- (GameCube Port) Add support for flippydrive
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I'm thinking of a Number between 1 and 10000.
Ah that's true. I stand corrected.
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Supervisor started following Quake/Quake-Like DM on ClassiCube and (GameCube Port) Add support for flippydrive
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(GameCube Port) Add support for flippydrive
So right now, classicube has no access to the flippydrive's sd card, not even under swiss. As such, many things like textures are unloaded, levels cant be saved, and options are forgotten. Is there anyway to fix this or is this lwk because classicube does not currently support the FlippyDrive.
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I'm thinking of a Number between 1 and 10000.
1+1=2, 0+0=0. it wouldnt work even as variables. Matter of fact, its completely false in terms of binary too. Your computer is very angry at you. And is prompting you to view this message to express it's displeasure.
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Mozzarella sticks
Oooo that looks really yummy. Especially with the marinara sauce. This goes good as an appetizer before getting a nice bacon cheeseburger and a cup of fries with a nice root beer float. Hell yeah.
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I'm thinking of a Number between 1 and 10000.
I started from 1 till 10000, not 0. What do you mean?
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Quake/Quake-Like DM on ClassiCube
It's no surprise already of all the amazing projects already made on ClassiCube. Whether it be the insane port of the Super Mario 64 movement or the Survival plugin which the community has been begging about for a while now, or even fun mini games such as Zombie Survival and Lava run. ClassiCube has already proven that it can be used as a basic game engine. Now what if someone were to port DooM or Quake to Classicube, possibly as a multiplayer deathmatch arena, single player campaign, or hecc maybe even both! This to me is a very interesting concept and I love seen other game engines being used to make totally new games. If anything I might personally take a look into making something similar. Though I believe the most difficult part would be copying the fast-paced movement from quake and possibly even the health + shield system. I would also want to optimize the project to be able to run well on most if not all platforms that ClassiCube has been ported to, as well as having features which make it easier for console players to play while not giving them too much power. Thus, balancing the gameplay. What do you guys think about this idea? If someone wants to help develop this, I can help with making the textures! (And if Im correct, i'm pretty sure ClassiCube already supports Quake 3 models.)
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I'm thinking of a Number between 1 and 10000.
If I had to guess, the number you are currently thinking about is between 1-10000.
- ¡Super Mario 64 texture update for Classicube!
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Recommended Games?
I highly recommend checking out Xonotic, it is a fast-paced action arena shooter similar to Quake. It's also free & open-source.
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Supervisor changed their profile photo
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If you could have ClassiCube ported to any one platform, what would it be?
I would say the TI-Nspire, it already has a clone of Minecraft called Crafti which while crude does prove that it does have the power to run ClassiCube. (Hecc Quake runs very well on it.) In addition to this, I'd also like to include a version for Amigas 1200 and such. Maybe even a version for a accelerated A600/A500 (ofc this is very high)
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Supervisor started following ClassiCube Central
- Question about texture packs.