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Goodly

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Everything posted by Goodly

  1. The skin file size is not correct. It has to be exactly 512x512, 256x256, 128x128, or 64x64. Try finding a different skin or a better website. Basically that skin is blurry and won't look right in game even if you could upload it
  2. Goodly

    pls help

    Log into classicube.net and visit https://www.classicube.net/server/list/
  3. First, you may need to create the ai you are going to set the bot to. Use /botai add spin spin This will create an ai with the name "spin" that uses only the "spin" instruction. If you want a different speed or type of spin, read the help: /help botai spin Then use the extra arguments with /botai add spin spin [interval] [speed] Then apply it to the bot you want: Use /botset [botname] spin If you are not playing on your own server, or don't have permission to add bot ai, you might have to ask staff to do it or find an already-added ai that uses spin.
  4. Why are you running macos 10.7 in a virtual machine? What is your actual OS and isn't it more likely to be able to run MCGalaxy?
  5. We're very sorry for the inconvenience. If you would like, you can contact the ClassiCube administration team for a full refund
  6. It's a shared property. If lava burns it, so does fire, as long as physics are 3.
  7. Make a block burnable in the level you're in: /os blockprops [block] lavakills OR /blockprops level [block] lavakills Make a block burnable across all levels: /blockprops global [block] lavakills Make TNT explode: /os physics 3 OR /physics 3 Place tnt. Place fire on top of it. OR Use /c4 For more TNT types, try /search blocks TNT Then use /[block] to toggle that type of TNT placing
  8. extra/images folder is relative to the MCGalaxy.exe file, not your C drive. You need to place your image file here, then run /imageprint 26 (without the file extension) bots extra ----images --------26.bmp levels MCGalaxy.exe MCGalaxy_.dll etc
  9. Basically, whenever someone makes a program and does not pay microsoft a bunch of money to "sign" it, windows will do this when you run it. You should be able to click something like "more info" and then "run anyway" to get past that screen.
  10. You are banned from the ClassiCube discord. Unfortunately, you cannot appeal the decision at this time.
  11. What does this have to do with MCGalaxy saving in those formats though? Were you hoping to use MCGalaxy level outputs as reference?
  12. Many basic building commands are explained here https://github.com/ClassiCube/MCGalaxy/wiki/Drawing
  13. You weren't banned for speaking spanish. You were banned because your post was only one word. No te banearon por hablar español. Te banearon porque tu publicación tenía solo una palabra.
  14. You should post any crash logs or crash message if there is any.
  15. I was just echoing what Unk told me when I asked him how I could do it ages ago. Source code would be appreciated
  16. There is no way to change what level players spawn into initially
  17. MCGalaxy provides no way to accomplish point 1. As for a blacklist of maps that can't be teleported on rejoin, maybe any map with -hax shouldn't count as those are usually challenge maps with technical details that could get messed up
  18. Very nice, thank you! This actually showed me I can unregister default commands... I should do that instead of my hacky way to replace /highlight edit: shouldn't this be using p.ColoredName instead of p.DisplayName? edit2: Here is a version that fixes that: high5consent.cs
  19. I'd also like to request a plugin that replaces /high5 with a version where both players have to consent before it publicly activates
  20. Would you take requests for actual MCGalaxy PRs? I initially wanted a plugin to do this, but it really should be default behavior. A PR that: 1. allows the staff to choose which blocks are used in /highlight via a command (globally, only needs to be used once) 2. when highlighting is performed, replaces all existing highlight blocks in the level with another block 3. uses blockdefinitions, to lighten the chosen highlight blocks and darken all other fullbright blocks 3. temporarily darken the level using env cpe I wrote a plugin for NA2 that does everything except for step 1 if it helps. Though it currently assumes support for zone and blockdef and env CPE higherlight.cs
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