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YneonCraft

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Everything posted by YneonCraft

  1. ×2 more misspeak, sorry for that, I think I clicked button two times accidentally uhh
  2. Great, now it's clearer to me he
  3. We need meaning, not dots... One-word posts WILL get you banned! - 4 hours (I hope this counts as one word, or less than one)
  4. Can I see screenshots and description, please? UPD: Added screenshot, this looks like new vanilla port to ClassiCube (sorry, for resolution):
  5. Not an joyful answer to a non-texture texture pack
  6. Finally, someone managed to cure my urge to escape from somewhere by hunting for blocks. Now I know what I'll be doing in my free time (I'll leave a review later)
  7. You could try going into the game's folder and looking for the "maps" directory. Check if they've been deleted there. Maybe try creating new ones to replace the old ones (just move the original out first), that might fix it
  8. Si, intenta utilizar un servicio como el correo electronico temporal o simplemente crea una nueva cuenta de Google
  9. Maybe you talking about uhmm... Html version, or offline non downloadable client? Im confused just like the others
  10. Thank you so much! I already tried playing it on the console, and everything works perfectly. There's just a small black border, but I think it's because of the console's unusual screen resolution. I managed to fix it easily, though. Thanks for your help!
  11. {Looking at the skin's head on the profile for the first time} Umr... Okay, sorry, I didn't mean anything bad by what I wrote
  12. Maybe icanttellyou can make a plugin if you ask. Unfortunately, I don't create plugins myself—I'm just looking into solutions for now. If you have some free time and a computer, you could always check out a tutorial on YouTube.
  13. Set up an arena, add some extra blocks to it and create a custom dynamite block. You'd need a custom plugin that makes it turn into regular dynamite after a few seconds or specific actions, which would then cause an explosion (with blocks that are entered into the system and cannot be broken). I think you should ask icanttellyou, he might be able to create that plugin for you
  14. Parece que no hay manera, solo crea una nueva cuenta
  15. I managed to get what you meant, despite some of the wording/words ... Basically, I was trying to say that "modded" meant it was modified to add multiplayer, cheats, and other features, unlike the original Classic version. EagleCraft, on the other hand, was ported with only a few features added compared to ClassiCube. I just wanted to suggest doing a port, though of course it would be different in a lot of ways I managed to get what you meant, despite some of the wording/words ... Basically, I was trying to say that "modded" meant it was modified to add multiplayer, cheats, and other features, unlike the original Classic version. EagleCraft, on the other hand, was ported with only a few features added compared to ClassiCube. I just wanted to suggest doing a port, though of course it would be different in a lot of ways
  16. :0 Oh, thanks in advance! You could create a free account on something like Dropbox or Mediafire — Mediafire's even better, I think. Or even use a temporary file sharing site, maybe something like the one ClassiCube trash loan, maybe. Just upload it, copy the link, and please send it over to me I'd really appreciate it! Yes, you are right, thank you for saying so, I am glad to get help from everyone
  17. First off, there might be a plugin for that - maybe ask around if someone else has one. Unfortunately, I don't have it myself, but if it doesn't exist yet, I'm sure someone will probably create it for you. Secondly, you could try setting it up directly on the server - I think the limit is server-side. I haven't tried it myself, but it seems possible, though it's kind of a 50/50 chance. I might be the first one trying to help you out with this, but I definitely won't be the last. And if nothing else worked, you can always just put up a sign asking people not to place more blocks ;)
  18. (Don't judge me too harshly, I'll try to help you!) Sure, you can do it, it's pretty straightforward. Just download the texture pack I attached. Open it up and find the files animations.png and animations.txt. The PNG file can be any size you want, but I'd recommend something like 512x256 for a 16x16 block texture. If your texture is larger, just scale it up accordingly. Basically, you'll place your animation frames in a single row on the canvas, starting from the top-left corner. You draw the first frame, then the next one right beside it, and so on. All frames for one block need to be on the same row, the same size, and lined up next to each other. Once you're done with one block, you move down a bit and start drawing the frames for the next block, so they don't overlap. When you're finished, save it as a single file, name it animations.png, and put it in your texture pack folder (replace the old one if it exists). Next, open the animations.txt file in any text editor. You'll see lines like: # still water 14 0 0 0 16 8 2 # still lava 14 1 0 16 16 16 2 # fire 6 2 0 32 16 31 0 You can write any name after the # symbol; it's just for your reference. The first two numbers are the block's coordinates. For example, grass is 0 0, water is 14 0, and lava is 14 1. If you're only modifying water, lava, or fire, just use the existing values. After that, you specify the position of your frames in the PNG file, starting from 0 0 for the top-left. Then, you put the size of your block texture, like 16 for 16x16. The next number is how many frames you drew for that block. The last number is the tick delay between frames — 0 changes every tick, 1 adds a 1-tick delay, 2 is a 2-tick delay, etc. 2 is usually a good setting. Once you've edited the text file, save it and put it in your texture pack folder, replacing the old one if needed. And that's it! You've successfully created your own block animations. Good luck with the rest of your texture pack
  19. 🙏🏻🏅 Man, honestly, thank you so much, this is really great. Even without the textures, it's still ClassiCube at its core. The only thing is, I can’t find this line in the file, I don’t have it, could you give me the file or tell me?
  20. Oh, right... I didn't even try to download the page as a file! Another minor downside is that this specific version/port isn't on the official page - otherwise, I wouldn't have taken up your time I have a portable console that doesn't have a browser or internet, but you can transfer files to it and view them (like HTML, MP4, etc.). That's actually where I was planning to put this "port" :]
  21. (Maybe I'm weird, just like my thoughts) So, I recently stumbled upon EagleCraft, which is basically Minecraft in the browser, kind of like ClassiCube but newer (it's up to 1.8.8 for now). What caught my attention was this one version that uses HTML to "launch" the game right in the browser. It's an offline file, so no servers or online play, but it runs surprisingly well, with only occasional lag, especially considering it's just 18 MB (a bit bigger than a standard texture pack for ClassiCube). I know it's a long shot, and we already have a downloadable client with offline support, but it would be really interesting to try something like an HTMLCube. I can't say that porting versions is easy - I've never done it myself - but porting a heavily modded old version like 0.30 might be harder, or maybe even easier, than a less heavily modded newer one like 1.8.8. Anyway, I hope I managed to get my idea in brains :]
  22. Quote: "There will be no LAN support added to the client. However, you can use a server software such as MCGalaxy and run and connect to that without a internet connection. If you're on the same PC, use Direct Connect with IP 127.0.0.1 If on LAN, type 'ipconfig' into command prompt on the PC running the server to find its LAN IP, then Direct Connect to that IP". You can find more information on this old forum post. In my opinion, just create your own server according to the server creation guide and give the code to your friend, and you can play together
  23. All this requires a huge optimization and rewriting of the game code, and updating of all existing ports. I'm not an expert in these matters, but there will be a lot of different comments, including comments from staff, but in mine opnion some of this cool, but but this is definitely not our decision
  24. I'll remember this for the future, thank you. Almost all the languages I use 94% are not my native language
  25. Install the version/port for your device, if you send logs we will have more information to help