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BunnyNabbit

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  1. Normally you would edit the block's fog color which also changes the block color when the block has the # symbol in its name. However, the blockedit command doesn't have a way to change a block's fog color. WorkaroundsAs suggested by issue ClassiCube/ClassiCube/#1077, the /client blockedit command might be unfinished and doesn't support editing every block property such as fog color. We can use workarounds to change a block's fog color. For the example, I will be changing stone's color to red. Prepare by changing a stone's name to include the # symbol in the start of its name /blockedit 1 name #Stone. Level NBT editingWhen levels are saved locally, they are saved in the ClassicWorld format which is structured by NBT. You can use a NBT editor such as NBTExplorer. Assuming stone's name has already been changed to #Stone via /blockedit 1 name #Stone. Save the level and open the level in the editor (I like dragging it in). You will then see a tree of the level structure. Expand Metadata > CPE > BlockDefinitions and then you'll see Block0001, this is the block we renamed. There will be a field named Fog which includes settings related to block fog, including color. Double click it to open up its editor. It is a byte array which contains four bytes (the clusters of two characters). The first byte (likely FF) is irrelevant as it doesn't describe color. The last three bytes are the fog color in RGB format. I want the block to be red-like apple, so I will override the last three bytes with FF 00 00. Click OK on the hex edtior's window to apply changes and save the edited file. The level's stone is now red. MCGalaxyYou could use a server which gives you the ability to change fog color of blocks, such as MCGalaxy. To change the current level's stone's color to red in MCGalaxy (assuming default block set), you would use /lb edit 1 name #Stone and /lb edit 1 fogcolor ff0000. You could then save the level locally and use the new block set as you will.
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  12. You can set a default skin for a custom model by using /cm config name-of-model defaultSkin https://example.invalid/yourSkin.png. To have it be applied when /cm wear is used, use /cm config name-of-model usesHumanSkin false. However, setting bot models does not use the custom skin defined in a custom model. This is because /model doesn't apply custom model skins. The plug-in does not have an equivalent wear command for bots.
  13. For convenience for other viewers, here is a screenshot of the map. Neat little world!
  14. The design is very human. Very easy to use.
  15. You can disable TNT explosions in singleplayer without disabling all block physics. But doing so will sacrifice other features with it. In the launcher options, you can choose the "Classic" mode. This will emulate Minecraft classic's features which doesn't have TNT explosions.