December 6, 20205 yr So again, with the parkour i'm doing, i was wondering if there was some command to make it where: when a player touches a certain block (like the ground), they are sent back to their spawn point.
December 6, 20205 yr Solution Two options. 1) Turn on fall damage with map death with /map death (or /os map death) Pros: It makes long falls anywhere in the map deadly without extra work Cons: It is very glitchy and can easily be survived if you just hold jump 2) Build deadly areas using a temporary block (say, sapling or something). When you're finished coating the area you want to be deadly in saplings, do /replaceall sapling nerve_gas. Now the area is filled with deadly invisible blocks that send you back to your spawn. Pros: • Players can't use any exploits to survive it. • You fully control which areas are deadly regardless of fall height Cons: • If you miss covering an area, people might survive in areas you didn't want them to.
So again, with the parkour i'm doing, i was wondering if there was some command to make it where: when a player touches a certain block (like the ground), they are sent back to their spawn point.