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August92014 changed their profile photo
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Server list
I don't think ClassiCube.net has the ability to know about the specific server that a player joins for the purposes of tracking visit statistics, save for the web client. On the standalone client, I believe a request is made to the following endpoint: http://www.classicube.net/api/servers Once the server list sends all the IP addresses of the servers in JSON format, as well as your mppasses, there isn't any further need to make another request to any of the server list's other endpoints. This would mean that the server list doesn't know which server a player joined, only that a player requested the current list of servers. To clarify, an mppass is your "ticket" to join a multiplayer server that's generated by the server list. Now, the web client is a bit different, and in this case, the specific server that a player joins can be tracked, through a server play URL: http://www.classicube.net/server/play/f56580cc7df60ae70ac95dcb025f4690/ This is the server link for Panda Anarchy, and while server visits could definitely be tracked through this method, I wouldn't say it's ideal enough. You wouldn't want a server to be marked as "dead" just because its entire playerbase happens to be too cool for the web client, would you?
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Search/tabs for Inventory
Tabs would be funny, actually. Imagine servers being able to register their custom blocks under a category specified by a name of their own. On Singleplayer, you'll have just the "Classic" and "Extended" tabs, however, it'll be a whole different story on multiplayer servers. You'd have servers that actually make an effort to assign their custom blocks to the appropriate category, but also servers that assign only a fraction of their custom blocks to the respective categories or otherwise assign categories to blocks in an inconsistent manner. The best thing you could do in this case would be to double check the "Other" tab on servers deemed by you to be suspect, since that could presumably be the place where unassigned blocks go. We would then have servers that take advantage of the fact that they could name tabs however they please, and then decide to name these tabs something random and mediocre. They'll throw their primary custom blocks into there unironically, so that new players will have to scour across many different poorly-named tabs just to find their favorite block they've been encountering in-game. I'm not completely opposed to the idea, but I'd ideally want to ensure newcomers can find their way around a lower-quality inventory as assembled by a server. What are your ideas for making such a system more foolproof?
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stop making freebuild servers
"But only I can be sure that my builds will be preserved on my server, y'know, since all the other servers could snap away anytime! And if my server snaps away, it is at my discretion which builds get saved!"
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Forums updated to the latest jazz
You simply can't ignore how the online indicator actually "inhales and exhales" now, so here's a closer look. FullSizeRender.MOV
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How to see what other people have downloaded?
How would it be made more sure that what's being uploaded to garbage loan is actually for ClassiCube multiplayer servers, and isn't used to host anything not for its intended purpose? I think having some sort of mechanism of looking up users and listing the files they've uploaded should be implemented so that the community can say something if they see something.
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Forums updated to the latest jazz
Awesome. I'm just happy that I won't be blasted with numbers and links whenever I decide to jump onto ClassiCube. An update that is easier on the eyes and that didn't appear as busy visually speaking was long overdue, and I'm glad for it to have finally arrived. At least for now...
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game crashing while playing servers
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rate my classicube house
That's incredible ping! I don't remember getting ping as good in Singleplayer as you did in your screenshot, let alone any ping showing up. On other servers I would sometimes have a "vertices moment" where my ping disappears for a minute or two if it's high enough, but I never experienced Singleplayer without said moment. I'm telling you that my ping on Singleplayer never saw the light of day at all during my time playing. I've recently looked into how I could try and optimize my ping on Singleplayer, which again is so terrible that it doesn't even show. I've seen some plugins for the client that purportedly do that, but after further research they're downright dodgy and unfit for mentioning here. I don't know if or to what extent they would introduce any additional features, but honestly it could be anything, including the possibility of an unwelcome visitor to tag along. Stay safe out there!
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Stop wasting time
- I need help
And just like that, the files were deleted.- Help! Game haunted! NOT ROLEPLAY.
Chromium Embedded Framework. It's a mod for ClassiCube, which lets you embed little "web browser" instances. It's primarily used to show web content in-game, thought it can be used to play sounds. On a server, try doing /pclients and look where your username is. What does the relevant line say?- Help! Game haunted! NOT ROLEPLAY.
By any chance, you didn't have CEF did you?- Pocket Nostalgia Texture Pack
- Doom 1993
I mean, there was a video of someone playing Pokémon Red in ClassiCube. It had a screen made of blocks that was updated by the server on the fly, perhaps with BulkBlockUpdates, and it allowed you to send actions via chat, for example, you could say "forward" or "up". I think Doom in ClassiCube may be able to work in the same way, but I don't think chat commands would be ideal. Instead, I think there should be a controller with Message Blocks or similar.- Pocket Nostalgia Texture Pack
Lovely screenshots! I think you should convert the mobile controls' appearance from a D-Pad into a Circle Pad, as well as making sure the button appears sunken when held down. I don't know if you've considered this already though, as it might make it look less authentic... but it's still worth a try. Keep up the good work! - I need help