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Dexrn

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  1. Yes. Was also thinking of generating a bunch of different MCGalaxy worlds...
  2. Right now I'm working on a project where I am mapping out a few file formats for a hex editor (so that it can visualize the data), but later it'll be for a project that in the end should allow for conversion between many different formats and editions of the MC. (including Classic, which I will support most if not all of the most used classic world formats) yeah I mentioned this, unfortunately I've just ran into an issue where I found that CC saves in V3 .mine, I am currently working on mapping V2 .mine... I wonder if there is any way I can force it to save in V2 (if it even supports serializing it)
  3. I might build some converter for it then, although going from CPE-supported to non-CPE formats will be very lossy I assume. and by might, I mean might right now... If I don't now I will have to do it later anyway.
  4. Title is self-explanatory, although the overall question might be dumb to some... MCGalaxy seems to save with a .lvl extension, assuming this isn't just .mine or CW format, then does MCGalaxy allow for saving in those formats (even through the use of a plugin), or do the devs have any plans to implement saving in other formats? I can see why there would be issues saving in .mine, as CPE support (probably) won't work with that, and the alternative to this is to load the levels that you wanna save in the CC client itself and save from there in the preferred format, but it would be nice to know if MCGalaxy could do it by itself.
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