device running 4.0.3 and it installed and ran fine there
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A Halloween special - early alpha version for Android
I updated the .apk with a potential fix for this issue. Can you please try redownloading then reinstalling the .apk and see if that fixes your issue
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A Halloween special - early alpha version for Android
There are no plans to release it on the play store currently
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A Halloween special - early alpha version for Android
A port of ClassiCube for Android is now available - with some limitations however: It's only available as an .apk download (Not available in the Google Play Store) The .apk was compiled in debug mode, so it will be slower than normal It's early alpha. It will very likely crash, freeze, perform poorly, etc. Please report these to me so I can work on fixing them. (Also note that the in-game UI of the Android version is almost exactly the same as the UI when you use the web client on android)