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UnknownShadow200 last won the day on September 19
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Why the hell does McGalaxy for mac only have exe files?
UnknownShadow200 replied to Snappy's topic in MCGalaxy
I have reworded the MCGalaxy download page (https://www.classicube.net/mcg/download/) to be clearer, does that help? You can also download the standalone build from that page that can be run directly on macOS without needing to install mono - it is CLI only though. -
Why is MCGalaxy gui version only for 32 bit mac devices?
UnknownShadow200 replied to Snappy's topic in MCGalaxy
I was able to get the CLI to run on mac OS 10.4 Tiger once. Unfortunately, the problem is that the GUI framework MCGalaxy relies on does not work on 64 bit macOS only (it works fine on 64 bit Linux and Windows), and that's not something that can be easily fixed. -
When Will wii port be as good as pc
UnknownShadow200 replied to Davantel_JP's question in I Need Help!
ClassiCube is supposed to use the display mode configured in the console's settings, is that not being used? There is USB mouse support now, but it hasn't been tested on real hardware yet. How should the controls be changed? -
This issue with fonts has been fixed in the latest dev build.
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Linux version crash when using keyboard
UnknownShadow200 replied to CocoMeow's question in I Need Help!
If you update to the latest dev build, does that fix the crash? -
What device and what browser are you using?
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What device and what browser are you using?
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Error when logging in+ (windows 98. First classicube startup.)
UnknownShadow200 replied to Onwin98's question in I Need Help!
What exactly do you mean by that it broke? -
It was an oversight in the most recent change made to the game. I made a fix for the issue, so it should work again now. (Webclient may take a bit longer to update due to caching)
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Glitched textures on *sprite* blocks. EDIT: Fixed.
UnknownShadow200 replied to Survivor712's topic in ClassiCube Central
It was a mistake in the most recent change made to the game a couple of hours ago. I made a fix for the issue, so the blocks should look correct in the latest dev build now. (Webclient may take a bit longer to update due to caching) -
Is this with the iOS build, the Android build, or the mobile webclient?