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August92014 last won the day on September 6
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arg Help! Game haunted! NOT ROLEPLAY.
August92014 replied to Youshallnotpass7's topic in General Tomfoolery
Chromium Embedded Framework. It's a mod for ClassiCube, which lets you embed little "web browser" instances. It's primarily used to show web content in-game, thought it can be used to play sounds. On a server, try doing /pclients and look where your username is. What does the relevant line say? -
arg Help! Game haunted! NOT ROLEPLAY.
August92014 replied to Youshallnotpass7's topic in General Tomfoolery
By any chance, you didn't have CEF did you? -
Hey again, any progress updates?
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I mean, there was a video of someone playing Pokémon Red in ClassiCube. It had a screen made of blocks that was updated by the server on the fly, perhaps with BulkBlockUpdates, and it allowed you to send actions via chat, for example, you could say "forward" or "up". I think Doom in ClassiCube may be able to work in the same way, but I don't think chat commands would be ideal. Instead, I think there should be a controller with Message Blocks or similar.
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Lovely screenshots! I think you should convert the mobile controls' appearance from a D-Pad into a Circle Pad, as well as making sure the button appears sunken when held down. I don't know if you've considered this already though, as it might make it look less authentic... but it's still worth a try. Keep up the good work!
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Last time I used the standalone version, the servers were listed only by player count without featured servers being sticky. Do you think there's a reason why the server list on the website should sticky featured servers while the list for the standalone version doesn't, or why they should both be made to be consistent?
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plugin Indev Adventure generation for MCGalaxy
August92014 replied to ClassiCool's topic in MCGalaxy
Nice work! Any sufficiently advanced plugin is indistinguishable from magic... -
Sprightly Football Minigame Public Demo – Join Us! 🏆
August92014 replied to NassemRB's topic in ClassiCube Central
Hi, I'm staff of Sprightly. One of the few things about our server is that we'll be developing our minigame "out in the open", meaning everyone is free to join, ask questions about how we're doing, and suggest how we can implement things. I hope that by making our development progress more transparent, everyone will be more engaged in our development and we can build a more connected community. We'll be doing "Public Demos" regularly when we make good strides. Enjoy! -
Do you remember any specific quirks about the software that you remember? What kind of UI did it have?
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What variant of Logo do you remember using?
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I'd like to see some exotic draw operations and map generator themes. Maybe something like /PolarRose drawop, just as an example? I've also been thinking about 3D Turtle Graphics in MCGalaxy, but I suppose it might be too time consuming.
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In MCGalaxy, there's a variety of map generators, called themes, that you can use. So if you want to see what's available, do: /help newlvl themes Most themes allow you to generate a specific map by providing a seed. To create a 256x128x256 map using the Classic theme with the seed 1337, do: /os add 256 128 256 Classic 1337 Some servers may have additional themes that are added through custom plugins, such as nasGen or alphaGen. They won't be available in every server, so keep that in mind. You should also know that in some servers, you won't be able to generate maps with Advanced themes as a regular member.
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Screenshot by 123DontMessWitMe A new lighting feature is planned for ClassiCube. With this new feature, called fancy lighting, bright blocks will cast a much wider range of light, allowing dark spaces in maps to be lit up. This new feature improves the builder's creative freedom and the player's experience by allowing a variety of light levels to be set throughout the map, much like Minecraft versions after Classic. This option will coexist with the current advanced lighting option, which is renamed to smooth lighting in the new branch. To try out the new feature, you'll use the ModernLighting branch. While you can build this version from source code yourself, there are built versions for Windows and Linux that can be downloaded from GitHub Actions using nightly.link, so here they are: https://nightly.link/ClassiCube/ClassiCube/workflows/build_windows/ModernLighting https://nightly.link/ClassiCube/ClassiCube/workflows/build_linux/ModernLighting Here's the source code for the ModernLighting branch of ClassiCube: https://github.com/ClassiCube/ClassiCube/tree/ModernLighting This branch may be updated frequently, so check back for a new version! You can see all of the changes on GitHub. I've also built a webclient version so more people can try it out. It's only singleplayer, and it is a bit finicky for me at least, but the new feature is all working: https://ctrl-c.club/~square/ I hope you find this new feature interesting!