Jump to content
  • Sign Up


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by 123DontMessWitMe

  1. The whole point of uploading something to GitHub is that it is the source itself you are uploading. Please refrain from giving out DLL files without explicitly showing the source of the plugin itself, in this case, hell.c, without having to rely on the user downloading the zip file, extracting, and then seeing what the source is. I recommend using the Releases feature of GitHub for providing the DLL download as well so that the only thing in the repo is the plugin source. You could also look into GitHub actions to automatically compile the DLL as well instead of providing your own compiled DLL. Otherwise, looks like a neat plugin.
  2. Here is a quick one liner Command.Find("SetRank").Use(Player.Console, p.name + " " + "RankToSetThemTo" + " " + "Reason For Rank");
  3. It is not unfair or unreasonable as they are freely accessible by anyone, unfair would be if they were hidden behind an account system that requires paid access to get the assets, but in this hypothetical situation, we provided a way around that to gain access. Things like MultiMC/PolyMC/GDLauncher/Mojang Launcher, all access these files the exact same way we do.
  4. The steam, itch.io, and webclient versions are distributed with our own locally sourced assets. We do not redistribute any Mojang assets. The standalone client, Windows/Mac/Linux/Android, asks if you want to download them directly from Mojang servers. Redistributing them would mean that we provide their assets from our own servers, which is not occurring, as it is acquired directly from Mojang to your device.
  5. Oh no, you caught us green handed. You found some secret hidden(not secret(not hidden(fully open source)))...string values... ...of the files that are grabbed directly off of the mojang servers. Which makes them, surprise surprise, not redistributed.
  6. The web client does not support sound because of limitation issues. Edit: The web client does support sounds, and will play them if you turn up the Sound volume in the settings, it just doesn't have music. Client plugins can easily support playing sounds as you could just code in your own support or use an external library. (For example, I was able to use BASS.dll to create a custom sound plugin) And you could also simply make a corresponding server plugin to be used with that client plugin.
  7. everyone posting screenshots, hack the system and place the embeddable widget itself into your post like a real cchad
  8. Yes, there have been a few official servers, the main one being presented in this timelapse.
  9. MCGalaxy has an /import command that can be used to import compatible world files into the server. It will attempt to also load the custom blocks as LevelBlocks To use it, either place the file into the ./extra/import/ directory, or upload it somewhere you would have a direct URL to, and then use /import [filename or URL]
  10. It became like, 0.001% awesome, so the name no longer applied. Had to take it down. (It will be back up(soon?))
  11. The command you are looking for is /BotSet [bot] <AI script> For example, setting the Bot, named John, to Hunt players, you would use /BotSet John hunt
  12. A fix is in the works, you will need to play with the downloaded client or another browser for now.
  13. 1. Illegal 2. Few reasons not to -Classic did not have menu click sounds -Would need to acquire royalty-free sounds
  14. First of all, you can't just drag and drop a texture pack and expect it to work. Only packs for Java Edition Infdev 20100618 and older may have a slight chance of working. Secondly, I tried loading both versions of FaithfulPBR_256 and the only issue I saw was an error message in chat. When it crashes for you, are you getting a popup error message window at all?
  15. It's a continuation of sorts with a lot more added features, but can still be used as close to the original as possible. I put ProBuild into 'museum' mode a little bit before the 10th anniversary and put it into private mode around the 10th anniversary.
  16. You already have a thread for your Mario 64 Texturepack, you should have just posted this there.
  17. 123DontMessWitMe


    That "ERR_TOO_MANY_REDIRECTS" is cased by your browser trying to blanket upgrade the HTTP URL into HTTPS and the website trying to downgrade it back to HTTP because that is what the web client requires. Unfortunately, there are no proper fully working workarounds that we know of at this time, so you will need to try with a different browser, if possible, or use a device that you can use the downloadable client on.
  18. Sorry, this is the mainland of West Taiwan, you have no rights here.
  19. That has long since been removed. There is no, nor will ever be, an official survival mode in the ClassiCube client.
  • Create New...