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August92014

Glod Menbie
  1. You simply can't ignore how the online indicator actually "inhales and exhales" now, so here's a closer look. FullSizeRender.MOV
  2. How would it be made more sure that what's being uploaded to garbage loan is actually for ClassiCube multiplayer servers, and isn't used to host anything not for its intended purpose? I think having some sort of mechanism of looking up users and listing the files they've uploaded should be implemented so that the community can say something if they see something.
  3. Awesome. I'm just happy that I won't be blasted with numbers and links whenever I decide to jump onto ClassiCube. An update that is easier on the eyes and that didn't appear as busy visually speaking was long overdue, and I'm glad for it to have finally arrived. At least for now...
  4. This post was very good at leaving me in stitches... Stitches!
  5. That's incredible ping! I don't remember getting ping as good in Singleplayer as you did in your screenshot, let alone any ping showing up. On other servers I would sometimes have a "vertices moment" where my ping disappears for a minute or two if it's high enough, but I never experienced Singleplayer without said moment. I'm telling you that my ping on Singleplayer never saw the light of day at all during my time playing. I've recently looked into how I could try and optimize my ping on Singleplayer, which again is so terrible that it doesn't even show. I've seen some plugins for the client that purportedly do that, but after further research they're downright dodgy and unfit for mentioning here. I don't know if or to what extent they would introduce any additional features, but honestly it could be anything, including the possibility of an unwelcome visitor to tag along. Stay safe out there!
  6. August92014 posted a post in a topic in General Tomfoolery
  7. August92014 posted a post in a topic in I Need Help!
    And just like that, the files were deleted.
  8. Chromium Embedded Framework. It's a mod for ClassiCube, which lets you embed little "web browser" instances. It's primarily used to show web content in-game, thought it can be used to play sounds. On a server, try doing /pclients and look where your username is. What does the relevant line say?
  9. By any chance, you didn't have CEF did you?
  10. Hey again, any progress updates?
  11. August92014 posted a post in a topic in Vidya Gaems
    I mean, there was a video of someone playing PokΓ©mon Red in ClassiCube. It had a screen made of blocks that was updated by the server on the fly, perhaps with BulkBlockUpdates, and it allowed you to send actions via chat, for example, you could say "forward" or "up". I think Doom in ClassiCube may be able to work in the same way, but I don't think chat commands would be ideal. Instead, I think there should be a controller with Message Blocks or similar.
  12. Lovely screenshots! I think you should convert the mobile controls' appearance from a D-Pad into a Circle Pad, as well as making sure the button appears sunken when held down. I don't know if you've considered this already though, as it might make it look less authentic... but it's still worth a try. Keep up the good work!
  13. Last time I used the standalone version, the servers were listed only by player count without featured servers being sticky. Do you think there's a reason why the server list on the website should sticky featured servers while the list for the standalone version doesn't, or why they should both be made to be consistent?
  14. Nice work! Any sufficiently advanced plugin is indistinguishable from magic...
  15. Hi, I'm staff of Sprightly. One of the few things about our server is that we'll be developing our minigame "out in the open", meaning everyone is free to join, ask questions about how we're doing, and suggest how we can implement things. I hope that by making our development progress more transparent, everyone will be more engaged in our development and we can build a more connected community. We'll be doing "Public Demos" regularly when we make good strides. Enjoy!