Lynx1 Posted December 6, 2020 So again, with the parkour i'm doing, i was wondering if there was some command to make it where: when a player touches a certain block (like the ground), they are sent back to their spawn point. Share this post Link to post
Goodly Posted December 6, 2020 Two options. 1) Turn on fall damage with map death with /map death (or /os map death) Pros: It makes long falls anywhere in the map deadly without extra work Cons: It is very glitchy and can easily be survived if you just hold jump 2) Build deadly areas using a temporary block (say, sapling or something). When you're finished coating the area you want to be deadly in saplings, do /replaceall sapling nerve_gas. Now the area is filled with deadly invisible blocks that send you back to your spawn. Pros: • Players can't use any exploits to survive it. • You fully control which areas are deadly regardless of fall height Cons: • If you miss covering an area, people might survive in areas you didn't want them to. Share this post Link to post
So again, with the parkour i'm doing, i was wondering if there was some command to make it where: when a player touches a certain block (like the ground), they are sent back to their spawn point.
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