Posted October 8Oct 8 help, I don't know how to do it ππππ Edited October 8Oct 8 by TheErkaswyMC
October 9Oct 9 (Don't judge me too harshly, I'll try to help you!) Sure, you can do it, it's pretty straightforward. Just download the texture pack I attached. Open it up and find the files animations.png and animations.txt. The PNG file can be any size you want, but I'd recommend something like 512x256 for a 16x16 block texture. If your texture is larger, just scale it up accordingly. Basically, you'll place your animation frames in a single row on the canvas, starting from the top-left corner. You draw the first frame, then the next one right beside it, and so on. All frames for one block need to be on the same row, the same size, and lined up next to each other. Once you're done with one block, you move down a bit and start drawing the frames for the next block, so they don't overlap. When you're finished, save it as a single file, name it animations.png, and put it in your texture pack folder (replace the old one if it exists).Next, open the animations.txt file in any text editor. You'll see lines like:# still water14 0 0 0 16 8 2# still lava14 1 0 16 16 16 2# fire6 2 0 32 16 31 0You can write any name after the # symbol; it's just for your reference. The first two numbers are the block's coordinates. For example, grass is 0 0, water is 14 0, and lava is 14 1. If you're only modifying water, lava, or fire, just use the existing values. After that, you specify the position of your frames in the PNG file, starting from 0 0 for the top-left. Then, you put the size of your block texture, like 16 for 16x16. The next number is how many frames you drew for that block. The last number is the tick delay between frames β 0 changes every tick, 1 adds a 1-tick delay, 2 is a 2-tick delay, etc. 2 is usually a good setting.Once you've edited the text file, save it and put it in your texture pack folder, replacing the old one if needed. And that's it! You've successfully created your own block animations. Good luck with the rest of your texture pack β "I try to π °οΈlways be positive and create good stuff.shader..." β YneonCraft [squared]
Thursday at 04:53 PM2 days Author Oh yeah, my texture pack works now. At first I didn't understand, but now I figured it out.ππ
Thursday at 11:04 PM2 days 6 hours ago, TheErkaswyMC said:Oh yeah, my texture pack works now. At first I didn't understand, but now I figured it out.ππGlad to hear it! Congratulations on the animation!A couple more tedious details: if you put "usewateranim" files in a file or lava, it will be replaced with built-in ones (sorrrryy) Edited 3 hours ago3 hr by YneonCraft β Error β "I try to π °οΈlways be positive and create good stuff.shader..." β YneonCraft [squared]
10 hours ago10 hr On 10/16/2025 at 4:04 PM, YneonCraft said:Glad to hear it! Congratulations on the animation!A couple more tedious details: if you put "animatewater" files in a file or lava, it will be replaced with built-in ones (sorrrryy)This is incorrect.If you want the builtin water and lava animations in your texture pack, add empty files named "usewateranim" and "uselavaanim" respectively. To accomplish this you can create an empty .txt file and rename it, including the .txt part.
9 hours ago9 hr Author Ah ok, I prefer an animations.txt and png, it's difficult for me to create a file
9 hours ago9 hr 1 minute ago, TheErkaswyMC said:Ah ok, I prefer an animations.txt and png, it's difficult for me to create a fileWhy is that difficult and what OS are you using? You should be able to google how to create a file for your given device.
3 hours ago3 hr Glodden Godd 5 hours ago, TheErkaswyMC said:Windows 10All you have to do is right click anywhere in File Explorer, go to New, and click on Text Document. You can rename that file to either "usewateranim" or "uselavaanim" without the .txt part*. Windows will tell you that the file will be unusable, but you can click "Yes" to dismiss that.*You may need to enable viewing file name extensions
3 hours ago3 hr 6 hours ago, Goodly said:This is incorrect.The reason I was wrong is that I don't use this feature, I most often transfer or draw textures myself, so I don't use it at all, but it kind of easy solution e β "I try to π °οΈlways be positive and create good stuff.shader..." β YneonCraft [squared]
help, I don't know how to do it ππππ
Edited by TheErkaswyMC